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Chaos Daemons Mod

Official Stand Alone Race For Dawn of War: Soulstorm



The Daemons mod created by the official
Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Here is a good starting description of the Demons race.

ACKNOWLEDGEMENTS

Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne, Fuggles, Corncobman.
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.
New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: Initial icons by RT2 (the VAST majority!!!), rest of them made by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.

New Daemons Team Members

The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:
Corncobman, Cosmocrat, Cylarne, Fuggles, Gambit, Hollow, Jaguar-Lord, Jones1979, Sataman, Shodar87, Thudmeizer.

Assets/Tools

Sharing work, is a beautiful thing. And because of the generosity of
some people, we can all enjoy possibilities that we otherwise couldn't.
Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For
MANY of his models (especially for the Daemon Lord, the 4 heralds, the
Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His
Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I (me or Gambit) was greatly inspired by his own design of Warp Daemons.
Skinny: Nice bootiful fx and abilities for Chaos Daemons.
Catwell: Especially for his Bloodletters, among other things.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings (textures by Fuggles).
Andrei: For his Fiends AND the Warp Spawn!!
And of course Corsix!: For his excellent tool most of us use!

The Daemons team would also like to thank:
Corncobman: For his invaluable and tireless coding help on the project.
Fuggles: For his patience, and his crucial AI assistance.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions,
especially at the begging of the new version of Daemons mod. And of
course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!
ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....

Permissions

There are chances we used material that we may not have the proper
rights to do so. With the plethora of assets and modders, it is
sometimes difficult to trace-back the origin of assets and the
permissions required.... We respect the work of others which is their
own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.

Regards,
The Daemons Mod Team


Daemons Mod Daemons ModDaemons Mod - Complete (1.4)
Image RSS Feed Latest Screens
Temporary / Permanent Logo And old units with new FX, VO, and abilities! Yet another daemonic view!
Blog RSS Feed Report abuse Latest News: Chaos Daemons mod (1.4) - Released!

15 comments by Lord_Cylarne on Sep 28th, 2013


Chaos Daemons Mod

News - The Mod's release!



The Daemons mod created by the official Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!

Chaos Daemons Reloaded!Chaos Daemons - Bow To Me
Warp TimeChaos Daemons - Bow To Me

So what can we expect from the Chaos Daemons mod?


  • New and revamped artificial intelligence, making an utmost perfect race to play against with or without friends.
  • A complete Chaos Daemons unit and structure set!
  • New units, structures, abilities, FX, event files, textures, art files, new damage system and tons more that no other mod owns!
  • A new map created by our magnificent and master arts and craftsmanship who has created the Darkness Within campaign - Jaguar Lord, scar coded by a very fine scar coder who makes the impossible come alive - Cylarne_04!
  • 99.9% balanced gameplay! Tested over a thousand times by multiple team members who loves playing the mod over and over and over again.
  • Complete addiction and aesthetic appeal, with prolonged gameplay.
  • Instability rule! The instability gradually increases health of all daemons surrounded by warp essences, making them an utmost deadly force to rekon with, but the further away they get, the more they are exposed to the atmosphere!
  • Completely reworked economy and gameplay.
  • New dynamic strategies topped with multiple upon multiple paths of army productions that DO NOT limit the gameplay.
  • Advanced tech tree, beyond all other nine vanilla factions.
  • Multiple summonings of any and all Greater embodiments of Chaos!
  • There is just so much more that cannot fit!

To spice you up more:

Have you always wanted to play with an army that is 100% unique to any other faction in Dawn of War?

Have you always wondered what the essence of the warp will cause to those who stand in its path?

Are you a Chaos player? Dominating in the face of evil?

Are you Bloodthirsty, thriving to play the all new Chaos Daemons with ALL daemons in a full race mod?

Are you ready to command the army of Chaos Daemons!? Then let us hear it!

Daemons mod version 1.4 is released!!!! DOWNLOAD IT TODAY!

Daemons Mod - Complete (1.4)

Downloads RSS Feed Latest Downloads
Daemons Mod Complete - 1.6

Daemons Mod Complete - 1.6

Dec 6, 2014 Models Pack 24 comments

REQUIRES OBJECTIVE POINTS MOD! A complete version for Daemons mod! If you do not have the Daemons mod already, complete download all right here! Compatible...

