Hi and welcome to CnC: ReWire profile.
This mod attempt to recreate good old Tiberian sun game on Yuri's Revenge engine. With RockPatch, Npatch, Ares patch it is now possible since many of previously not working logic is now enabled again. Mod also featuring a lot custom made artwork to replace original TS sprites, adding new refreshed look of world suffering of Tiberium contamination. Please follow to our media section.

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6 comments by Gangster_ppm on Sep 24th, 2011

Hi, folks. I have spent this four days trying to finalize all my WIP stuff, do critical fixes, and made more polishing look for this release, before i go. So here is a change log:

Alpha 0.0.5 changes:

Fixed floating bug with missing Warhead for Elite Weapon for Light Infanty
Aircrafts do not spawn a crew after been destroyed.
Fixed GDI AI Base defences. Restored missing graphics and fixed SAM Site land targeting.
Fixed bug Mutant Hijacker not able to steal anything
Fixed bug with Tiberian Fiend. Will not freeze trying to prone anymore.
Fixed animations for Refineries
Added graphics for Nod Service Depot.
Added new grapics for Laser Fence
Added new Civilian Buildings.
Added new graphics for deployed Tick Tank.
Added new graphics for Shores (not full yet)
Added some new Water Cliffs (set is now complete)
Fixed Artillery Turret
Enchanced Kane Broadcast screen
Fixed wrong paletted animations.
Added new makeup animation for GDI Power Plant done by Sypher88. (Thanks, mate!)
And many other small fixes.

Stealth Tank is little faster. Fires further.
Repair Vehicle is now have Nod Depot in Prerequisites
Nod MCV is now have Nod Depot in Prerequisites
GDI Power Plant upgrages now give little more power.
Redused time EMP Effect
Tiberian Fiend weapon nerfed.
Visceroid moves slower

I must say I kinda liked this idea of small updates. This is much easer to find a free time working that way. And of course recived feedback did motivation burst. So I guess this is not final update, heh. :)

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ReWire Alpha

ReWire Alpha

Sep 19, 2011 Demo 8 comments

First public release of CnC: ReWire mod for Yuri's Revenge

Post comment Comments  (10 - 20 of 61)
wilmet Sep 19 2012, 8:56am says:

Superb work, it puts the original TS (that I love) to shame.

I don't suppose in the far future you would consider perhaps making a cabal and/or mutant factions though (that would be the ultimate TS-game ever)?

+4 votes     reply to comment
SMIFFGIG Nov 7 2012, 8:09am replied:

The aim of this mod is to recreate Tiberian Sun on the RA2/Ares engine.
However anyone is free to make their own mods for Rewire ;-)

+4 votes     reply to comment
Guest Jan 14 2013, 3:50pm replied:

Its awsome you made it opensource instead of dumping all the hard work in the bin like many mods did.

+4 votes     reply to comment
alexeistukov87 Sep 11 2012, 7:24am says:

Хочу пожелать удачи вашему проекту! Единственная просьба - сформируйте список особенностей вашего мода в разделе "features".

+1 vote     reply to comment
Gangster_ppm Creator
Gangster_ppm Dec 7 2012, 3:46am replied:

спасибо. сделаем.

+1 vote   reply to comment
Midgarosormr Aug 5 2012, 2:39pm says:

Have you ever thought about using the Rewire graphics for an Open RA engine port/remake?


The guys behind the engine are already working on reimagined Tiberian Dawn, Red Alert, and Dune 2000 game packages - there have been some SHP/Vocel tests, too.


+2 votes     reply to comment
Gangster_ppm Creator
Gangster_ppm Sep 2 2012, 5:01pm replied:

As soon as they start porting TS I'll jump in. Today, I'd rather prefer to make some non-cnc game on open-ra engine.

+4 votes   reply to comment
Hey-Pi-Ron Jul 11 2012, 9:04am says:

I hope mod is not dead?

+1 vote     reply to comment
Gangster_ppm Creator
Gangster_ppm Sep 2 2012, 4:58pm replied:

Mod is not dead. But for now I don't know when I ll get back to it. I don't even have a PC to work on :\

+2 votes   reply to comment
NoSoldier May 28 2012, 12:16pm says:

Well... any further progress??

+4 votes     reply to comment
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Command and Conquer: Rewire
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