RSS feed Articles

Hey everyone, it's us again with another update on our progress.

Now first off, some of you might be wondering why this update is relatively small even after 4 weeks of dev time, and the answer is twofold: Final exams and re-evaluation of our development process.

Finals, and all the preceding schoolwork that professors tend to pile on, have been slowing down development considerably, not to mention other IRL jobs that our members have to tend to. Once we get past these next couple of weeks though, it should give us more time to get back to work on making content for this mod.

The other factor is that we have been looking at how we are developing the mod and have decided to reorient our current priorities a bit. It's nothing too drastic, as work in all areas should still be proceeding to some extent, but we have learned a valuable piece of insight from the newly found uncorrected copy of the Raising the Bar book. For those who don't know, the past week has seen a valuable release to the community originating from an Ebay sale, where a few copies of an uncorrected proof version of Half-Life 2: Raising the Bar were sold and one owner was kind enough to photocopy it in its entirety. It's been posted in multiple places, mainly Reddit and Facepunch, and a few of our commenters have posted links to it of their own.

So what did we learn from it?

Well, much of the new content pertained to Half-Life, but there were a few tidbits of previously unknown concepts and story fragments that are still being reviewed by our team, but rest assured if we can find any valuable content, we'll try implementing it at some point. But one detail that struck us was the admission towards the end of the copy by Gabe Newell that they were trying to "solve production problems when we were in pre-production...we tried to solve them at the same time we were making core decisions... we really should have had production people working on something else rather than having them try to be producing Half-Life 2." In essence, we are doing the same thing on our mod team, with just about as much success as Valve in that regard. We've had multiple setbacks, but we've bounced back every time, albeit with a mild sense of unaccomplished work trailing behind every time.

So, what are we doing about it?

We are relocating our main focus from getting prototype maps finished to working on getting all the necessary pre-production material together for future mappers and modelers. The material mainly consists of fleshing out our story document further, possibly down to a detailed description of each level, as well as getting lots of concepting done in many areas. We have to clarify this kind of stuff before the main bulk of the work can get flowing smoothly, it's just a little unfortunate that we have only realized this at this point. But just like the setbacks that we've recovered from, we've learned a lot every time and are still kicking, so don't think that we are in trouble or at risk of dying like so many other leak-based mods have. With a mod this large (probably bigger than the retail release of Half-Life 2), planning everything out before getting too deep into production is a necessity. We sort of caught on to this when we decided to go with simple blockouts for our maps, but that still wasn't enough as problems and questions still arose from our team regarding how everything was supposed to fit together.

In this manner, we are turning once again to you, the community, to help us out. We need concept artists to help us flesh out what we have planned for the mod, everything from characters to weapons to entire levels and landscapes. Our recent addition of a concept artist has really helped cement certain portions of the mod, but we need more artists who are willing to help carry the weight that a mod of this size will require. Let us temper this by saying that anyone who does apply for this position on the team will need to be able to demonstrate that they can make a piece of concept art within a two-week period (at least), in keeping with our update schedule. The subject will be of our choosing, but it will be leak-related in some way, which leads into our next requirement. We would highly prefer artists who have at least decent knowledge of the leak, which more specifically entails knowing about the cut areas, weapons, and characters in good detail, as well as being able to adjust that knowledge to our own version if necessary. We have more specific requirements listed in the job ads section, so check them out there if you are interested in applying.

Lastly, we have a piece of concept art in the works currently that should be up very soon, so keep an eye out for it during the next day or two.


Suiting Up

Suiting Up

News 2 comments

Gordon's got a new suit and a new gun, as well as a new melee weapon.

3rd Bi-Weekly Update

3rd Bi-Weekly Update

News 5 comments

As promised, here's another update as to what we've been up to over the past two weeks.

Valentine's Day Update: Bi-Weekly Edition

Valentine's Day Update: Bi-Weekly Edition

News 2 comments

Hey everyone, it's us again, two weeks later as promised! This time we've got some work-in-progress maps to show you.

Props! Props Everywhere!

Props! Props Everywhere!

News 11 comments

A small little update for all our followers, and some news!

Post comment Comments  (0 - 10 of 907)
Guest
Guest

So, is that concept art coming out soon?

Reply Good karma Bad karma0 votes
AmbientNoise Creator
AmbientNoise

Indeed. Our artist has been trying out some new methods for making it, so that's why it's taking a little longer than previously expected.

Reply Good karma+1 vote
E.T.E.R.N.A.L.
E.T.E.R.N.A.L.

Hi, I was working on Dark Skies as a concept artist before we set it aside to work on a smaller project. So I would be willing to donate some concepts and/or create new ones for you guys. I specialize in none geometrical landscapes, zombies and creatures. You can see my previous work here: Moddb.com and C0mb1ne.deviantart.com

Reply Good karma Bad karma+2 votes
sWoozie.
sWoozie.

13 years after the development of a game , a lot of abandoned stuff comes to light. I hope u take advantage of that. Probably , much things of what u dind't have any idea on how to re-create is there. Use it. This makes me happy on a way , I'm sure this means a boost of quality in the project because there are genuine ideas of Valve. But on the other way this makes me sad ... I'm sure this will make the project even slower...

Reply Good karma Bad karma+2 votes
GUI-27
GUI-27

Wait... "Leak-Related"... That means almost retail version of the stolen game!? I thought about very early... Very...very early versions with gasmask citizens and manhack arcade, "where laugh is the only last thing you expect to hear in C17"

Reply Good karma Bad karma-1 votes
Cvoxalury
Cvoxalury

Everything that spawned from the Leak is Leak-related. If only because it was the theft of the game that got people's attention and made them create mods, etc. You're the archmaster of assuming unproven things but please stahp.

Reply Good karma Bad karma+3 votes
GUI-27
GUI-27

Your mod contains very old version of the game designand it wasn't in the leak => it is not Leak-Related

Reply Good karma Bad karma-1 votes
Cvoxalury
Cvoxalury

You're certainly the most qualified person to judge this! Thank's for clarifying our own project's details for us.

Reply Good karma Bad karma+1 vote
GUI-27
GUI-27

Yes, that means your Mod contains not Leak-Related Materials. Even earlier versions. SO WHAT WAS ALL THAT BUZZ ABOUT IT...

Reply Good karma Bad karma-1 votes
Megamawman Creator
Megamawman

Not trying to be rude, but seriously shut up. We haven't even released that much information on the actual story of the game and you're going and assuming tons of stuff from one word "leak-related." It's a leak-related mod because it's a re-make of the leak so to speak. The people who come to this will page will know, "oh it's a leak mod. Okay." So stop coming up with this random ******** that's not helping anyone. Sorry, but I had to be rude because it's getting out of hand.

Reply Good karma+4 votes
AmbientNoise Creator
AmbientNoise

That's assuming a bit too much I'd say, there is much more in the leak than retail-like material.
Also, please stop spamming the comments with stuff about the uncorrected proof, otherwise they will be deleted.

Reply Good karma+5 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Half-Life 2
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to Raising The Bar by selecting a button and using the embed code provided more...
Raising The Bar
Statistics
Last Update
Watchers
1,080 members
Articles
25