Daemons Mod - Official Stand Alone Race For Dawn of War Soulstorm Description: This mod will be adding the Daemons race to Dawn of War: Soulstorm. The Demons race will be created to bring forth the most viscous of demonic forces unlike Chaos, and their power of 100% daemonic domination will be witnessed in this mod. The Daemons race focuses on the creation of all demons, and all demons will be within this mod. All new units, structures, abilities, new design of gameplay (epic gameplay that's for sure), art, ai, upgrades, and a complete race alone will be forged by our hands. The Demons mod Team combined with the Apocalypse mod Team will bring you a final breath-taking discovery and demonstrate to you one of the final epic races of Dawn of War 40K.

Report abuse Daemons Mod - Patch 1.5
Filename
DaemonsPatch_1.4_to_1.5.rar
Type
Patch
Uploader
Gambit_1
Date
Nov 14th, 2013
Size
141.64mb (148,518,960 bytes)
Downloads
12,766 (36 today)
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Description

Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes and abilities. The list of tiny fixes is long. Installation: Apply the patch on a CLEAN Daemons 1.4 install. If a previous or modified version of the Daemons mod are the case, completely delete the Daemons folder, and reinstall the Daemons 1.4 Mod. THEN, apply the 1.5 patch. And simply overwrite everything. Patch 1.5 Credits The Daemons Team would like to thank our brothers that assisted us in creating this patch. In no specific order, we would like to thank: - Thudmeizer (you cannot thank this guy enough!) and especially his voice actor Tim "Bulwark" Pedersen for his patience on voicing so many spottings, and his... Daemonic Voice!!! - Skinnie, for his 5 wonderful FXes. And his gently way of conversing. - RMX and That-One-Bruvva[/B], for their work in making THE WHOLE army team colourable!! RMX also provided more new Team Colours!


FIXES
- UCS locale issues with the Arena of Khorne map fixed.
- Annihilate, Assassinate and DestroyHQ winconditions updated to include most races from known mods - including CODEX (DestroyHQ Wincondition now works OK). For Assassinate, we also included the Updated Code by brother Kasrkin84, that fixes the issue with the 2 possession options of the Necron Lord.
- Added Extermination Wincondition.
- Some small AI updates. Included AI modification for the Blight Drones.
- Lowered the Voice of the Daemon Lord a bit.
- Updated Heroes wincondition stats for Daemons Race (Blight Drones). Added an omitted entry from previous build (Warp Spawn). Rectified a wrong entries from previous build (Tzeentch Herald, Tzeentch Daemon Prince).
- Infernal Rift entity, stats and model, were not proper - now restored to what it should be.
- Tricky: Infernal Rift can NO longer be spawned within buildings or occupied spaces.
- Fiends, Nurglings, Favoured Daemonettes, Herald of Slaanesh and Bloodletters had broken covers (now fixed).
- Fixed pink icon for Heroes wincondition level upgrades for other races (daemons have their own leveling up icon).
- Fixed a tiny issue with the degeneration of buildings when there is no Warp Gate.
- Shared speech and projectile race paths diverted to Daemons mod folders. No inheritance whatsoever.
- Last warnings on weapons and some more fixes on origins and muzzles (Thanks Thud!)

BALANCE/ADDITIONS
- MAJOR: Added spotting voices for all races! Vast amount of scripts. (Thanks Thud and Tim!)
- SERIOUS: Added Blight Drone squad, new sounds also included from Thud's vault. (all taken care of)
- High Quality Team-Colourable Texture Updates by our brother RMX: Fiends, Screamers, Nurglings, Furies, Flesh Hounds, Bloddletters, Daemon Lord, Plague Bearers, Tzeentch Herald.
- High Quality Team-Colourable Texture Updates by our brother That-One-Bruvva: Fiends updates, Herald of Khorne, Daemonettes, GUO, KoS, Nurgle Herald, Slaanesh Herald, LoC.
- New Warp Flux pit ability added, with a new FX, courtesy of brother Skinnie. It will make instability more "bearable" for those who think that it is limiting their strategies. I am not among them (I can handle our instability system with ease!), but still I like this new ability. Yes.
-Improved God Pit abilities FXes, thanks to our brother Skinnie that granted us permissions to use all Five of them in Daemons mod. Abilities also reworked to affect area. No longer they are "to-be-ignored" (thanks for the design help brother Shodar!)
- Added many new Team Colour schemes, based on Daemonic Incursions, courtesy of our brother RMX. I didn't delete the old ones, nor touched the new ones, as team colouring is better left to players. Take your pick!
- Lowered the damage of Guo Spit ability. Modified the armour piercing values as well.
- Lowered HPs of the Warpgate (6000->5000). Additionally, most buildings now get 90 armour, 10 minimum armour (from 100/0), as they were still OP. This way, we are more "fluffy" as well - we embrace the duo-dimensional aspect of all things that come from the Warp*.
- Shodar's resource system "first wave" of suggestions implemented.
> Some pow bonuses were wrong, now fixed where needed. I used my suggestion for LPs (45/20->25/10).
> The return REQ values (it was wrong for me to suggest POW) are now 0.3 (from 0.5). NO more exploits.

