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Chaos Daemons Mod

Official Stand Alone Race For Dawn of War: Soulstorm

The Daemons mod created by the official
Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Here is a good starting description of the Demons race.


Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne, Fuggles, Corncobman.
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.
New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: Initial icons by RT2 (the VAST majority!!!), rest of them made by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.

New Daemons Team Members

The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:
Corncobman, Cosmocrat, Cylarne, Fuggles, Gambit, Hollow, Jaguar-Lord, Jones1979, Sataman, Shodar87, Thudmeizer.


Sharing work, is a beautiful thing. And because of the generosity of
some people, we can all enjoy possibilities that we otherwise couldn't.
Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For
MANY of his models (especially for the Daemon Lord, the 4 heralds, the
Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His
Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I (me or Gambit) was greatly inspired by his own design of Warp Daemons.
Skinny: Nice bootiful fx and abilities for Chaos Daemons.
Catwell: Especially for his Bloodletters, among other things.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings (textures by Fuggles).
Andrei: For his Fiends AND the Warp Spawn!!
And of course Corsix!: For his excellent tool most of us use!

The Daemons team would also like to thank:
Corncobman: For his invaluable and tireless coding help on the project.
Fuggles: For his patience, and his crucial AI assistance.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions,
especially at the begging of the new version of Daemons mod. And of
course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!
ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....


There are chances we used material that we may not have the proper
rights to do so. With the plethora of assets and modders, it is
sometimes difficult to trace-back the origin of assets and the
permissions required.... We respect the work of others which is their
own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.

The Daemons Mod Team

Daemons Mod Daemons ModDaemons Mod - Complete (1.4)
Image RSS Feed Latest Screens
Temporary / Permanent Logo And old units with new FX, VO, and abilities! Yet another daemonic view!
Blog RSS Feed Report abuse Latest News: Chaos Daemons mod (1.4) - Released!

15 comments by Lord_Cylarne on Sep 28th, 2013

Chaos Daemons Mod

News - The Mod's release!

The Daemons mod created by the official Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Chaos Daemons Reloaded!Chaos Daemons - Bow To Me
Warp TimeChaos Daemons - Bow To Me

So what can we expect from the Chaos Daemons mod?

  • New and revamped artificial intelligence, making an utmost perfect race to play against with or without friends.
  • A complete Chaos Daemons unit and structure set!
  • New units, structures, abilities, FX, event files, textures, art files, new damage system and tons more that no other mod owns!
  • A new map created by our magnificent and master arts and craftsmanship who has created the Darkness Within campaign - Jaguar Lord, scar coded by a very fine scar coder who makes the impossible come alive - Cylarne_04!
  • 99.9% balanced gameplay! Tested over a thousand times by multiple team members who loves playing the mod over and over and over again.
  • Complete addiction and aesthetic appeal, with prolonged gameplay.
  • Instability rule! The instability gradually increases health of all daemons surrounded by warp essences, making them an utmost deadly force to rekon with, but the further away they get, the more they are exposed to the atmosphere!
  • Completely reworked economy and gameplay.
  • New dynamic strategies topped with multiple upon multiple paths of army productions that DO NOT limit the gameplay.
  • Advanced tech tree, beyond all other nine vanilla factions.
  • Multiple summonings of any and all Greater embodiments of Chaos!
  • There is just so much more that cannot fit!

To spice you up more:

Have you always wanted to play with an army that is 100% unique to any other faction in Dawn of War?

Have you always wondered what the essence of the warp will cause to those who stand in its path?

Are you a Chaos player? Dominating in the face of evil?

Are you Bloodthirsty, thriving to play the all new Chaos Daemons with ALL daemons in a full race mod?

Are you ready to command the army of Chaos Daemons!? Then let us hear it!

Daemons mod version 1.4 is released!!!! DOWNLOAD IT TODAY!

Daemons Mod - Complete (1.4)

Downloads RSS Feed Latest Downloads
Daemons Mod Complete - 1.6

Daemons Mod Complete - 1.6

Dec 6, 2014 Models Pack 22 comments

REQUIRES OBJECTIVE POINTS MOD! A complete version for Daemons mod! If you do not have the Daemons mod already, complete download all right here! Compatible...

Daemons Mod - Patch 1.6

Daemons Mod - Patch 1.6

Sep 21, 2014 Patch 20 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Daemons Mod - Patch 1.5

Daemons Mod - Patch 1.5

Nov 14, 2013 Patch 24 comments

Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes...

