Hi and welcome to CnC: ReWire profile.
This mod attempt to recreate good old Tiberian sun game on Yuri's Revenge engine. With RockPatch, Npatch, Ares patch it is now possible since many of previously not working logic is now enabled again. Mod also featuring a lot custom made artwork to replace original TS sprites, adding new refreshed look of world suffering of Tiberium contamination. Please follow to our media section.

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Blog RSS Feed Report abuse Latest News: A Public Apology / 2013 Updates

5 comments by Aro on Feb 4th, 2013

Good evening Ladies and Gentlemen.

As you are all probably aware, I made a statement on some certain websites indicating that there would be a release in January to make-up for the lack of one on Xmas eve, which is our usual tradition, however, I have not actually got around to packaging up a new release.
We are all human beings, and we've all got other things to tend to instead of Twisted Insurrection 24/7, as much as I love it, it's always going to be a very low priority to me, but my highest priority in the modding field.

Anyhow, I'd like to apologize for not being able to live up to my word of a release last month. I have learned not to set release dates until I am 100% certain that the deadline can be reached.

In any case, all this waiting has not been in vain, there has been plenty of work done to Twisted Insurrection behind the scenes, enough to retract my previous statements that there will be no Public Beta 5, I'd say. There is no sense in doing another release now when there will be a more worth-while and complete release (enough to be Beta 5's release) in a few months time.
Those of you whom check the Twisted Insurrection website on a regular basis may have noticed some new images and updates to various areas of the site, including additional images in the gallery.

One of the most significant changes up-to-date will be additional gamemodes. Currently, there is only one new gamemode coded into the current Insurrection build which is King of the Hill. Several multiplayer maps have been edited for this new gamemode and will have several of it's own unique maps before the next release. More images to showcase the gameplay of this new multiplayer gamemode will come in due time.

There have been additional updates done to the campaign based upon public feedback and staff findings and additional missions will be available. The exact number is unknown as of yet. There will be an option allowing you to chose each mission individually in no particular order in the next release. This feature will be removed during the final releases of Twisted Insurrection.

Granted, much of the work done to Twisted Insurrection behind the scenes consists mostly of coding work, there are already over 300 individual changes recorded in the changelog since Public Beta 4's release, which given the time-gap between now and the last release is quite a significant number of changes. I do however have a few small screenshots of some graphical changes and additions.
Hopefully we'll have some additional faction structures to add to this list of graphical changes before a new release...

One of the most significant changes to Twisted Insurrection since Public Beta 4 is a new and improved radar interface, which those of you with keen eyesight may have already noticed in some previous screenshots. It may not look like a large change as the radar interface itself is tiny, but every single Template file has been edited in order to make the radar more clear, useful and actually radar-like, here are some examples:

Click the images for a more clear and slightly larger view...

In-case you have missed it amongst all the chaos going on around these forums, Twisted Insurrection: Original Soundtrack Volume 3 was released a few weeks ago. This latest version includes all Twisted Insurrection music tracks created to date, including Killing Fields, Despair (Remade), Stalkers, Adrift and the bonus track,Stripped of Life. Download it or listen here.

More screenshots coming soon, I assure you!
And that's about it for this post, I will end on a review that has been brought to my attention by one Plokite_Wolf of the CNCNZ Forums. It's a nice video review of Twisted Insurrection which is in my opinion a very handy one for players new to the project as it summarizes the key story points quite well.

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ReWire Alpha

ReWire Alpha

Sep 19, 2011 Demo 8 comments

First public release of CnC: ReWire mod for Yuri's Revenge

Post comment Comments  (10 - 20 of 61)
wilmet Sep 19 2012, 8:56am says:

Superb work, it puts the original TS (that I love) to shame.

I don't suppose in the far future you would consider perhaps making a cabal and/or mutant factions though (that would be the ultimate TS-game ever)?

+4 votes     reply to comment
SMIFFGIG Nov 7 2012, 8:09am replied:

The aim of this mod is to recreate Tiberian Sun on the RA2/Ares engine.
However anyone is free to make their own mods for Rewire ;-)

+4 votes     reply to comment
Guest Jan 14 2013, 3:50pm replied:

Its awsome you made it opensource instead of dumping all the hard work in the bin like many mods did.

+4 votes     reply to comment
alexeistukov87 Sep 11 2012, 7:24am says:

Хочу пожелать удачи вашему проекту! Единственная просьба - сформируйте список особенностей вашего мода в разделе "features".

+1 vote     reply to comment
Gangster_ppm Creator
Gangster_ppm Dec 7 2012, 3:46am replied:

спасибо. сделаем.

+1 vote   reply to comment
Midgarosormr Aug 5 2012, 2:39pm says:

Have you ever thought about using the Rewire graphics for an Open RA engine port/remake?


The guys behind the engine are already working on reimagined Tiberian Dawn, Red Alert, and Dune 2000 game packages - there have been some SHP/Vocel tests, too.


+2 votes     reply to comment
Gangster_ppm Creator
Gangster_ppm Sep 2 2012, 5:01pm replied:

As soon as they start porting TS I'll jump in. Today, I'd rather prefer to make some non-cnc game on open-ra engine.

+4 votes   reply to comment
Hey-Pi-Ron Jul 11 2012, 9:04am says:

I hope mod is not dead?

+1 vote     reply to comment
Gangster_ppm Creator
Gangster_ppm Sep 2 2012, 4:58pm replied:

Mod is not dead. But for now I don't know when I ll get back to it. I don't even have a PC to work on :\

+2 votes   reply to comment
NoSoldier May 28 2012, 12:16pm says:

Well... any further progress??

+4 votes     reply to comment
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