This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.
The adaption of the original DoW Campaign to work in DC which is meant to be a generic addon like mod which can be combined and/or modified by other modders.
Installation Instructions:
Simply Extract the archive in your Dark Crusade folder.
Contact me if you have any doubts!
Alternative Download Links:
Mediafire.com
Meocloud.pt
Bug thread:
Moddb.com
Suggestions:
Moddb.com
Questions:
Moddb.com
For those that may prefer to supress some of the modifications of the mission 3 (namely the dropped guardsmen at the civilian spawn points) apply this small patch after you have installed the mod:
Mediafire.com
Are you replaced/removed/disabled Blood Raven's Grey Knights from campaign?
I haven't, all of the 4 races have access to the units that were added after the original DoW (not on all missions), although the presence of the Grey Knights would not be adequate for the story line (not that Grey Knights themselves would make sense fighting under the command of another chapter anyway).
On the SS version the air units will be disabled as the maps were not made with aircrafts in mind (i am not refering to technical issues with impassable terrain but how the players path was designed on the scenarios).
I can make patches with more personalized parameters but for the most part I've made only minor modifications and made sure the missions worked as expected.
Currently I would prefer feedback in terms of possible bugs/issues than worrying about content. Especially since restricting Grey Knights can be done by just adding a restrict squad command on the mission scar.
Thinking about it I might restrict the Grey Knights until the inquisitor "arrives" and then unlock them.
Sounds perfect!
Yes but for the moment lets wait and see if anyone finds any scar/nis issue I haven't detected.
I have included a patch by the time of release for those that want to avoid watching the guardsmen get dropped to a certain death on the 3rd mission.
Hope it suits you :)
Impressive work!
when i will return to Dow, i`ll check it xD
I really like this but will others have access to mess around with it after its all good, i'd love to play it with other mods if they have the time to make it capable (ie Soulstorm Ultimate apocalypse units) although I don't know how easy that would be for modders or coders etc.
Sorry for the late reply but as can be seen on the first lines of the description:
Anyone can modify it if they have the time or desire.
hey is there any changes to make the tartarus campaign a little fresh like add cut content
or something?