Hi and welcome to CnC: ReWire profile.
This mod attempt to recreate good old Tiberian sun game on Yuri's Revenge engine. With RockPatch, Npatch, Ares patch it is now possible since many of previously not working logic is now enabled again. Mod also featuring a lot custom made artwork to replace original TS sprites, adding new refreshed look of world suffering of Tiberium contamination. Please follow to our media section.

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Update

News 6 comments

Hi, folks. I have spent this four days trying to finalize all my WIP stuff, do critical fixes, and made more polishing look for this release, before i go. So here is a change log:

Alpha 0.0.5 changes:

Fixes:
Fixed floating bug with missing Warhead for Elite Weapon for Light Infanty
Aircrafts do not spawn a crew after been destroyed.
Fixed GDI AI Base defences. Restored missing graphics and fixed SAM Site land targeting.
Fixed bug Mutant Hijacker not able to steal anything
Fixed bug with Tiberian Fiend. Will not freeze trying to prone anymore.
Fixed animations for Refineries
Added graphics for Nod Service Depot.
Added new grapics for Laser Fence
Added new Civilian Buildings.
Added new graphics for deployed Tick Tank.
Added new graphics for Shores (not full yet)
Added some new Water Cliffs (set is now complete)
Fixed Artillery Turret
Enchanced Kane Broadcast screen
Fixed wrong paletted animations.
Added new makeup animation for GDI Power Plant done by Sypher88. (Thanks, mate!)
And many other small fixes.

Balancing:
Stealth Tank is little faster. Fires further.
Repair Vehicle is now have Nod Depot in Prerequisites
Nod MCV is now have Nod Depot in Prerequisites
GDI Power Plant upgrages now give little more power.
Redused time EMP Effect
Tiberian Fiend weapon nerfed.
Visceroid moves slower

I must say I kinda liked this idea of small updates. This is much easer to find a free time working that way. And of course recived feedback did motivation burst. So I guess this is not final update, heh. :)

ReWire Alpha

ReWire Alpha

News 3 comments

Hey hi! First public release of ReWire and some sad news.

Good welcome, citizens!

Good welcome, citizens!

News 0 comments

Command and Conquer: Rewire is now have Moddb profile.

ReWire Alpha

ReWire Alpha

Demo 9 comments

First public release of CnC: ReWire mod for Yuri's Revenge

Post comment Comments  (10 - 20 of 63)
ApornasPlanet
ApornasPlanet

I want this mod so bad!

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HYBRID_BEING
HYBRID_BEING

A question from vanillafag - a possibility of graphics only version?

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wilmet
wilmet

Superb work, it puts the original TS (that I love) to shame.

I don't suppose in the far future you would consider perhaps making a cabal and/or mutant factions though (that would be the ultimate TS-game ever)?

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SMIFFGIG
SMIFFGIG

The aim of this mod is to recreate Tiberian Sun on the RA2/Ares engine.
However anyone is free to make their own mods for Rewire ;-)

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Guest
Guest

Its awsome you made it opensource instead of dumping all the hard work in the bin like many mods did.

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alexeistukov87
alexeistukov87

Хочу пожелать удачи вашему проекту! Единственная просьба - сформируйте список особенностей вашего мода в разделе "features".

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Gangster_ppm Creator
Gangster_ppm

спасибо. сделаем.

Reply Good karma+1 vote
Midgarosormr
Midgarosormr

Have you ever thought about using the Rewire graphics for an Open RA engine port/remake?

www.open-ra.org

The guys behind the engine are already working on reimagined Tiberian Dawn, Red Alert, and Dune 2000 game packages - there have been some SHP/Vocel tests, too.

~
Mike.

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Gangster_ppm Creator
Gangster_ppm

As soon as they start porting TS I'll jump in. Today, I'd rather prefer to make some non-cnc game on open-ra engine.

Reply Good karma+4 votes
Hey-Pi-Ron
Hey-Pi-Ron

I hope mod is not dead?

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Gangster_ppm Creator
Gangster_ppm

Mod is not dead. But for now I don't know when I ll get back to it. I don't even have a PC to work on :\

Reply Good karma+2 votes
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