Combine Destiny - Patch to 1.1
Nov 4, 2009 Patch 7 commentsCombine Destiny Patch to 1.1 - Requires full v1.0 to be installed.
The town of Coonersville has rebelled. The citizens there have overthrown the security forces and established a base at the top of the mountain. The town was heavily shelled with headcrab canisters, forcing the rebels into hiding. A Combine Overwatch sweeper team cleared the remaining forces and took over the base.
The Combine have turned the base into Quiver Mountain Research Facility and Military Installment aka Installation 34.
Recently, the Citadel has lost contact with Installation 34 and the Administrator believes that the underground rebels have resurfaced and retaken the installation. The surface has been shelled, but knowledge of the current situation is vague at best.
The Administrator is regrouping the Transhuman forces for security operations. Support in this mission is therefore light. You are the squad leader for a team being deployed at the farside service hangar. Your mission is to infiltrate the installation, assess the situation and eliminate the underground rebels. Good luck.
0 comments by Bladesinger on Feb 19th, 2006
Just to let you know, we have moved to Combinedestiny.com.
And from there you can get our new Patch, it should fix some of the most evil bugs.
Combine Destiny Patch to 1.1 - Requires full v1.0 to be installed.
Combine Destiny is a Half-life 2 Horror and Action Singleplayer Modification.
Combine Destiny is a Half-life 2 Horror and Action Singleplayer Modification.
A fully playable demo of Combine Destiny, containing 3 maps. (Does not represent the full product).
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
The mod is great, but why do my own teamates shoot me and y dont i have a stunstick
The way to fix that is in my first post on this page, ie the one that I made on the ninth of February.
Very good mod, awesome playing perspective :D but the campaign is a bit too short.
God mod but the ending kind got me down. I don't know, maybe it was me but I expected something more (I cant think of the word)
This mod was alright. Personally, I don't think it should have more than a six. It was playable, and interesting enough to make me see it through to the end, but I didn't feel any satisfaction from completing it, and I deleted it immediately after.
It wasn't paced particularly well. The first part, where the main enemies were zombies, dragged on too long, and every time I finished off one group, all I could think was "Ugh, I just know there's more around the corner. Oh well, crowbar, let's just do this, maybe something interesting will happen."
I really liked the rebel section. Something about finally being able to attack the rebels as a Combine instead of assisting them as Gordon felt really good. And the ending was a big let-down.
All-in-all, a good effort, could have survived some cuts, blah blah blah.
is Combine Destiny 2 Out Yet?
Nope
Awesome mod, very good work, but a little too short.
A forum post from the devs themselves showing how to issues that crop up, the update last May broke it.
Combinedestiny.com
Single player?