Although the Veteran Mod has been a bit slow in terms of developments in the last months things still get done. This news are mainly focused on showing...
Greetings fellow visitors, all details on the development of the Veteran Mod for Dark Crusade are being brought to this page in order to get feedback from players worldwide.
When visiting this page i encourage you to visit the forum and leave sugestions, questions, vote on polls or simply talk about things in General Discussion.
The leader of this Mod is me GreenScorpion and any question will be answered by me with pleasure. Hope you enjoy the images and videos provided.
Mod Leader: GreenScorpion
Official Mod Tester: GrayWolf0
NOTE: I never get to know the tabletop game so some units might not be as they are in the Games Workshop original game. Names might seem similar but background stories will be provided to avoid confusion.
I would like to thank:
jONES1979 for his help
The Firestorm over Kronus team for their air strike models and many more things
Darkness Within mod team that should allow me to use a nice user interface for the campaign in order to try and get both linear and non-linear campaigns available
Octopus Rex for his many helpful tutorials
Titanium Wars Mod creator GrOrc
RT2 for always being helpful
Ultimate Apocalypse team
Compiler and the rest of the people who contributed to create Inquisition Daemonhunt
Thudmeizer for his work in both the Skirmish AI and the excellent voice recordings he organizes
Dark Angels Mod Team especially jONES1979 and Thudmeizer
TTRU Mod by Zany Reaper
Ombrephenix for is work on taskbar editing which is very helpful
PogS and any other person that contributed to DOW Improvement Project
MaestroRobertus for some of his models
Boychaos for some of his models
DOW Kingdom mod for DC by Etherdragn
DowPro mod for some of its modified models
Steel Legion Mod and its creators
Anyone that helped me so far with suggestions, comments and so on
Donators of course
Any item that is in this mod belongs to their authors including but not limited to Relic, THQ, Games Workshop and myself.
List of Donators to this mod:
Deuce_Savage who has donated twice already, many thanks to him for his support.
Donation is not a requirement to play this mod when it comes out but it is a very appreaciated courtesy that is a clear sign of support from those that are following the mods progress. Other forms of showing support are equally welcomed.
The development of the mod is not dependant on donations, there is no one else with more desire to play the final version as the members of the team and so although it may take a while to be finished, the mod will someday be finished (unless something really bad happens, let us certainly hope not!). That said if you wish to donate to the mod team contact me through private message.
A small video update intended to show most of the currently available Renegade units and their unique active abilities (most of the passive abilities have been refered in previous videos).
Icon work is currently lacking and so most units have the correct descriptions but lack in unique icons to describe them visually. Icons should be worked on later but currently I have struggled to find the best way to represent some of the units, specially squad leaders in a unique way that is easy to identify even on smaller icons.
Now about the units: renegades, disciples, exalted champions and HWT have been refered on previous units and not much has changed that can be currently disclosed but there is indeed a new unit to talk about, the disciple bodyguards. Disciple bodyguards are an important squad for renegade players since they allow the use of the Renegade Demagogue (which is their squad leader) and being the Demagogue the ultimate leader of Renegade operations, expect several passive bonus to be applied to troops around the Demagogue but also the benefits of the "Master of Renegades" ability which affects most Renegade units (the exception being the basilisk) once the bodyguard is recruited. "Master of Renegades" provides several important benefits, like higher morale and morale regeneration, which are proportional to the number of soldiers in each squad of Renegades. Besides these global benefits the Renegade Demagogue also possesses an aura that provides benefits to nearby troops. Basically keep the Demagogue alive and near the troops and Renegades will become a very powerful force.
In what relates to unique active abilities, Renegades now have access to Combat Drugs and Baleful Judge (Renegade Enforcer) along with Unnatural Vigour, Warp Flux and Creeping Terror (chaos psyker), abilities based on the Renegades&Heretics list in IA XIII - War Machines of the Lost and the Damned.
Starting with Combat Drugs, this ability provides bonus damage and reduces morale lost in combat for some time but due to the drugs side effects all members of the squad suffer a random amount of damage (currently between 50 and 100).
Baleful Judge is the good old execute ability from IG but with different benefits, while execute in IG favours mostly the lasgun mob, Baleful Judge benefits both melee and ranged combat capabilities, thus being useful in melee combat.
Unnatural Vigour increases the speed of units around a psyker for a short time (could be useful to reach somewhere quickly or retreat safely).
Warp Flux is similar to lightning arc from IG but focuses a bit more on morale damage and is extremely useful specially when combined with Creeping Terror.
Creeping Terror Paralyzes an enemy squad for a short duration, preventing them from moving or attacking. Although it deals no actual damage, this ability allows you to stop strong units so your weak Renegades can deal some damage or allowing you to retreat to regroup.
People should know by now that i am not used to remain in my corner idle when there is something i can be experimenting with. That way i always try to...
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