Preview Image
Daemons Mod - Patch 1.5
Post comment Comments
X1Destroy
X1Destroy Nov 15 2013, 6:07am says:

Great! Downloading.

+3 votes     reply to comment
moddlord1
moddlord1 Nov 15 2013, 10:53am says:

waz up! much thanks!!

+2 votes     reply to comment
Nagneto
Nagneto Nov 16 2013, 12:14pm says:

Huzzah! Will this mean we can play it with Ultimate Apocalypse again?

+1 vote     reply to comment
brymruano
brymruano Nov 16 2013, 9:39pm replied:

Unfortunately, still not. We'll still need to wait for UA 1.73. In the meanwhile, though, the coding here's been cleaned up enough that you can merge it into Codex Mod with a little work.

+2 votes     reply to comment
dkpisme
dkpisme Nov 17 2013, 1:27pm replied:

How so?

+2 votes     reply to comment
perhapsnot
perhapsnot Nov 21 2013, 5:06pm replied:

really? :) can you give a quick how to? or do we just add it to the compiler as per normal?

+1 vote     reply to comment
brymruano
brymruano Nov 21 2013, 6:35pm replied:

You can add it onto the Codex_3_5 module file as per normal, but there's one catch to this: the Daemons mod MUST be placed in higher in the list than codex_base, which stores the Codex Mod Daemons. Unfortunately, this will mean that the Codex Mod Daemons will be unplayable, but I think that this mod has a better-balanced Daemons race.

+2 votes     reply to comment
dkpisme
dkpisme Nov 21 2013, 8:45pm says:

Yeah that's what really blows. It's cause the upgrade tier abilities are the same as Codex. Meaning Daemons Mod and Codex have the same HQ ability names. Honestly if someone was willing to just change the name in which ever mod, then I believe you could play both. (I did a ton of experimenting and sorts...)

+2 votes     reply to comment
lordkasrkin
lordkasrkin Dec 3 2013, 4:25am says:

Thx very much guys !!!

+2 votes     reply to comment
Deuce_Savage
Deuce_Savage Dec 4 2013, 3:27am says:

Thank you.

+2 votes     reply to comment
TheDoomKnight
TheDoomKnight Dec 26 2013, 1:24pm says:

Downloading! :D

+1 vote     reply to comment
Adamshifnal
Adamshifnal Jan 12 2014, 6:41pm says:

I hope I'm not the only one, but when I go to the army painter for the Chaos Daemons mod, the game crashes ;S

+1 vote     reply to comment
Brother-Kyras
Brother-Kyras Feb 11 2014, 11:05am says:

Downloading right now. I am pretty sure the Daemons included in this mod shall please the legions of Chaos.

+2 votes     reply to comment
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uniondog
uniondog May 2 2014, 9:09am says:

Are you gona make this for Dark crusade?

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fuggles2k
fuggles2k May 25 2014, 1:52pm replied:

Never heard of that issue from anyone. What win conditions are you using, what mods are you using and can you find out what the actual error message is? Should be in the error log or press ctrl+shift+@ and screengrab the message.

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fuggles2k
fuggles2k May 25 2014, 1:54pm replied:

Ween doofus gets around to it, which should hopefully be reasonably soon as the new version of Daemons is in the works.

+2 votes     reply to comment
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Marnok
Marnok Aug 9 2014, 1:30am says:

In the installation instructions what does it mean by "apply the patch"?

+1 vote     reply to comment
christopherashleymar
christopherashleymar Aug 15 2014, 10:09am says:

It seems filesmelt.com is not a working link :(

+1 vote     reply to comment
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Platform
Windows
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Release Date
Released Sep 29, 2013
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MD5 Hash
c1d8014f6d00eb59f31cdea5c109baae
Related Mods
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Dawn of War
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Related Groups
Ultimate Apocalypse mod team
Ultimate Apocalypse mod team Developer & Publisher with 12 members