User Posted Image

Chaos Daemons Mod

Official Stand Alone Race For Dawn of War: Soulstorm

The Daemons mod created by the official
Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Here is a good starting description of the Demons race.


Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne, Fuggles, Corncobman.
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.
New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: Initial icons by RT2 (the VAST majority!!!), rest of them made by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.

New Daemons Team Members

The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:
Corncobman, Cosmocrat, Cylarne, Fuggles, Gambit, Hollow, Jaguar-Lord, Jones1979, Sataman, Shodar87, Thudmeizer.


Sharing work, is a beautiful thing. And because of the generosity of
some people, we can all enjoy possibilities that we otherwise couldn't.
Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For
MANY of his models (especially for the Daemon Lord, the 4 heralds, the
Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His
Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I (me or Gambit) was greatly inspired by his own design of Warp Daemons.
Skinny: Nice bootiful fx and abilities for Chaos Daemons.
Catwell: Especially for his Bloodletters, among other things.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings (textures by Fuggles).
Andrei: For his Fiends AND the Warp Spawn!!
And of course Corsix!: For his excellent tool most of us use!

The Daemons team would also like to thank:
Corncobman: For his invaluable and tireless coding help on the project.
Fuggles: For his patience, and his crucial AI assistance.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions,
especially at the begging of the new version of Daemons mod. And of
course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!
ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....


There are chances we used material that we may not have the proper
rights to do so. With the plethora of assets and modders, it is
sometimes difficult to trace-back the origin of assets and the
permissions required.... We respect the work of others which is their
own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.

The Daemons Mod Team

Daemons Mod Daemons ModDaemons Mod - Complete (1.4)
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Chaos Daemons Mod

News - The Mod's release!

The Daemons mod created by the official Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Chaos Daemons Reloaded!Chaos Daemons - Bow To Me
Warp TimeChaos Daemons - Bow To Me

So what can we expect from the Chaos Daemons mod?

  • New and revamped artificial intelligence, making an utmost perfect race to play against with or without friends.
  • A complete Chaos Daemons unit and structure set!
  • New units, structures, abilities, FX, event files, textures, art files, new damage system and tons more that no other mod owns!
  • A new map created by our magnificent and master arts and craftsmanship who has created the Darkness Within campaign - Jaguar Lord, scar coded by a very fine scar coder who makes the impossible come alive - Cylarne_04!
  • 99.9% balanced gameplay! Tested over a thousand times by multiple team members who loves playing the mod over and over and over again.
  • Complete addiction and aesthetic appeal, with prolonged gameplay.
  • Instability rule! The instability gradually increases health of all daemons surrounded by warp essences, making them an utmost deadly force to rekon with, but the further away they get, the more they are exposed to the atmosphere!
  • Completely reworked economy and gameplay.
  • New dynamic strategies topped with multiple upon multiple paths of army productions that DO NOT limit the gameplay.
  • Advanced tech tree, beyond all other nine vanilla factions.
  • Multiple summonings of any and all Greater embodiments of Chaos!
  • There is just so much more that cannot fit!

To spice you up more:

Have you always wanted to play with an army that is 100% unique to any other faction in Dawn of War?

Have you always wondered what the essence of the warp will cause to those who stand in its path?

Are you a Chaos player? Dominating in the face of evil?

Are you Bloodthirsty, thriving to play the all new Chaos Daemons with ALL daemons in a full race mod?

Are you ready to command the army of Chaos Daemons!? Then let us hear it!

Daemons mod version 1.4 is released!!!! DOWNLOAD IT TODAY!

Daemons Mod - Complete (1.4)

Daemons Mod News!

Daemons Mod News!

2 years ago News 3 comments

Here is what is happening upon the new Daemons mod release, version 1.0! Prepare for it, keep an eye on this mod by tracking it, because you will be finding...

FAQ (Frequently Asked Questions) - Updated 18 October 2015

FAQ (Frequently Asked Questions) - Updated 18 October 2015

2 years ago Management 298 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Daemons Mod Complete - 2.0!

Daemons Mod Complete - 2.0!

19 hours ago Full Version 8 comments

A complete version for Daemons mod! 2.0! REQUIRES OBJECTIVE POINTS MOD! NOT REQUIRED FOR ULTIMATE APOCALYPSE! Includes tons of balance changes, AI improvements...

Daemons Mod Complete - 1.6

Daemons Mod Complete - 1.6

11 months ago Models Pack 35 comments

REQUIRES OBJECTIVE POINTS MOD! A complete version for Daemons mod! If you do not have the Daemons mod already, complete download all right here! Compatible...

Daemons Mod - Patch 1.6

Daemons Mod - Patch 1.6

1 year ago Patch 23 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Daemons Mod - Patch 1.5

Daemons Mod - Patch 1.5

2 years ago Patch 25 comments

Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes...

Daemons Mod - Complete (1.4)

Daemons Mod - Complete (1.4)

2 years ago Full Version 63 comments

The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements...