Daemons Mod - Complete (1.4)

Daemons Mod - Complete (1.4)

Sep 28, 2013 Full Version 60 comments

The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements...

Post comment Comments  (30 - 40 of 310)
Gambit_1 Sep 21 2014, 3:37pm says:

Well, I just uploaded patch 1.6, awaiting authorization.

Note that it simply adds the Juggernaut and the Soul Grinder as playable units.
I think you gonna like them :)

+1 vote     reply to comment
Oaks Aug 19 2014, 9:34am says:

The Instability is real suffering.
Cant it be somewhat diminished? When Lost souls is added as squad leader, than the squad cannot be normally selected.
I would rather be for some instability absolute protection aura, instead of only providing it to single squad.
Also the units are in full power only when they are up to 2cm from portal HQ.
Upgraded Obelisks(listening posts) dont have any weapon?
Pity that there cant be a champion and defiler of chaos undivided.

+2 votes     reply to comment
Gambit_1 Aug 24 2014, 6:28pm replied:

Instability: See here:

Upgraded Obelisks (listening posts) damage the morale of nearby units. And the addons also cause area health damage !

Daemons of Chaos Undivided do not have a defiler, but have the warp spawn instead, man!!
As for a champion or herald, they compensate via the availability of all daemons and all doom pit powers.
And in the upcoming patch, they will get the Soul Grinder as well :)

+1 vote     reply to comment
colazex Jul 28 2014, 6:42am says:

I'm having a slight problem having this work with Codex 3.5 for some reason. I don't know if it's simply incompatible or something, but I can't upgrade my HQ's tier to the next level. There is nothing to click on even though all of the other icons (like who you're going to worship etc.) are there. When I load up the game with only the mod on everything works fine.. does someone know if this is fixable? Or is it simply a compatibility issue? Btw great mod!

+1 vote     reply to comment
Gambit_1 Aug 24 2014, 6:07pm replied:

Daemons are not compatible with CODEX.

Fast/Draft Solution
If you want to play Daemons, you must "sacrifice" CODEX'es Warp Daemons.
When combining, simply use Daemons BEFORE CODEX. This way you will brake Warp Daemons, but Daemons will be perfectly playable.

P.S.: The game may not start if you follow my solution. I have not tested it. But if you have some basic AE experience, you can easily remedy the issues that will emerge... (just see the warnings file and fix the issues in a case by case basis)

+1 vote     reply to comment
Zolanius Jul 11 2014, 12:32pm says:

Well, it's a great mod, one of the best i've seen, but there are some mistakes/ deficiencies:
-First, you should make this mod compatible with the campaing, of course I don't want you to actually PUT them into it(but that would be cool), just to make it avaible to play the campaing without screwing with the game manager.
-Second, the Keeper of Secret: His/ Her attacks are a bit...weird, not just too fast(I know that it's his/her ability to attack fast), but actually it's like a polyp flailing with it's arms, not too realistic.
-Third, sometimes the sound goes out, usually when I'm devote the army to Khorne.
-And last, some of the ingame pics doesn't resemble to the actual unit, specifically the Herald of Slaanesh, Daemonettes and the Favoured Daemonettes.
I haven't played all the mechanics of the mod because it is huge but these are fails I've experienced so far, and I hope these are the last.

+3 votes     reply to comment
VoidLight Online
VoidLight Jun 22 2014, 3:35am says:

So Gambit if you had to make a titan class unit for the Daemons what would it be?

+1 vote     reply to comment
Gambit_1 Jun 24 2014, 3:34am replied:

Well... Cylarne and Cosmo already made Titan Class daemons :)
You will see Angron (and his company) in UA !!!

As for "Vanilla" Daemons, well the next patch will be adding the Soul Grinder as well. It is no Titan, but still it will be a relic unit.

+3 votes     reply to comment
Giveaway412 Jun 5 2014, 9:16am says:

I can't wait until we get the Juggernaut! Long live Daemons!

+1 vote     reply to comment
Gambit_1 Jun 24 2014, 3:35am replied:

Very soon man!

We only need an update to the anim of the Rampage ability of the jugg, otherwise the patch is more or less done.

+2 votes     reply to comment
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Release Date
Released Sep 29, 2013
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81 votes submitted.

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Highest Rated (7 agree) 10/10

this mod is getting better and better

Jan 10 2013, 4:51pm by moddlord1

Lowest Rated (6 agree) 1/10

No review provided

Dec 21 2012, 2:06pm by guldan

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Chaos Daemons Mod (Soulstorm)
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