Hi and welcome to CnC: ReWire profile.
This mod attempt to recreate good old Tiberian sun game on Yuri's Revenge engine. With RockPatch, Npatch, Ares patch it is now possible since many of previously not working logic is now enabled again. Mod also featuring a lot custom made artwork to replace original TS sprites, adding new refreshed look of world suffering of Tiberium contamination. Please follow to our media section.
Hi, folks. I have spent this four days trying to finalize all my WIP stuff, do critical fixes, and made more polishing look for this release, before i go. So here is a change log:
Alpha 0.0.5 changes:
Fixed floating bug with missing Warhead for Elite Weapon for Light Infanty
Aircrafts do not spawn a crew after been destroyed.
Fixed GDI AI Base defences. Restored missing graphics and fixed SAM Site land targeting.
Fixed bug Mutant Hijacker not able to steal anything
Fixed bug with Tiberian Fiend. Will not freeze trying to prone anymore.
Fixed animations for Refineries
Added graphics for Nod Service Depot.
Added new grapics for Laser Fence
Added new Civilian Buildings.
Added new graphics for deployed Tick Tank.
Added new graphics for Shores (not full yet)
Added some new Water Cliffs (set is now complete)
Fixed Artillery Turret
Enchanced Kane Broadcast screen
Fixed wrong paletted animations.
Added new makeup animation for GDI Power Plant done by Sypher88. (Thanks, mate!)
And many other small fixes.
Stealth Tank is little faster. Fires further.
Repair Vehicle is now have Nod Depot in Prerequisites
Nod MCV is now have Nod Depot in Prerequisites
GDI Power Plant upgrages now give little more power.
Redused time EMP Effect
Tiberian Fiend weapon nerfed.
Visceroid moves slower
I must say I kinda liked this idea of small updates. This is much easer to find a free time working that way. And of course recived feedback did motivation burst. So I guess this is not final update, heh. :)
Command and Conquer: Rewire is now have Moddb profile.
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