Post comment Comments  (70 - 80 of 327)
Guest Mar 16 2014 says:

I love this mod, as daemons are my favourite army on the tabletop and now I can play it in soulstorm too =D

Just wonderin, why is there a limit on the number of pink horror squads? In my opinion they should be like troops, Like the ones from the chaos space marines race. The other thing that I wanted to ask is why daemonettes and screamers so easy to kill. When I play them they rarely get to combat at all, I know they should be less durable then fiends, plaguebearers etc. but they just die on the spot.

On the other hand I love the defiler variations and the bonuses from the buildings. I think it is a great idea. Hope to play it in ultimate apocalypse too =D

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Mar 19 2014 replied:

Daemonettes are good when they actually get into combat. ;) Their abilities however are to be relied on and if their numbers in a squad are poor, then... and like screamers, both units are a tactical maneuver squad which are more devastating than Bloodletters even if used right.

As for the Pink Horrors, I think pick Tzeentch and minions combination. ^^ I played 7 games of Daemons (via Daemons 1.1-1.4) and I even have not yet dealt with every strategy.

+3 votes   reply to comment
VoidLight Feb 2 2014 says:

Is there any way I can get a copy of the main menu? I want to use it as my desktop background.

+2 votes     reply to comment
VoidLight Feb 2 2014 replied:

Never mind I found out how.

+2 votes     reply to comment
VoidLight Feb 2 2014 replied:

Well.. I would like a copy that does not have the menu text is there anyway you could give me a copy?

+1 vote     reply to comment
Shodar87 Feb 4 2014 replied:

PM Jaguar Lord, he probably knows where you can find it.

+1 vote     reply to comment
Jaguar-Lord Mar 1 2014 replied:

anyone who need desktop background done from the Daemon mod pm me.


+3 votes     reply to comment
Deuce_Savage Jan 31 2014 says:

Yikes! Lord_Doofus pointed out i was using an older version of Daemons mod! My apologies! Now upgraded to Daemons 1.5 & give it another try.

0 votes     reply to comment
Deuce_Savage Jan 28 2014 says:

Discovered & appears there might be a compatibility glitch combining Tyranids & Daemons mods as combiner. Tyranids unable to gather resources from players perspective but ai appears to fair better. Using one mod without the other appears fine. I will alert Tyranids team incase.

+1 vote     reply to comment
will831 Jan 2 2014 says:

I have tried to get this working along with UA. I immediately get a crash to desktop where the game should go to the title screen. I have viewed the warning file and there is a section mentioning overlapping ranges between the heroes.UCS files from the Chaos Daemon, Tyranids and IDH expansions and the ones contained in the UA ones. This only occurs with 1.4 and 1.5 and not 0.96. I gather from info gathered that copying the correct UCS files will solve this but which ones? Also read somewhere about deleting a certain RGD file in the UA new races folder. Any help would be great. Thanks.

+1 vote     reply to comment
Gambit_1 Jan 2 2014 replied:

Well... this is definitely a delicate issue.

First, it is not a mere ucs conflict or missing file :)
A good start would be to look into the data/arrib/race - you see, we renamed dAEmons to dEAmons for a specific (irrevocable) reason. And this is the main reason of the crash....

Anyway, you must leave this to Cylarne man!! It is no easy task to import a whole race to a Mega mod...

The UA team is "hot" now, so I guess your wait will not be long !

+1 vote     reply to comment
will831 Jan 2 2014 replied:

I renamed this already along with others there also misspelt the same way but still no joy. Thanks anyway. Will just have to wait.

+1 vote     reply to comment
Gambit_1 Jan 3 2014 replied:

Yes, that is best.
You see, even if you succeed, you will have compatibility issues anyway.
Apocalyptic versions of races are quite different to vanilla versions. Not to mention the relic resource, super weapons, titans... you got my point!

+1 vote     reply to comment
will831 Jan 3 2014 replied:

Everything I learn is self taught through extensive patience and trial and error. It has helped me learn a lot and considering I started as a complete noob i have done alright by myself. I did get it running but as you said things still did not go together properly. Unfortunately, my knowledge does not stretch past moving files around. I do not know how to adjust anything or with patience would solve the issue i'm confident. Will stick to current UA and codex. Having good fun with both anyhows.

0 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Dawn of War
Send Message
Release date
Released Sep 29, 2013
Mod watch
Start tracking
Community Rating



85 votes submitted.

You Say


Ratings closed.

Highest Rated (8 agree) 10/10

"Нaш Ньюйoркcкий филиaл кaртеля мoдoделoв прeдставляет Вам нoвый мoд!"

Main-menu art and UI-taskbar: AWESOME!
New Race Eco: WINNING!
Lots of gameplay solutions: VERY GOOD!

Dec 21 2012 by jONES1979

Lowest Rated (6 agree) 1/10

No review provided

Dec 21 2012 by guldan

Embed Buttons
Link to Chaos Daemons Mod (Soulstorm) by selecting a button and using the embed code provided more...
Chaos Daemons Mod (Soulstorm)
Last Update
1 day ago
268 members