Daemons Mod - Official Stand Alone Race For Dawn of War Soulstorm Description: This mod will be adding the Daemons race to Dawn of War: Soulstorm. The Demons race will be created to bring forth the most viscous of demonic forces unlike Chaos, and their power of 100% daemonic domination will be witnessed in this mod. The Daemons race focuses on the creation of all demons, and all demons will be within this mod. All new units, structures, abilities, new design of gameplay (epic gameplay that's for sure), art, ai, upgrades, and a complete race alone will be forged by our hands. The Demons mod Team combined with the Apocalypse mod Team will bring you a final breath-taking discovery and demonstrate to you one of the final epic races of Dawn of War 40K.

Report abuse Daemons Mod - Complete (1.4)
Filename
Daemons_Mod_1.4_Installer.exe
Type
Full Version
Uploader
Lord_Cylarne
Date
Sep 28th, 2013
Size
226.04mb (237,019,331 bytes)
Downloads
21,201 (23 today)
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Mirrors
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Description

The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements, and known bugs + mirrors.


Not compatible with Ultimate Apocalypse (yet)!


DOWNLOAD MIRRORS


Note: If downloading from MEGA, make sure you either use Google Chrome (or Chromium) or install the MEGA browser extension for Firefox, otherwise the file won't be saved correctly as it is over 100MB. Official explanation here.

REQUIREMENTS:

- Dawn of War: Soulstorm patch 1.20.
- SS Objectives mod: Mediafire.com

HOW TO INSTALL:

- Run installer, pretty much self explanatory from there.

RECOMMENDATIONS (TAKE NOTE):

- Please play our recommended Daemons mod map titled "Arena of Khorne (4, Daemons mod).

1] To do
-Spotting sounds (coming soon, thanks to Thud)
-Perhaps fix the remaining warnings (The muzzles for turret/hellspawn weapons and the missing sounds).
-Add wargear to Daemon Lord. If the wargear is implemented, use the 4th sword (yes, I already have 4 models by Marko and Cosmo) for the stature Daemon Lord.
-Wargear (the greater gifts) as a wincondition (like in wargear mod?) - since we already use wargear...
-Cover markers of some units still absent.

-Fix minor issues on Eye of Terror (targeting is missing, and a minor building anim bug) . Perhaps Ask Marko to add "chains" to buildings..

2] Known Issues (minor)
> Movement (modifiers) of Fiends and KoS are not proper for the model. I changed them so that to "depict" Slaanesh's high speed - but I do not like the visual... See it, and tell me what you think.
>Player Exploit / Bug: Multiple Worships, if cued in more than one HQs. Similar issue in choosing BOTH armies by pausing and cueing in a single-player skirmish. I think, we will leave BOTH as are....

3] Remaining AI

> Sacrifice ability is now fixed, but I think it's a bit complicated for me to code the AI...
> Slaanesh doom pit ability. This one target enemy squads only, and disable abilities (best used on commanders). I was unable to implement it, I checked the IDH tactics file, but damn, I am not familiarized with those AI engine functions...

> (not really AI) Assassinate win condition. We have too many primary commander squads (15), so the code needs revamping.

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Daemons Mod - Complete (1.4)
Post comment Comments  (0 - 50 of 57)
VoidLight
VoidLight Sep 29 2013, 4:11am says:

First one to post below this awesome mod.

+3 votes     reply to comment
nhinhonhinho
nhinhonhinho Sep 29 2013, 4:46am says:

Second one leave a comment here. Also I'm downloading it XD!

+3 votes     reply to comment
DCD
DCD Sep 29 2013, 8:15am says:

Hey,
nice mod
I played it and it was really good..

but
The daemons are a bit overpowered
I tried to play 3vs3 and they just spammed greater daemons

Maybe you should only allow 1 Daemon on the battlefield.

sorry for my english

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Sep 29 2013, 3:39pm replied:

The daemons are not overpowered at all. We have tested this hundreds of times, and usually the daemons lose/win. :p

The AI is also really well coded. Maybe you see that as a problem?

+1 vote   reply to comment
DCD
DCD Sep 30 2013, 10:08am replied:

Thanks for your reply

yes , you are probably right

I tried another game and this time they weren't overpowered

Maybe I was just having a bad day? :)

anyway.... A Good Mod

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Sep 30 2013, 5:33pm replied:

NP.

Yeah sorry, I was having rough day, releases. :p Yeah when it comes down to balance, Gambit and the entire team did a fine job on that. ;)

Thanks too, it is a good mod. ;) I recommend you stick around for Dark Angels if you are a Space Marines fan, too.

