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5 comments by AmbientNoise on May 5th, 2015

Hey everyone, hope you all are well. We on the team have come to ask for your assistance again, and judging from the support we got after our last help wanted post we hope to have a few new members in the near future!

So, you're probably wondering who we need, right? Well, we are always open to anyone who wants to help out regardless, but right now we do need more specialization to help further our progress.

First off, we need mappers/level designers who can work with Valve Hammer Editor, preferably efficiently. We have a few mappers on the team but work has been slow and, as the old saying goes (I think), you can never have too many good mappers. That, on top of a few mappers having left/planning to leave means we need to look to you, the community, for support again. You can find out more about our mapping needs here:

Second, we are also in need of environmental texture artists who can work well with making high-quality textures for our maps. We have one texture artist on the team so far, but having him to try and texture EVERYTHING is a bit extreme, understandably. You can find more about what we require in this position here:

Thanks for supporting us so far, and we look forward to hearing from you all soon!
-The RtB Dev Team

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Post comment Comments  (0 - 10 of 680)
Guest 46mins 40secs ago says:

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Behr11 6hours 15mins ago says:

Really sad to see this mod cancelled.

+1 vote     reply to comment
Guest Jul 23 2015, 2:20pm says:

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schmookyluke Jul 24 2015, 12:07pm replied:

Pretty sure the mutation of the Consul will be there. Of course, I'm not a dev so I can't say for sure.

+1 vote     reply to comment
stuffedbear Jul 14 2015, 4:35pm says:

when is there going to be demo or release date?, btw the work you guys are doing looks professional

+2 votes     reply to comment
RandomUserMDB Jul 14 2015, 10:56pm replied:

Been working on the demo, estimated time of finish is around when we are going to do the next update. Want to say around end of month, but can't be exact. The demo will be part demo/benchmark, to see if the level geometry can be run on low to medium end PCs. The demo however will be pushing detail to a very far extent, along with some gameplay, showing off animations/models and textures for the crowbar/ pistol.

+2 votes     reply to comment
stuffedbear Jul 16 2015, 7:59pm replied:

good to see your tacking everything in to consideration when making the project and thanks for letting us know.

+2 votes     reply to comment
RandomUserMDB Jul 12 2015, 3:24am says:

Expect some news soon, perhaps, with a demo/benchmark.

+1 vote     reply to comment
megamawman Creator
megamawman Jul 12 2015, 7:34am replied:

Indeed, I get to go on the adventure of recreating over 50 props. :P

+2 votes   reply to comment
twdclem11 Jul 9 2015, 2:57am says:

Developers i want to ask you maybe you make this version of the trainstation
it looks a lot more atomspheric than this

+1 vote     reply to comment
AmbientNoise Creator
AmbientNoise Jul 9 2015, 2:51pm replied:

Depends on your definition of 'atmospheric', really. The way Valve illustrates their concepts, it almost always looks better than how it will look in-game. That, plus many of their concepts overlap and contradict each other, which is problematic to say the least. As for the 2nd piece, we already have plans for how the trainstation fits together with the surrounding levels, and that area isn't there. We might try to fit it in if we can though, it is indeed cool-looking.

+3 votes   reply to comment
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