This is the second official patch to C&C Tiberian Dawn Redux v1.4.
(Patch v1.42)
This patch reworks some scripting issues with several singleplayer missions and reduces overall game lag.
Some skirmish/multiplayer maps have also been reworked.
A few minor unit and skirmish AI tweaks/updates have also been applied.
***DOWNLOAD THE PATCH HERE***
***GET THE FULL VERSION OF THE MOD HERE***
***IMPORTANT!***
Make sure to allow the original Mod files to
be overwritten to enable the patch!
FOLLOW THE MOD ON FACEBOOK
MOD FORUMS
And as a special bonus, here is a gameplay video from a random skirmish match against various AI players. Everyone loves gameplay videos, right?
Video credit TaxOwlBear on YouTube
©2016 -sgtmyers88
It's awesome you're still working on this mods! Do you plan to finish all campaign missions?
I think the older C&C games are better served maintaining the grid building system as in RA3.
I'm not sure that Generals supports that system. Also Generals is a far better platform for a mod like this than poor old RA3.
True, Generals is better suited, but the generals engine is an update of the Emperor: Battle for Dune engine, which also used grid building. It is by no means an impossibility.