Greetings fellow visitors, all details on the development of the Veteran Mod for Dark Crusade are being brought to this page in order to get feedback from players worldwide.
When visiting this page i encourage you to visit the forum and leave sugestions, questions, vote on polls or simply talk about things in General Discussion.
The leader of this Mod is me GreenScorpion and any question will be answered by me with pleasure. Hope you enjoy the images and videos provided.
Mod Leader: GreenScorpion
Official Mod Tester: GrayWolf0
NOTE: I never get to know the tabletop game so some units might not be as they are in the Games Workshop original game. Names might seem similar but background stories will be provided to avoid confusion.
I would like to thank:
jONES1979 for his help
The Firestorm over Kronus team for their air strike models and many more things
Darkness Within mod team that should allow me to use a nice user interface for the campaign in order to try and get both linear and non-linear campaigns available
Octopus Rex for his many helpful tutorials
Titanium Wars Mod creator GrOrc
RT2 for always being helpful
Ultimate Apocalypse team
Compiler and the rest of the people who contributed to create Inquisition Daemonhunt
Thudmeizer for his work in both the Skirmish AI and the excellent voice recordings he organizes
Dark Angels Mod Team especially jONES1979 and Thudmeizer
TTRU Mod by Zany Reaper
Ombrephenix for is work on taskbar editing which is very helpful
PogS and any other person that contributed to DOW Improvement Project
Anyone that helped me so far with suggestions, comments and so on
Donators of course
Any item that is in this mod belongs to their authors including but not limited to Relic, THQ, Games Workshop and myself.
Donation is not a requirement to play this mod when it comes out but it is a very appreaciated courtesy that is a clear sign of support from those that are following the mods progress. Other forms of showing support are equally welcomed.
The development of the mod is not dependant on donations, there is no one else with more desire to play the final version as the members of the team and so although it may take a while to be finished, the mod will someday be finished (unless something really bad happens, let us certainly hope not!). That said if you wish to donate to the mod team use the link below.
List of Donators to this mod:
Deuce_Savage who has donated twice already, many thanks to him for his support.
While i have been considerably busy lately i still found some time to develop a few concepts on several areas like kitbashes and attribute coding.
Guardsmen leaders concept:
The 4 leaders for the guardsmen squad are the sergeant obviously, ammo carrier which increases rate of fire (globaly so the more ingame the better guardsmen are at killing), vox soldier which will have some abilities active/passive and finnaly the corporal which will provide some more melee power to the squad by being a tough melee fighter.
Kasrkin leaders concept:
4 leaders for this squad also (damn ogryns will be harder to get done). Basically there is the regular sergeant, a commando priest (minor priest) with eviscerator as upgradable weapon perhaps by research, a psyker commando (kasrkin that had already most of the training complete when the psychic powers were discovered) and finnaly a corporal with the possibility to change the sword into a powerfist and if i desire, the capability to employ an execute animation.
Raptors with melee weapon upgrades
Assault Apothecary (leader concept not attachable unit)
Bad Dok with power claw upgrade
The gifts of the dark gods are many and the cultits always try to receive more and more of them. While this can lead them to devolve into chaotic mutants the risk is compensated by the greater power received. In this case the gift is an aura of chaotic flames always burning around the cultists and dealing damage to surrounding units while leaving its bearer unharmed. This power is not available from the begining, being unlocked through a research related to the cultists specifically.
As always comments and feedback are appreciated.