+1 vote   reply to comment
DCD
DCD Oct 1 2013, 7:27am replied:

Yes I will test it

Good luck with your mod and hopefully we will see this mod in the apocalypse mod :)

+1 vote     reply to comment
moddlord1
moddlord1 Sep 29 2013, 9:21am says:

Mega.co.nz --- Note: If downloading from MEGA, make sure you either use Google Chrome (or Chromium) or install the MEGA browser extension for Firefox, otherwise the file won't be saved correctly as it is over 100MB. Official explanation here.

+2 votes     reply to comment
HeavyMetalBreadLoaf Creator Online
HeavyMetalBreadLoaf Sep 29 2013, 11:18am replied:

That note works better when it has its relevant links in it ;P

+3 votes   reply to comment
brymruano
brymruano Sep 29 2013, 10:17am says:

Hey, this is a really sweet mod, and definitely steps above 0.96!

However, I seem to be getting some fatal scar error whenever I try playing under Destroy HQ win conditions. Is this a bug you haven't fixed yet, or is there some quick fix I can use to make it usable?

+2 votes     reply to comment
brymruano
brymruano Sep 29 2013, 11:11am replied:

Update: Found the issue: If you check the destroyhq scar file, look for "elseif playerRace == "daemons_race" then" line. The racebp for daemons actually swapped the a and e in daemons, so the fixed line should be "elseif playerRace == "deamons_race" then"

+2 votes     reply to comment
brymruano
brymruano Sep 29 2013, 2:47pm replied:

Has anyone else been able to run the Arena of Khorne map the mod provides? Is there a specific set of conditions that I need to use to make it not give a fatal scar error every time I play it, or is there somewhere else that can give me a look at the scar file for this particular situation?

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Sep 29 2013, 3:36pm replied:

Tenshi, me, and Gambit last playtested the Arena of Khorne map on:

Annihilate, game timer, take and hold, and control area.

The map worked completely. We also have uncovered that the ucs lines works for only English language.

Our apologies.

+1 vote   reply to comment
killerzerg
killerzerg Sep 29 2013, 2:12pm says:

Game Error: Failed To Activate Requested Game
can someone help? i removed 0.96 before installing, i downloaded twice from different sites. Both gave this error

+3 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Sep 29 2013, 3:36pm replied:

Please reinstall the mod. It should be working.

0 votes   reply to comment
killerzerg
killerzerg Sep 30 2013, 3:12pm replied:

i reinstalled 2 times but it still doesn't work. Trying the mod manager didn't work either, it launches vanilla soulstorm.

+1 vote     reply to comment
killerzerg
killerzerg Sep 30 2013, 3:24pm replied:

Sorry for spam, i just noticed my objective_points_SS.module was sucked into the warp Oo

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Sep 30 2013, 5:31pm replied:

I request somebody help Killerzerg. Please and thank you. :)

+1 vote   reply to comment
Guest
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Guest
Guest Sep 29 2013, 3:00pm says:

the link on the site wont let me download says I need 32 bits instead of 64

+1 vote     reply to comment
Emperor of Mankind
Emperor of Mankind Sep 29 2013, 3:17pm says:

This should make the mod better.

+1 vote     reply to comment
Emperor of Mankind
Emperor of Mankind Sep 29 2013, 5:11pm says:

Uh oh, I made an oopsie. It seems as though I forgot to activate the Daemons Mod before I installed this new patch. And I had it on Ultimate Apocalypse. I forgot that it was incompatible with UA. Now I can't even play Soulstorm. Will the Ultimate Apocalypse 1.73 patch resolve this?

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Sep 29 2013, 5:44pm replied:

Idea: Remove the .module files titled: "Daemons, UltimateApocalypse, UltimateApocalypse_NewRaces" and its campaign from your DOW SS folder.

Run Soulstorm.exe ;)

+1 vote   reply to comment
Emperor of Mankind
Emperor of Mankind Sep 29 2013, 6:00pm says:

It helped somewhat. My Soulstorm works fine, but what now? Is it safe for me to re-install UA again Or should I wait until 1.73 comes along?

+1 vote     reply to comment
nhinhonhinho
nhinhonhinho Sep 30 2013, 5:50am says:

Can I made this mod workable on UA for now?

+1 vote     reply to comment
XsauroxPlayer
XsauroxPlayer Sep 30 2013, 10:59am replied:

I've seen that tweaking the mod manager yes, you can play the new chaos demons in UA 1.72.7, but I run in an fatal ai error (probably because there were chaos demons controlled by ai), moreover the faction isn't 'apocalyzed' anyway, so I would suggest to wait for UA 1.73 ;)

+1 vote     reply to comment
nhinhonhinho
nhinhonhinho Sep 30 2013, 12:18pm replied:

You mean tangling with the module file!?

