The town of Coonersville has rebelled. The citizens there have overthrown the security forces and established a base at the top of the mountain. The town was heavily shelled with headcrab canisters, forcing the rebels into hiding. A Combine Overwatch sweeper team cleared the remaining forces and took over the base.
The Combine have turned the base into Quiver Mountain Research Facility and Military Installment aka Installation 34.

Recently, the Citadel has lost contact with Installation 34 and the Administrator believes that the underground rebels have resurfaced and retaken the installation. The surface has been shelled, but knowledge of the current situation is vague at best.

The Administrator is regrouping the Transhuman forces for security operations. Support in this mission is therefore light. You are the squad leader for a team being deployed at the farside service hangar. Your mission is to infiltrate the installation, assess the situation and eliminate the underground rebels. Good luck.

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Coonersville Sewers Corridor with Glas
Blog RSS Feed Report abuse Latest News: Moved and Patch 1

0 comments by Bladesinger on Feb 19th, 2006 digg this super bookmark


Just to let you know, we have moved to Combinedestiny.com.
And from there you can get our new Patch, it should fix some of the most evil bugs.

Downloads RSS Feed Latest Downloads
Combine Destiny - Patch to 1.1

Combine Destiny - Patch to 1.1

Nov 04, 2009 Patch 3 comments

Combine Destiny Patch to 1.1 - Requires full v1.0 to be installed.

Combine Destiny ZIP

Combine Destiny ZIP

Dec 03, 2005 Full Version 13 comments

The town Coonersville has been compromised, the rebels there have made a base at the top of the mountain, and instead of wasting Combine Soldier's...

Combine Destiny EXE

Combine Destiny EXE

Dec 03, 2005 Full Version 14 comments

The town Coonersville has been compromised, the rebels there have made a base at the top of the mountain, and instead of wasting Combine Soldier's...

Combine Destiny Demo

Combine Destiny Demo

Jun 30, 2005 Full Version 0 comments

A fully playable demo of Combine Destiny, containing 3 maps. (Do not reprecent the full product)

Comments  (70 - 80 of 213)
Xanderstrike
Xanderstrike Aug 27 2006, 4:52pm says:

Excellent mod, but you'll find yourself hiding in corners while your flashlight recharges a lot.

+1 vote     reply to comment
PiNwOrM45
PiNwOrM45 Aug 15 2006, 3:54am says:

I just finished the mod. I've gotta say, I quite enjoyed it! One of the best things I found about this mod was how long it was. It was quite long, and that's a good thing. I really loved the music, too, it was great.

I only have 3 complaints.. and I'm only stating these in hopes you improve upon them in the sequel, not to say the mod was bad or anything, because like I said, I enjoyed it.

1. The lighting in alot of the levels was too dark.

2. The story could be improved upon.. Or, more added to it rather.

3. No new weapons or textures. Some new aspects would be nice.

Anyway, like I said, I enjoyed it, can't wait for number two! :D

+1 vote     reply to comment
23032
23032 Aug 4 2006, 1:41pm says:

1 thing thats wrong, the npc's are thick, its hard to get them to follow you, part from that, great mod!

+1 vote     reply to comment
23032
23032 Aug 4 2006, 12:53pm says:

great mod! I love it, looking forward to the second one

+1 vote     reply to comment
IrritAnt01
IrritAnt01 Aug 10 2006, 8:32pm says:

This mod suffers from the same problem a lot of mods do...whats' the point, exactly?

Designers need to ask themselves "why will people be interested to play my mod?" Jow is the mod different or more interesting than any other mod, or the original game the mod is based on?

Playing a Combine soldier is a compelling idea. However the mod authors have failed to follow through on that idea - the gameplay is no different from vanilla Half-Life 2.

The authors had a great opportunity to allow players to become Combine. But where are the Combine-only weapons? The sniper rifle? A deployable manhack? Turrets, rollermines and bouncers? Like I say a great, missed opportunity.

The maps themselves also lack a point. They meander, full of dead ends, pointless rooms and switchbacks. It's often hard to tell which way to go. They lack a concrete sense of advancement. While some of the overall design of the architecture is nice, the maps lack a lot of detail. There are far too many square-shaped rooms with wooden boxes and metal shelves.

As a lot of people have already pointed out, the levels have lighting problems. Not only are they often too dark, but the mappers have not used lighting to effectively dramatise their spaces, or to highlight important objects. The lighting is very bland.

The mod has a half-finished feel to it, but even if it had been finished I'm not sure it would have presented anything particularly new or interesting.

+1 vote     reply to comment
Artus58
Artus58 Jul 28 2006, 11:55am says:

this is a very great mod! thank you, you did a very good job! i enjoyed every moment of it.

+1 vote     reply to comment
the_refridginator
the_refridginator Jul 18 2006, 2:28pm says:

this game has WAY too many bugs and doesnt feel complete. had to turn my gamma up almost to max to see acceptably, have shadows on and full, and can see self shadows on props and npcs, but wheres the shadows from an object cast on the opposite side of a light source to another object or the ground? game STILL has crash problems with the vortigaunt, has problems w/random objects being "invisible" after the part w/the vortigaunt(shows up in console as not loading models).

its understandable if you guys didnt bother to fix these problems, since the community hasnt provided much support with it. however i will try cd2 to try and see why you guys kinda stopped with this.

+1 vote     reply to comment
dethtoll
dethtoll Jul 17 2006, 2:21am says:

try turning up your brightness a bit- it's far too dark in that section. somewhere under the water is a section where you can continue on.

+1 vote     reply to comment
dougypet
dougypet Jul 13 2006, 3:37pm says:

fantastic job free game thanks very much guys
im stuck just after the graveyard i go into a tunnel if i go down the shaft i fall too far and die, if i go into the water its a dead end HELP

+1 vote     reply to comment
GreenTiki
GreenTiki Feb 19 2007, 10:47pm says:

A very well-made mod, I enjoyed it.

Pros: New interface, made use of a lot of the combine tools, such as shock-bar. All of the additions making you feel like a combine soldier were very nice touches. Level design was decent and the story was also. I loved the music. The black scenes were nice touches as well.

Cons: I didn't like the placing of the music, it feeled out of place, I found myself hearing music when getting attacked by a couple headcrabs, and none when fighting off a ton of them in a hallway to open a door. The level design, while well done, seemed like it was below the designers' ability. Stairs looked bare, the city had black models while there was clearly enough light to see them. I just felt a lot of things should have, and still should be edited and touched up. It seems as if each map was finished and uploaded and not looked over (though I'm sure this was not the case).

All in all, I enjoyed it, and despite my ravings on it's bad parts, I played the whole thing. Good job guys, and I'm looking forward to the sequel.

+1 vote     reply to comment
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Official Page
Combinedestiny.com
Release Date
Released Dec 5, 2005
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7.3

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Style
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First Person Shooter
Theme
Horror
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