The delayed update is finally here! We've got some new media to show off some of our recent progress.
Hey everyone, hope you all are well. We on the team have come to ask for your assistance again, and judging from the support we got after our last help wanted post we hope to have a few new members in the near future!
So, you're probably wondering who we need, right? Well, we are always open to anyone who wants to help out regardless, but right now we do need more specialization to help further our progress.
First off, we need mappers/level designers who can work with Valve Hammer Editor, preferably efficiently. We have a few mappers on the team but work has been slow and, as the old saying goes (I think), you can never have too many good mappers. That, on top of a few mappers having left/planning to leave means we need to look to you, the community, for support again. You can find out more about our mapping needs here:
Second, we are also in need of environmental texture artists who can work well with making high-quality textures for our maps. We have one texture artist on the team so far, but having him to try and texture EVERYTHING is a bit extreme, understandably. You can find more about what we require in this position here:
Thanks for supporting us so far, and we look forward to hearing from you all soon!
-The RtB Dev Team
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