Anyway I can made the Daemons 'apocalyzed' . Just give them UNLIMIT Shadow, Obliterate and greater Daemons.

Moahahahaha!!!!!

+1 vote     reply to comment
XsauroxPlayer
XsauroxPlayer Sep 30 2013, 1:16pm replied:

I mean the soulstorm mod manager (download it from the web) that allows you (if you tweak it correctly) to launch UA + demons (it can launch mods together)

+1 vote     reply to comment
nhinhonhinho
nhinhonhinho Oct 1 2013, 12:06am replied:

I managed to edit the module of UA and was able to play the Daemons but then I get Scar error :(( . Still playable but cannot win. However I'll accept that for now

PS: Can't find the mod manager. Can you sent me a link via PM?

+1 vote     reply to comment
headcrabwarrior
headcrabwarrior Sep 30 2013, 12:33pm replied:

what mod manager?

+1 vote     reply to comment
XsauroxPlayer
XsauroxPlayer Sep 30 2013, 1:14pm replied:

the soulstorm mod manager

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Sep 30 2013, 5:36pm replied:

Definitely remove version 0.96 of Daemons if you haven't yet.

+1 vote   reply to comment
XsauroxPlayer
XsauroxPlayer Sep 30 2013, 1:12pm says:

the mod is great :D

+2 votes     reply to comment
Ragnar-mantonero
Ragnar-mantonero Sep 30 2013, 2:19pm says:

there is a problem with UA, or that the system will detect the same even if you change the folder and form and tries to load it instead of 0.96, then crash

+1 vote     reply to comment
nhinhonhinho
nhinhonhinho Oct 1 2013, 2:49pm says:

1. The mod manager don't work
2. After I install the new daemons mod the UA new races (and probably the campaign too) ceased to work! It's rather unfortunate but I have to change back to the 0.96 daemons mod to be able to play UA :<!

+1 vote     reply to comment
Pytouf1
Pytouf1 Oct 2 2013, 7:30am says:

Hi since i'v instaled this mod it dosent work and my ultimate apocalypse new race and campaign also what shoul i do ?

+1 vote     reply to comment
Nagneto
Nagneto Oct 2 2013, 6:01pm says:

Finally got it working, (I figured out a little late that I had to uninstall 0.92 first lol), I'm liking the mechanics so far, I'm really looking forward to when I can play it with UA again.

+1 vote     reply to comment
Guest
Guest Oct 3 2013, 8:08am says:

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bimasakti
bimasakti Oct 5 2013, 12:09pm says:

i got same problem like killerzerg :(
Game Error: Failed To Activate Requested Game

+1 vote     reply to comment
fuggles2k
fuggles2k Oct 5 2013, 5:38pm replied:

Did you delete all prior daemons versions and get the latest objective points mod?

+1 vote     reply to comment
aetius88
aetius88 Oct 12 2013, 8:37am says:

i cant download this mod.....

+1 vote     reply to comment
Shortlife
Shortlife Oct 16 2013, 1:17pm says:

Hello, I am unable to do the mod to work, how does it happen ? Thank

+1 vote     reply to comment
Chaosthedragon
Chaosthedragon Oct 23 2013, 8:12pm says:

Very well done mod :) It's a pretty good addition if you already liked the Deamons race from the Codex mod. You diod an awesome job with this.

"Let's fight with our Chaos Space Marine brothers to bring death to the Imperium and the Emperor"

+1 vote     reply to comment
Jaguar-Lord
Jaguar-Lord Oct 29 2013, 12:24pm says:

hi guys,

given the number of people who get the issue "failed to activate mod" due to a missing Ss_Obective_point mod, this whould be added to the requirement section ASAP :)
...and add a download link to objective maod for SS latest version also....

JL

+1 vote     reply to comment
engimato
engimato Nov 4 2013, 1:59pm says:

When will the 1.4 version be compatible with the UA mod ?

+2 votes     reply to comment
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Guest Nov 24 2013, 6:34pm says:

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Anirban_The_Champion
Anirban_The_Champion Nov 30 2013, 9:36am replied:

This mod's for Dawn of War soulstorm( to guest ). as for Lord_doofus: "Brilliant Mod"! As expected from a apocalypse modder.

+1 vote     reply to comment
lordkasrkin
lordkasrkin Dec 3 2013, 4:22am says:

HOOO thx to put this ! i was waiting for DAEMON mod 0.96...but it look's like erased from net...

+1 vote     reply to comment
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Platform
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Release Date
Released Sep 29, 2013
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MD5 Hash
9f2908b68ed536ad2979c0cacd744ef8
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