Greetings fellow visitors, all details on the development of the Veteran Mod for Dark Crusade are being brought to this page in order to get feedback from players worldwide.
When visiting this page i encourage you to visit the forum and leave sugestions, questions, vote on polls or simply talk about things in General Discussion.

The leader of this Mod is me GreenScorpion and any question will be answered by me with pleasure. Hope you enjoy the images and videos provided.

Mod Leader: GreenScorpion
Official Mod Tester: GrayWolf0

NOTE: I never get to know the tabletop game so some units might not be as they are in the Games Workshop original game. Names might seem similar but background stories will be provided to avoid confusion.

People interested in helping with the mod are welcome, including modellers, coders...

Sugestions can be done in the forum, leave your opinions when you visit this page


I would like to thank:
jONES1979 for his help
The Firestorm over Kronus team for their air strike models and many more things
Darkness Within mod team that should allow me to use a nice user interface for the campaign in order to try and get both linear and non-linear campaigns available
Octopus Rex for his many helpful tutorials
Titanium Wars Mod creator GrOrc
RT2 for always being helpful
Ultimate Apocalypse team
Compiler and the rest of the people who contributed to create Inquisition Daemonhunt
Thudmeizer for his work in both the Skirmish AI and the excellent voice recordings he organizes
Dark Angels Mod Team especially jONES1979 and Thudmeizer
TTRU Mod by Zany Reaper
Ombrephenix for is work on taskbar editing which is very helpful
PogS and any other person that contributed to DOW Improvement Project
MaestroRobertus for some of his models
Boychaos for some of his models
DOW Kingdom mod for DC by Etherdragn
DowPro mod for some of its modified models
Steel Legion Mod and its creators
Anyone that helped me so far with suggestions, comments and so on
Donators of course

Disclaimer:
Any item that is in this mod belongs to their authors including but not limited to Relic, THQ, Games Workshop and myself.

Thanks for visiting!

[DC] Veteran Mod


List of Donators to this mod:

Deuce_Savage who has donated twice already, many thanks to him for his support.

Donation is not a requirement to play this mod when it comes out but it is a very appreaciated courtesy that is a clear sign of support from those that are following the mods progress. Other forms of showing support are equally welcomed.
The development of the mod is not dependant on donations, there is no one else with more desire to play the final version as the members of the team and so although it may take a while to be finished, the mod will someday be finished (unless something really bad happens, let us certainly hope not!). That said if you wish to donate to the mod team contact me through private message.

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RSS feed Articles

The adaption of the original DoW Campaign to work in DC which is meant to be a generic addon like mod which can be combined and/or modified by other modders has now been released to the public.

This release will hopefully help me in getting some feedback to fix any bugs that might have been missed during my tests and possibly modify parts of the campaign depending on suggestions.

You can download it here:

Moddb.com


Installation Instructions:


Simply Extract the archive in your Dark Crusade folder.

Contact me if you have any doubts!

Alternative Download Links:

Mediafire.com


Meocloud.pt

Bug thread:


Moddb.com

Suggestions:

Moddb.com

Questions:

Moddb.com

For those that may prefer to supress some of the modifications of the mission 3 (namely the dropped guardsmen at the civilian spawn points) apply this small patch after you have installed the mod:

Mediafire.com

The next step
After the the release of the DoW Campaign conversion for DC the next step will likely consist of a similar work for the Soulstorm version of this addon. The Soulstorm version should require only minor changes and so is likely to be ready faster than the DC version (especially because it reuses the fixes of the DC version).
In the mean time though I will be expecting bug reports and other similar feedback in order to make sure the DC version is adequately done.
As always stay tuned for updates.

Chaos Renegades units and abilities

Chaos Renegades units and abilities

News 1 comment

A small video update intended to show most of the currently available Renegade units and their unique active abilities (most of the passive abilities...

Chaos Renegades and Inquisition

Chaos Renegades and Inquisition

News 7 comments

Although the Veteran Mod has been a bit slow in terms of developments in the last months things still get done. This news are mainly focused on showing...

Some Chaotic developments on Veteran Mod

Some Chaotic developments on Veteran Mod

News 6 comments

The armies of Chaos are seductive to almost every single type of people. From the poor inhabitant of the lower levels of a hive world to the rich and...

Personalized menu depending on race in Veteran Mod

Personalized menu depending on race in Veteran Mod

News 4 comments

People should know by now that i am not used to remain in my corner idle when there is something i can be experimenting with. That way i always try to...

RSS feed Files
DoW Campaign conversion to DC

DoW Campaign conversion to DC

Singleplayer Map 6 comments

The adaption of the original DoW Campaign to work in DC which is meant to be a generic addon like mod which can be combined and/or modified by other modders...

