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6 comments by AmbientNoise on May 5th, 2015

Hey everyone, hope you all are well. We on the team have come to ask for your assistance again, and judging from the support we got after our last help wanted post we hope to have a few new members in the near future!

So, you're probably wondering who we need, right? Well, we are always open to anyone who wants to help out regardless, but right now we do need more specialization to help further our progress.

First off, we need mappers/level designers who can work with Valve Hammer Editor, preferably efficiently. We have a few mappers on the team but work has been slow and, as the old saying goes (I think), you can never have too many good mappers. That, on top of a few mappers having left/planning to leave means we need to look to you, the community, for support again. You can find out more about our mapping needs here:

Second, we are also in need of environmental texture artists who can work well with making high-quality textures for our maps. We have one texture artist on the team so far, but having him to try and texture EVERYTHING is a bit extreme, understandably. You can find more about what we require in this position here:

Thanks for supporting us so far, and we look forward to hearing from you all soon!
-The RtB Dev Team

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Post comment Comments  (0 - 10 of 721)
sWoozie. Sep 1 2015 says:

Can u guys post some thing about the Consul's Office / The last part of the game? I mean details or maybe photos... thanks

0 votes     reply to comment
Razor1000 Sep 1 2015 replied:

Hay algunas fotos pero son del 2013, estan en la seccion de imagenes

+1 vote     reply to comment
schmookyluke Aug 20 2015 says:

I know the demo was put on hold but is it still planned?

+3 votes     reply to comment
Razor1000 Aug 21 2015 replied:

Creo que dijeron que no lo harian, pero me encantaria que por lo menos hicieran una demo del primer capitulo

+1 vote     reply to comment
Guest Aug 22 2015 replied:

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Razor1000 Aug 18 2015 says:

Esto es genial! no puedo esperar para que salga este gran mod!

+1 vote     reply to comment
Behr11 Aug 17 2015 says:

Are you guys using the Episode 2 engine or Vanilla Half Life 2?

+1 vote     reply to comment
Cvoxalury Aug 18 2015 replied:

Source SDK 2013 Singleplayer branch. Technically speaking we cannot use HL2 or Episodic engine branch if we do our own code, and we are. 2013 branch is essentially the same engine you see in updated (Steampiped) HL2/Ep1/Ep2, made available to modders.

+4 votes     reply to comment
Miia Aug 17 2015 says:

I hope you guys can get a Gameplay video out eventually. :)

+3 votes     reply to comment
Cvoxalury Aug 17 2015 replied:

That's what we're onto! (coupled with intent of finishing the mod, obviously =)) While we develop strong content base (entirely new and up to today's standards) and provide new code for our needs (I'm writing everything from scratch, so no leak code is used), we want to give our viewers only the best thing and this is why we ask you to be patient. We can be showing maps which are going through development phases (orange textures and whatnot) but that's not too fun, is it?
Believe me, we want to make a good update soon just as much as you guys do. =)

+4 votes     reply to comment
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Raising The Bar
Raising The Bar
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