This mod is set in the present day, based on an alternate course of history. Germany had discovered a new technology that would allow dead bodies to be reanimated and put to use, or at least have their brains put to use. Thus, upon entering World War Two, they had not been defeated by 1945. Instead, they went on to conquer all of Russia, Great Britain and parts of North Africa.
GAMEPLAY (AND HOW IT IS DIFFERENT FROM ZERO HOUR)
In this mod, infantry play a much bigger role as vehicles become more specialized. Example, tanks are now useful only against other tanks and light vehicles but can become bogged down by infantry. There will also be no map revealing powers available so emphasis must be placed on scouting units. This is especially true for China, as it is the key to their heavy artillery usage.
Players will now have to play based on the map and the specific terrain advantages. This is because vehicles now move more like their real-life counterparts and may get jammed up at chokepoints or simply not be able to move effectively.
Vehicles will also behave differently. Tanks will no longer have their machinegun like reloading speeds as they had in ZH. Instead a player might have to wait about 3 to 8 seconds for a reload, depending on the tank. Tanks are also planned to have switchable shell types to engage different targets. Example, armor-piercing rounds for tanks and vehicles, high explosive rounds for engaging structures or groups of infantry. Almost all tanks will also be equipped with machineguns, however, their effectiveness against different targets will vary. For example, heavy machinegun on the Chinese Type 101 MBT will be less effective against infantry due to its slow rate of fire, but more effective against light vehicles.
Infantry will be very versatile and have a variety of special abilities. For example, German Infantry are slow moving but they can take more hits than any other. In addition, they will also be able to “overcharge” which grants them a temporary armor bonus. China’s infantry will be able to dig in and hide on the map, granting them stealth but not allowing them to move. More such abilities are currently being planned.
Base defences will no longer be able to detect stealth. All factions will instead be given a uniquely styled watchtower type of structure to build. This structure functions as a stealth detector and also grants a small fire rate bonus against targets it highlights.
All superweapons will now function differently. Instead of causing large amounts of damage to bases, they are now more tactical. They can be used to strategically destroy specific structures or cause disruption to the player’s base in some form. Example is the China superweapon. It is a giant railway gun that fires a single shell at the enemy base. This shell functions like a combination of the EMP bomb and the neutron bomb. It will kill any infantry in the radius as well as disable buildings and structures. The German Superweapon fires a volley of rockets at the targeted area. However, instead of simply scattering, the rockets will land wherever the player is currently targeting, similar to the Particle Cannon, in terms of operation.
There are plans for a reworking of the supply gathering system for all factions. Some of these are purely visual in nature. Example, the German faction will gather supplies by building a carrier unit instead of a supply dock. This will function as a mobile drop-off point for supplies.
Power generation will also be changed. The PAC, for example, also requires power (unlike the GLA). They will not build powerplants, instead most of their buildings can be upgraded to have mini-generators. So a player fighting the PAC will not have a centralized power-generation area to target but the PAC player must also think smart about which buildings he wants to place his power generators on.
There will also be neutral units on certain maps, depending on the scenario and these units may guard tech buildings or appear in urban centres. They will usually attack the player's units on sight.
GERMAN EMPIRE (*NEW FACTION*)
Subsides: Blitzkrieg, Iron Legion, Death Hand
Blitzkrieg is a fast-moving, assault faction specializing in mobility and firepower, however, they lack good base defence.
Iron Legion is a slow-moving, balanced faction that specializes in strong armoured units, however they suffer from poor mobility.
Death Hand is a commando legion that specializes in stealth tactics and ambushes.
PAN AFRICAN CONFEDERACY (“PAC” *REPLACES GLA*)
PAC is a low-tech, first generation army. They utilize somewhat outdated weaponry and combat techniques. Originally created to defend Africa and the Middle East, they are ill-equipped for all-out combat. However, their unorthodox tactics can sometimes provide a useful advantage.
China uses armour and heavy artillery. They are masters of guns of all types. They are most suited to long-drawn out battles and can typically outlast most opponents with their strong defensive power. They can rain down heavy artillery anywhere on the map that is revealed.
USA is based on modern day police and crisis response teams. As the USA does not have a proper army in my mod, they instead have an equilibrium-esque police force. Their units are all very versatile and most can perform multiple functions. Example is the APC, which can be upgraded to have fireports, AA, AT, Stealth Detector or Artillery functions. However, their units are not heavily armoured and thus should not be used head-on with other factions.
All factions are planned to have three total subsides, however, for China, PAC and USA, these subsides are not finalized yet.
Apologies for the lack of updates for the last couple of months. Progress has been slow as most of the team have IRL issues to take care of right now. Myself, I just started studying again and haven't had much time.
So, I'm looking for people willing to assist the team. As they say, too many cooks spoil the broth. True, hence why I try to keep the team small. However, the issue with this is, we have IRL events all around the same time. Also, we are lacking in a few people to fulfill key roles.
Currently, we are looking for people to perform the following:
- Dedicated uvmapper- Texture artist- Concept artist- Voice actor- Coder- Build compiler
Any and all help is welcome. Let me know in the comments or message me directly if you feel you can fulfill any of the roles mentioned above or any others that may help the team. Please be sure to include samples of your work, if applicable, so I can see what are capable of.
Thank you for supporting us so far and we do hope that we can make a mod that everyone will enjoy.
C&C: ReichsMarsch Leader