Greetings fellow visitors, all details on the development of the Veteran Mod for Dark Crusade are being brought to this page in order to get feedback from players worldwide.
When visiting this page i encourage you to visit the forum and leave sugestions, questions, vote on polls or simply talk about things in General Discussion.

The leader of this Mod is me GreenScorpion and any question will be answered by me with pleasure. Hope you enjoy the images and videos provided.

Mod Leader: GreenScorpion
Official Mod Tester: GrayWolf0

NOTE: I never get to know the tabletop game so some units might not be as they are in the Games Workshop original game. Names might seem similar but background stories will be provided to avoid confusion.

People interested in helping with the mod are welcome, including modellers, coders...

Sugestions can be done in the forum, leave your opinions when you visit this page


I would like to thank:
jONES1979 for his help
The Firestorm over Kronus team for their air strike models and many more things
Darkness Within mod team that should allow me to use a nice user interface for the campaign in order to try and get both linear and non-linear campaigns available
Octopus Rex for his many helpful tutorials
Titanium Wars Mod creator GrOrc
RT2 for always being helpful
Ultimate Apocalypse team
Compiler and the rest of the people who contributed to create Inquisition Daemonhunt
Thudmeizer for his work in both the Skirmish AI and the excellent voice recordings he organizes
Dark Angels Mod Team especially jONES1979 and Thudmeizer
TTRU Mod by Zany Reaper
Ombrephenix for is work on taskbar editing which is very helpful
PogS and any other person that contributed to DOW Improvement Project
MaestroRobertus for some of his models
Boychaos for some of his models
DOW Kingdom mod for DC by Etherdragn
DowPro mod for some of its modified models
Steel Legion Mod and its creators
Anyone that helped me so far with suggestions, comments and so on
Donators of course

Disclaimer:
Any item that is in this mod belongs to their authors including but not limited to Relic, THQ, Games Workshop and myself.


Thanks for visiting!

[DC] Veteran Mod

Donation is not a requirement to play this mod when it comes out but it is a very appreaciated courtesy that is a clear sign of support from those that are following the mods progress. Other forms of showing support are equally welcomed.
The development of the mod is not dependant on donations, there is no one else with more desire to play the final version as the members of the team and so although it may take a while to be finished, the mod will someday be finished (unless something really bad happens, let us certainly hope not!). That said if you wish to donate to the mod team use the link below.

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Merry Christmas! Merry Christmas! Steel Legion implementation on the Veteran Mod
Blog RSS Feed Report abuse Latest News: Some Chaotic developments on Veteran Mod

6 comments by GreenScorpion on Dec 11th, 2014

The armies of Chaos are seductive to almost every single type of people. From the poor inhabitant of the lower levels of a hive world to the rich and powerful planetary governor, the influence of the Dark Gods always finds a way to corrupt those that are not dedicated enough to the service of the Emperor.
Chaos as race provides some freedom in terms of gameplay ideas since the origins of its warriors are many and some may bring their expertise from being in Imperial Guard or other military force.

Lately I've been working on some Renegade related concepts, both visual and gameplay concepts although obviously most of what I will show here is the visual part.

  • Exalted Champion - pretty much a veteran version of a renegade champion with improved combat capabilities. Possesses a trophy rack to demonstrate its rank among renegade forces by displaying the results of his combat capabilities.
  • Renegade Medic - the name says pretty much everything. This guy is a renegade with a medkit and probably some experience as battlefield medic.

Renegade medic concept

  • Renegade Vox - a renegade operating a vox, likely a guard once with some knowledge about IG communitcation procedures and probably capable of deceiving IG air support or artillery to hit their own soldiers or at least capable of transmiting orders from one renegade group to another.

Renegade Vox

  • Renegade Champion with Banner - a champion carrying the banner of the chaotic force it serves, inspiring renegades nearby to fight harder (banner changes according to banner chosen in the army painter just like it happens with aspiring champions).

Renegade Champion with army banner

  • Preachers - filling the role of IG priests preacher in renegade armies would inspire the surrounding troops in a similar way.

Renegade preacher concept

  • Disciples - the most dedicated renegade forces, the disciples would be the equivalent to IG stormtroopers/kasrkins or veterans.

Renegade Disciples militia based Concept
(check this for more images Moddb.com )

Most of these concepts still need some texture work and some fx work to get them to look a bit more chaos like but are functionally working which was the initial objective.

Some more chaos concepts were also done related with cultists, including the "heavier" melee version of the cultist. Based on a renegade champion conversion with cultist parts, this concept is related with the creation of an heavier melee variation of the cultist that can do serious damage to enemies before getting killed. As with the basic cultists these guys will likely serve as a fast moving meatshield mostly useful at eliminating long range specialists or occupy units so heavier chaotic troops can take them out.

More images of the melee cultists Moddb.com

An heavier ranged variant of the cultist was also created based on a conversion of the renegade militia. From autoguns/lasguns, passing through plasma guns and going to missile launchers, these cultists can be equipped with a great variety of weapons.

Chaos cultist militia concept

More images of the ranged cultists Moddb.com

Ingame comparison of "traditional" cultists, renegades and the ranged version of the cultists.

