Hi and welcome to CnC: ReWire profile.
This mod attempt to recreate good old Tiberian sun game on Yuri's Revenge engine. With RockPatch, Npatch, Ares patch it is now possible since many of previously not working logic is now enabled again. Mod also featuring a lot custom made artwork to replace original TS sprites, adding new refreshed look of world suffering of Tiberium contamination. Please follow to our media section.

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6 comments by Gangster_ppm on Sep 24th, 2011

Hi, folks. I have spent this four days trying to finalize all my WIP stuff, do critical fixes, and made more polishing look for this release, before i go. So here is a change log:

Alpha 0.0.5 changes:

Fixes:
Fixed floating bug with missing Warhead for Elite Weapon for Light Infanty
Aircrafts do not spawn a crew after been destroyed.
Fixed GDI AI Base defences. Restored missing graphics and fixed SAM Site land targeting.
Fixed bug Mutant Hijacker not able to steal anything
Fixed bug with Tiberian Fiend. Will not freeze trying to prone anymore.
Fixed animations for Refineries
Added graphics for Nod Service Depot.
Added new grapics for Laser Fence
Added new Civilian Buildings.
Added new graphics for deployed Tick Tank.
Added new graphics for Shores (not full yet)
Added some new Water Cliffs (set is now complete)
Fixed Artillery Turret
Enchanced Kane Broadcast screen
Fixed wrong paletted animations.
Added new makeup animation for GDI Power Plant done by Sypher88. (Thanks, mate!)
And many other small fixes.

Balancing:
Stealth Tank is little faster. Fires further.
Repair Vehicle is now have Nod Depot in Prerequisites
Nod MCV is now have Nod Depot in Prerequisites
GDI Power Plant upgrages now give little more power.
Redused time EMP Effect
Tiberian Fiend weapon nerfed.
Visceroid moves slower

I must say I kinda liked this idea of small updates. This is much easer to find a free time working that way. And of course recived feedback did motivation burst. So I guess this is not final update, heh. :)

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ReWire Alpha

ReWire Alpha

Sep 19, 2011 Demo 8 comments

First public release of CnC: ReWire mod for Yuri's Revenge

Post comment Comments  (50 - 60 of 61)
OmegaBolt
OmegaBolt Apr 25 2011 says:

If you want mapping help (not suggesting you need it :P) or anything let me know.

+3 votes     reply to comment
Gangster_ppm Creator
Gangster_ppm Apr 25 2011 replied:

My mapping skills sucks, so I'll gladly take any help here. I just need to sort terrain inis, to be sure that your maps will not be damaged with future terrain additions. Once it happens, i ll give you access to our pre-alpha build.

+2 votes   reply to comment
Tore29
Tore29 Apr 24 2011 says:

This mod most certainly has Tore's stamp of approval!

+3 votes     reply to comment
CL4ymOr3
CL4ymOr3 Apr 24 2011 says:

I have been waiting for this mod forever!!! Apart from Twisted Insurrection and Tiberian Oddysey.

+2 votes     reply to comment
Hijacker
Hijacker Apr 24 2011 says:

Finally its in moddb! Been following your mod at ppm forum quite a while now. Say what about Red Alert II?

+2 votes     reply to comment
Gangster_ppm Creator
Gangster_ppm Apr 25 2011 replied:

RA II today is nothing more than 500mb of varios content. :) I don't want to spread myself betwin two projects before first RW release.

+2 votes   reply to comment
eil
eil Apr 27 2011 replied:

but will RAII ever be released? for example after rewrite release..
i happened to see screens of yours models(was amazed of their quality!) and i liked both project, still been more of a RA fan, i even started to chase after info concerning RAII)

+2 votes     reply to comment
woodman
woodman Apr 24 2011 says:

Hello MK!

+2 votes     reply to comment
ModerKenosis
ModerKenosis Apr 24 2011 says:

Nice to see you here :D

+3 votes     reply to comment
Gangster_ppm Creator
Gangster_ppm Apr 24 2011 replied:

My first visitors! Yay.

Thank you. ^_^

+2 votes   reply to comment
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