Daemons Mod - Patch 1.6

Daemons Mod - Patch 1.6

Sep 21, 2014 Patch 22 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Daemons Mod - Patch 1.5

Daemons Mod - Patch 1.5

Nov 14, 2013 Patch 25 comments

Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes...

Daemons Mod - Complete (1.4)

Daemons Mod - Complete (1.4)

Sep 28, 2013 Full Version 62 comments

The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements...

Post comment Comments  (10 - 20 of 314)
Guest
Guest Dec 7 2014, 11:53pm says:

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Gambit_1
Gambit_1 Dec 11 2014, 1:44pm replied:

Sorry brother, but MOST mods use SS as a base for a LOOONG time now...
It is a 10+ years old game, so it would be counterproductive to mod, using DC as a base - unless there is STRONG a reason to do so, none "downgrades".

SS is not THAT rare to obtain man!

And I totally agree with brother Jones (see below).

+1 vote     reply to comment
jONES1979
jONES1979 Dec 8 2014, 9:48am replied:

Store.steampowered.com

The time and effort spent on proposed downgrade of the mod are not comparable with the price of SS game

+4 votes     reply to comment
Gambit_1
Gambit_1 Nov 13 2014, 8:33am says:

Guys, the mod is thoroughly tested by the Daemons team and works flawlessly.
Multiplayer gaming is as consistent as singleplayer, so all good!

And for the pops, it is just as brother Cylarne said:
Lesser Daemon Portals increase lesser daemon cap.
Greater Daemon Portals (max 2) increase greater daemon cap.

I was responsible for the UCS of the project, and I enjoy OVERDOING it with descriptions - but on the up side, ALL info needed is there!
So guys, just read the descriptions and you will definitely discover something new ;)

+4 votes     reply to comment
boothy_p
boothy_p Mar 5 2015, 7:44am replied:

Will if you like UCS, I know a mod where the lead coder monkey is utterly, completely useless at stuff like that.....

Hey Mate!! :)

+1 vote     reply to comment
KaiserLouis-PhilipV
KaiserLouis-PhilipV Oct 29 2014, 12:28am says:

Do all the versions work for multiplayer, assuming everyone involved has the same patch?

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Oct 29 2014, 9:02pm replied:

They should.

+2 votes   reply to comment
Chaosthedragon
Chaosthedragon Oct 15 2014, 3:24pm says:

And I also have a question. How do I rise pop caps of the daemons? When I decide if I want to focus on lesser or greater daemons and the caps don't change and when I use the Vile Sacrifice the caps don't increase either. Even when I sacrifice daemons that are called lesser daemons in their descriptions it doesn't work. I'm always stuck with 10 pop cap and 4 vehicle cap.

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Oct 29 2014, 9:01pm replied:

You build Lesser Daemon portals or Greater Daemon Portals? You should notice also when you build one. It is like the Imperial Guard.

+2 votes   reply to comment
Chaosthedragon
Chaosthedragon Oct 13 2014, 11:18pm says:

It's such a shame. The mod is so awesome and really gives you a feeling of Chaos and the Warp, but it either screws every other mod I try to implement it into or it doesn't work properly, e.g. the pop and vehicle caps doesn't rise no matter what I do.

But well, that's not your fault and the mod itself is awesome. Keep up the great work :)

+2 votes     reply to comment
AbysmalPlayer
AbysmalPlayer Oct 6 2014, 9:57am says:

Whenever I select this in the game manager, the game always exits to desktop.

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Oct 11 2014, 2:32pm replied:

Do you have the Objective Points mod? It is unfortunately a requirement for this mod.

+2 votes   reply to comment
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Platform
Windows
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Forums.relicnews.com
Release Date
Released Sep 29, 2013
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8.4

82 votes submitted.

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Highest Rated (8 agree) 10/10

"Нaш Ньюйoркcкий филиaл кaртеля мoдoделoв прeдставляет Вам нoвый мoд!"

Main-menu art and UI-taskbar: AWESOME!
New Race Eco: WINNING!
Lots of gameplay solutions: VERY GOOD!

Dec 21 2012, 12:24pm by jONES1979

Lowest Rated (6 agree) 1/10

No review provided

Dec 21 2012, 2:06pm by guldan

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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Chaos Daemons Mod (Soulstorm) Chaos Daemons Mod (Soulstorm)
Chaos Daemons Mod (Soulstorm)
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3 months ago
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