Cultist militia ingame comparison

Renegade putrid projection
Pretty much the nurgle related renegades are intended to have an explosion on death kind of thing healing allies or hurting enemies (because of how explosion on death works it is only one thing at a time, either it would heal or it would cause damage with 50% of chance for each one). I based the associated fx on an already existing blood fx mixed with the plague cloud usually seen on the nurgle champion while breathing. What do you think? I must say i am not a fx expert. Weapons fx still need to be changed (i may have changed it and then forgetting about it didn't convert the whe again before going to object editor, will have to check) and will be changed when the rest is working as desired.

WARNING: THIS VIDEO MAY CONTAIN CULTISTS SCREAMING LIKE GIRLS! (one of my watchers at my moddb profile requested me to put this kind of warnings)

On renegade based concepts i would like to thank meloo who created the renegades militia and champion models and RT2 who did some body synchs that allowed me to do some of the conversion concepts based on meloo's work.

Not all is chaos though and other armies have also received some work like IG for example:
IG Defensive bunker concept
How it works:
It begins with 3 basic weapons available, namely wall mounted lasguns, plasma weapons and missile launchers. The north weapons are being used by the bunkers own soldiers but external squads are required to man the south, east and west defenses (check the bunker more to the right it only fires from one side until its is garrisoned by some squads). This means this is a directional defense, which is not that useful if your manned weapons are not pointing in the direction where the enemies come from but with a few additional men inside additional directions are safe from enemy interference.
It can be upgraded with additional weapons through add-ons (banners indicate bought add-ons), first with flamers for close ranged defense against infantry and later with heavy bolters for long range, low reload time anti-infantry capabilities.
Two additional add-ons will cover other areas than adding weapons, providing passive defensive bonus to nearby troops, making it easier to mount a strong defense with the Imperial Guard.
Banners are currently not implemented but will reflect the nature of the add-on so it is easy to notice what building has certain add-ons available and which are lacking. This modified infantry command is based on the already modified DoW Pro infantry command bunker with 4 add-ons available with respective banners.

Lootas choosing their own weapons
If you check the video you will notice those lootas change weapons up to 3 times after spawning. This random weapon choice is as much a visual change as it is a stats change as every weapon they may choose has different stats. This was possible using a version of the lootas with some OE code done by GrOrc and an interesting detail that exists in jONES's Black Templars mod.
Your lootas will be fighting way happier now that they have weapons of their own choosing! First 2 weapons will of course appear more easily than the last 2 as it is probability related.

As always feel free to comment below. Thanks for reading and seeing the images and videos above.

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Renegade Guard Modder's Resource version 0.1

Renegade Guard Modder's Resource version 0.1

Dec 20, 2014 Models Pack 0 comments

This archive contains 4 conversion concepts related with the Renegade Guard. This is Work in Progress and thus will be updated in the future with more...

Post comment Comments  (0 - 10 of 58)
Farseer_Antagano
Farseer_Antagano Oct 28 2014, 2:12am says:

Will the Eldar and Necrons be able to build walls of some description?

+2 votes     reply to comment
GreenScorpion Creator Online
GreenScorpion Oct 28 2014, 3:27pm replied:

It is not planned right now but if i get some fitting walls they might be included, only future will tell.

+2 votes   reply to comment
LordofGilneas
LordofGilneas Nov 5 2014, 12:32pm replied:

I feel uncomfortable with the idea of walls that have gauss weapons.

+2 votes     reply to comment
GreenScorpion Creator Online
GreenScorpion Nov 5 2014, 12:50pm replied:

What came to my mind related with necron walls was something similar to those walls present in the DC necron stronghold protecting a structure similar to necron obelisks, so more like a fortified weapon than actually a wall with weapons placed on it.
Still considering such a concept doesn't mean i've thought about implementing it. Sometimes it is just good to imagine what things would be like.
Still necron walls come to my mind easier then eldar walls since necrons have fortified tomb cities but eldar are somewhat more mobile. I don't know if walls could be made adequate for such gameplay. I will have to think about it with more time.

+2 votes   reply to comment
LordofGilneas
LordofGilneas Nov 6 2014, 12:39pm replied:

Still uncomfortable with this idea.... What will IG walls get?

+2 votes     reply to comment
GreenScorpion Creator Online
GreenScorpion Nov 6 2014, 1:44pm replied:

IG? I suppose something like this:
Moddb.com
assuming the fixed version comes out soon.
Still the fact that orks got some walls would not necessarily mean other races would get them also. Just saying. I have other defensives things added to IG so while walls like that would be fitting it isn't required as they already got a strong defensive gameplay.

+2 votes   reply to comment
LordofGilneas
LordofGilneas Nov 6 2014, 6:18pm replied:

True true, but emprah above IG would be the kings of defensive lines. Do you know where I can find Death corps of krieg and elysian drop troops models for dawn of war? I only ask cus I am working on my own mod!

+2 votes     reply to comment
GreenScorpion Creator Online
GreenScorpion Nov 7 2014, 4:41am replied:

Can't help you with Krieg soldiers but there are some elysian assets around which are free to use. Elysians need some work though, the basic soldiers are in a solid state but still need things like capture animations and the remaining models are less developed.
I can send you the files later if you want, i will pm you on this when i can.

+2 votes   reply to comment
LordofGilneas
LordofGilneas Nov 7 2014, 2:35pm replied:

If you could that would be amazing! Hey, is blender a valid tool for making or editing DoW models?

+2 votes     reply to comment
Deuce_Savage
Deuce_Savage Apr 9 2014, 7:09pm says:

The centipedes & arcs are nice but i like the floating hammer & sickle style heavy gun!

+3 votes     reply to comment
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