This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.

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Corsix's Mod Studio Tutorial 2 by GreenScorpion

Corsix's Mod Studio Tutorial 2 by GreenScorpion

Other Tutorial 3 comments

It took me almost 4 years but here we are: my second tutorial for Corsix's Mod Studio.

Corsix's Mod Studio Tutorial 1 by GreenScorpion

Corsix's Mod Studio Tutorial 1 by GreenScorpion

Other Tutorial 2 comments

Today I will make a reference of some features of an ebps rgd from a unit and how those things appear in the Mod Studio.

FFE tutorial 1 by GreenScorpion

FFE tutorial 1 by GreenScorpion

Players Modelling Tutorial 4 comments

Today we will learn how to create a dire avenger variation which focuses a bit more on melee weapons.

Understanding the MSGR / MSLC - Data....

Understanding the MSGR / MSLC - Data....

Players Modelling Tutorial

Understanding the MSGR / MSLC - Data.... In the Whm... Remembering you can only replace like objects with like objects.

FFE Bone / Body Sync and what it means.

FFE Bone / Body Sync and what it means.

Players Modelling Tutorial

FFE, Bone / Body Sync and what it means. When it is done in 3d modelling programs and you can bring it back in through even mudflaps, you can technically...

FFE illegal ANIMS in the WHE from Mudflaps:

FFE illegal ANIMS in the WHE from Mudflaps:

Players Modelling Tutorial

FFE illegal ANIMS in the WHE from Mudflaps: Some error correction for the modding in Mudflaps.

FFE Hardpoints / Weapons to use in Corsix / AE..

FFE Hardpoints / Weapons to use in Corsix / AE..

Players Modelling Tutorial

FFE Hardpoints / Weapons to use in Corsix / AE.. Description of the CLAS in the whe...

In FFE Editing the Selected UI(SEUI):

In FFE Editing the Selected UI(SEUI):

Players Modelling Tutorial

In FFE Editing the Selected UI(SEUI): For Army painter looks or for in game changes to the looks on the selector.

FFE and creating an XREF.....

FFE and creating an XREF.....

Players Modelling Tutorial

FFE and creating an XREF.... Potentially animating models through Mudflaps..... Making an animated model from the Ref...

Checking and Changing your Xref'd Model link in FFE:

Checking and Changing your Xref'd Model link in FFE:

Players Modelling Tutorial

Checking and Changing your Xref'd Model link in FFE:

I can change weapon / wargear names in FFE in the whe...

I can change weapon / wargear names in FFE in the whe...

Players Modelling Tutorial

Finding wargear names or weapon names for AE / corsix. Or editing them to what you want. :)

I can change the weapon hardpoints in the Whe.

I can change the weapon hardpoints in the Whe.

Players Modelling Tutorial

Locating weapons hardpoints in the whe for AE or Corsix, or just to change the name of the weapon.

I can modify Sounds internal to the Whe:

I can modify Sounds internal to the Whe:

Players Modelling Tutorial

Swapping in and out sounds with reference to the whe work...

I can Hijack Markers in the Whe with FFE:

I can Hijack Markers in the Whe with FFE:

Players Modelling Tutorial

Hijacking markers in the whe for the purposes of what ever you would want to do with markers for events. :)

I can find FX in the whe in FFE:

I can find FX in the whe in FFE:

Players Modelling Tutorial

I can find FX in the whe in FFE: For the purposes of editing FX or altering FX.

I can Hijack Fx in the whe using FFE..

I can Hijack Fx in the whe using FFE..

Players Modelling Tutorial

I can Hijack Fx in the whe using FFE and make a suitable alteration..

I can modify markers and get markers in and out of the WHM:

I can modify markers and get markers in and out of the WHM:

Players Modelling Tutorial

I can modify markers and get markers in and out of the WHM:

I have a moderate understanding of the whe in FFE:

I have a moderate understanding of the whe in FFE:

Players Modelling Tutorial

I have a moderate understanding of the whe in FFE:

Hijacking the whm for internalizing textures:

Hijacking the whm for internalizing textures:

Players Modelling Tutorial

A way to make textures internal to the whm instead of floating around in texture_share.

I can Hijack textures without name length limitations in FFE.

I can Hijack textures without name length limitations in FFE.

Players Modelling Tutorial

I can Hijack textures without name length limitations in FFE.

I can work with the Mysterious 80 3f Visibility in the whm.

I can work with the Mysterious 80 3f Visibility in the whm.

Players Modelling Tutorial

Playing with visibility in animations in the whm. :)

Object Swapping in FFE:

Object Swapping in FFE:

Players Modelling Tutorial

Object Swapping in FFE and how it was all done from my learnings:

I can also fix levels of corrupt whms in FFE for Max extraction...

I can also fix levels of corrupt whms in FFE for Max extraction...

Players Modelling Tutorial

I can also fix levels of corrupt whms in FFE for Max extraction...

I have an understanding of the Whm in FFE:

I have an understanding of the Whm in FFE:

Players Modelling Tutorial

Understanding FFE and the whm, all of its components.

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Dawn of War
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GreenScorpion
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Popular Tutorials
I can change weapon / wargear names in FFE in the whe...
I can change weapon / wargear names in FFE in the whe... Intermediate Players Modelling
I have a moderate understanding of the whe in FFE:
I have a moderate understanding of the whe in FFE: Intermediate Players Modelling
FFE Hardpoints / Weapons to use in Corsix / AE..
FFE Hardpoints / Weapons to use in Corsix / AE.. Intermediate Players Modelling
I can Hijack Markers in the Whe with FFE:
I can Hijack Markers in the Whe with FFE: Intermediate Players Modelling
I can also fix levels of corrupt whms in FFE for Max extraction...
I can also fix levels of corrupt whms in FFE for Max extraction... Intermediate Players Modelling
In FFE Editing the Selected UI(SEUI):
In FFE Editing the Selected UI(SEUI): Intermediate Players Modelling
Understanding the MSGR / MSLC - Data....
Understanding the MSGR / MSLC - Data.... Intermediate Players Modelling
I can find FX in the whe in FFE:
I can find FX in the whe in FFE: Intermediate Players Modelling
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