Hi and welcome to CnC: ReWire profile.
This mod attempt to recreate good old Tiberian sun game on Yuri's Revenge engine. With RockPatch, Npatch, Ares patch it is now possible since many of previously not working logic is now enabled again. Mod also featuring a lot custom made artwork to replace original TS sprites, adding new refreshed look of world suffering of Tiberium contamination. Please follow to our media section.

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6 comments by Gangster_ppm on Sep 24th, 2011

Hi, folks. I have spent this four days trying to finalize all my WIP stuff, do critical fixes, and made more polishing look for this release, before i go. So here is a change log:

Alpha 0.0.5 changes:

Fixed floating bug with missing Warhead for Elite Weapon for Light Infanty
Aircrafts do not spawn a crew after been destroyed.
Fixed GDI AI Base defences. Restored missing graphics and fixed SAM Site land targeting.
Fixed bug Mutant Hijacker not able to steal anything
Fixed bug with Tiberian Fiend. Will not freeze trying to prone anymore.
Fixed animations for Refineries
Added graphics for Nod Service Depot.
Added new grapics for Laser Fence
Added new Civilian Buildings.
Added new graphics for deployed Tick Tank.
Added new graphics for Shores (not full yet)
Added some new Water Cliffs (set is now complete)
Fixed Artillery Turret
Enchanced Kane Broadcast screen
Fixed wrong paletted animations.
Added new makeup animation for GDI Power Plant done by Sypher88. (Thanks, mate!)
And many other small fixes.

Stealth Tank is little faster. Fires further.
Repair Vehicle is now have Nod Depot in Prerequisites
Nod MCV is now have Nod Depot in Prerequisites
GDI Power Plant upgrages now give little more power.
Redused time EMP Effect
Tiberian Fiend weapon nerfed.
Visceroid moves slower

I must say I kinda liked this idea of small updates. This is much easer to find a free time working that way. And of course recived feedback did motivation burst. So I guess this is not final update, heh. :)

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ReWire Alpha

ReWire Alpha

Sep 19, 2011 Demo 8 comments

First public release of CnC: ReWire mod for Yuri's Revenge

Post comment Comments  (40 - 50 of 61)
do_i_ob Apr 29 2011, 9:17pm says:

looks great mate keep up the good work :D

+2 votes     reply to comment
CnC_Fin Online
CnC_Fin Apr 29 2011, 6:35am says:

Looks awesome, I bet it is aswell :D

+3 votes     reply to comment
ApornasPlanet Apr 28 2011, 4:47pm says:

Awesome! I love what I see

+2 votes     reply to comment
ApornasPlanet Apr 29 2011, 5:44am replied:

Will you redo infantry aswell?

+2 votes     reply to comment
Gangster_ppm Creator
Gangster_ppm Apr 29 2011, 6:05am replied:

Eventually, yes. Bad news is, new infantry in the very end of TO DO list.

+3 votes   reply to comment
commander28 Apr 28 2011, 10:51am says:

Is there going to be the ''hidden'' buildings and units too like: Guard tower, dropship, dropship bay etc. :D

+2 votes     reply to comment
Gangster_ppm Creator
Gangster_ppm Apr 29 2011, 6:15am replied:

There are some extras already, like working Orca Transport(finally!) and Nod Repair depot. Dropship bay is also planned, but only as scenery for better mission design.
Tiberium Spikes may also appear as tech building but this is uncertain.

+3 votes   reply to comment
commander28 May 2 2011, 1:32pm replied:

So, there will be units, buildings, etc that EA has removed from Tiberian Sun? :D

+2 votes     reply to comment
Rimtech Apr 27 2011, 5:25am says:


+3 votes     reply to comment
Hijacker Apr 25 2011, 5:52pm says:

Say can you upload the pic of units original ts vs yours? felt like seeing the epicness of your work again. :D

+3 votes     reply to comment
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