This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.

Description

The adaption of the original DoW Campaign to work in DC which is meant to be a generic addon like mod which can be combined and/or modified by other modders.

Preview
DoW Campaign conversion to DC
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GreenScorpion Author
GreenScorpion - - 1,935 comments

Installation Instructions:

Simply Extract the archive in your Dark Crusade folder.

Contact me if you have any doubts!

Alternative Download Links:

Mediafire.com

Meocloud.pt

Bug thread:

Moddb.com

Suggestions:

Moddb.com

Questions:

Moddb.com

For those that may prefer to supress some of the modifications of the mission 3 (namely the dropped guardsmen at the civilian spawn points) apply this small patch after you have installed the mod:

Mediafire.com

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jONES1979
jONES1979 - - 2,368 comments

Are you replaced/removed/disabled Blood Raven's Grey Knights from campaign?

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GreenScorpion Author
GreenScorpion - - 1,935 comments

I haven't, all of the 4 races have access to the units that were added after the original DoW (not on all missions), although the presence of the Grey Knights would not be adequate for the story line (not that Grey Knights themselves would make sense fighting under the command of another chapter anyway).

On the SS version the air units will be disabled as the maps were not made with aircrafts in mind (i am not refering to technical issues with impassable terrain but how the players path was designed on the scenarios).

I can make patches with more personalized parameters but for the most part I've made only minor modifications and made sure the missions worked as expected.
Currently I would prefer feedback in terms of possible bugs/issues than worrying about content. Especially since restricting Grey Knights can be done by just adding a restrict squad command on the mission scar.
Thinking about it I might restrict the Grey Knights until the inquisitor "arrives" and then unlock them.

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jONES1979
jONES1979 - - 2,368 comments

Thinking about it I might restrict the Grey Knights until the inquisitor "arrives" and then unlock them.


Sounds perfect!

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GreenScorpion Author
GreenScorpion - - 1,935 comments

Yes but for the moment lets wait and see if anyone finds any scar/nis issue I haven't detected.
I have included a patch by the time of release for those that want to avoid watching the guardsmen get dropped to a certain death on the 3rd mission.
Hope it suits you :)

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BagaturKhan
BagaturKhan - - 7,873 comments

Impressive work!
when i will return to Dow, i`ll check it xD

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StrossVaron
StrossVaron - - 2 comments

I really like this but will others have access to mess around with it after its all good, i'd love to play it with other mods if they have the time to make it capable (ie Soulstorm Ultimate apocalypse units) although I don't know how easy that would be for modders or coders etc.

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GreenScorpion Author
GreenScorpion - - 1,935 comments

Sorry for the late reply but as can be seen on the first lines of the description:

GreenScorpion wrote: The adaption of the original DoW Campaign to work in DC which is meant to be a generic addon like mod which can be combined and/or modified by other modders.

Anyone can modify it if they have the time or desire.

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notahappycamper95
notahappycamper95 - - 214 comments

hey is there any changes to make the tartarus campaign a little fresh like add cut content
or something?

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