Inquisition Modder's Resource version 0.1

Inquisition Modder's Resource version 0.1

Models Pack 5 comments

This archive contains several conversion concepts related with the Inquisition/Grey Knights. This is Work in Progress and thus will be updated in the...

Renegade Guard Modder's Resource version 0.3

Renegade Guard Modder's Resource version 0.3

Models Pack 5 comments

This is a modder's resource and can be used freely provided credit is given (especially to the people refered in the credits list in this readme file...

Renegade Guard Modder's Resource version 0.2

Renegade Guard Modder's Resource version 0.2

Models Pack 6 comments

Check the description below for more information and additional links.

Imperial Guard Buildings Modification

Imperial Guard Buildings Modification

Models Pack 2 comments

This archive contains the Imperial Guard buildings with flamers and the crate drop building concept which was initially thought as a building to provide...

Renegade Guard Modder's Resource version 0.1

Renegade Guard Modder's Resource version 0.1

Models Pack 0 comments

This archive contains 4 conversion concepts related with the Renegade Guard. This is Work in Progress and thus will be updated in the future with more...

Comments  (0 - 10 of 76)
BagaturKhan
BagaturKhan

This mod is indeed deserved high reviews!

Reply Good karma Bad karma+1 vote
GreenScorpion Creator
GreenScorpion

Coming really soon...
Moddb.com

Reply Good karma+3 votes
Lord_Cylarne
Lord_Cylarne

Does Renegade Guard 0.3 require 0.2 and 0.1?

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GreenScorpion Creator
GreenScorpion

No, my modder resources are always fully stand alone, no previous versions are required. Older versions are kept only for reference or in case you just want what is inside one of the older versions (currently versions only add new things, they don't actually improve the pre-existent models/textures).

Reply Good karma+2 votes
jONES1979
jONES1979

We need more Veterans!

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nico767c
nico767c

is this mod for ss, dc or wa.

also cant seem to find download link

Reply Good karma Bad karma+3 votes
GreenScorpion Creator
GreenScorpion

This mod is for DC, since moddb doens't make any distinction between DoW, WA, DC and SS, I included the necessary information in the mod title [DC] Veteran Mod indicates it is for Dark Crusade.

You also won't find a download link as it is not released yet, quality needs time.

Reply Good karma+1 vote
nico767c
nico767c

ok thx

and godspeed

Reply Good karma Bad karma+3 votes
Oddly?
Oddly?

hi I just wanted to say great stuff so far! a lot of pretty interesting ideas, I haven't seen else where.
Also I was just looking at your renegade medic picture(which is awesome by the way) and It reminded me of a old mod for winter assault. the mod author had replaced his medic's sword with this suitcase med-kit thing, which made it standout from the normal squad leader. I'm not sure the name of the mod unfortunately, but I just wanted to throw that out there just in case ^.^

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super71
super71

Do the ig building upgrades do more damage ? And can i actually upgrade the building or is it just i put units in and they shoot ? Looks awesome by the way keep up the good work.

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GreenScorpion Creator
GreenScorpion

Regular IG buildings only fire when there are units inside like before but I am considering changing/adding researches to affect garrison weapons just like they affect the weapons of soldiers. They are already more useful that in regular DC as the stats reflect more the stats of the weapons used by the infantry since in Dark Crusade and Soulstorm garrison weapons like plasma guns barely did any damage opposed to the good damage they deal when used by guardsmen or kasrkin.

This concept however works differently and is supposed to help in establishing frontline defenses:
Moddb.com
Although visually the same building as the infantry bunker it possesses weapons from the start (lasguns, plasma and missiles) in a given direction (directional defense) but garrisoning enables weapons on each of the other sides (no squads fire in one direction, 3 squads fire in all 4 directions). 4 upgrades to this building concept enable additional weapons and benefits in the surrounding area. Each add-on to the building is represented with a flag (which were not textured correctly when the video was made) and they are cumulative, for example the first add-on enables wall mounted flamers to be used and that add-on is required for the next to be purchased. The second add-on enables heavy bolters, the third turns the bunker into a healing station healing nearby soldiers and the fourth allows vehicles to slowly repair around it. There is also a fifth addon which is not represented with a banner but actually adds an antenna to the bunker providing additional benefits.

Reply Good karma+1 vote
GreenScorpion Creator
GreenScorpion

I am considering adding weapon upgrades to regular buildings though but have not had the time for the heavy testing required for such a thing. What I had in mind was something like add-ons that replace garrison flamers with garrison melta weapons and similar weapon changes (from anti-infantry to anti-vehicle which is more adequate late game).

Reply Good karma+1 vote
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