The town of Coonersville has rebelled. The citizens there have overthrown the security forces and established a base at the top of the mountain. The town was heavily shelled with headcrab canisters, forcing the rebels into hiding. A Combine Overwatch sweeper team cleared the remaining forces and took over the base. The Combine have turned the base into Quiver Mountain Research Facility and Military Installment aka Installation 34. Recently, the Citadel has lost contact with Installation 34 and the Administrator believes that the underground rebels have resurfaced and retaken the installation. The surface has been shelled, but knowledge of the current situation is vague at best. The Administrator is regrouping the Transhuman forces for security operations. Support in this mission is therefore light. You are the squad leader for a team being deployed at the farside service hangar. Your mission is to infiltrate the installation, assess the situation and eliminate rebels.
Great perspective on the whole thing, could've used a bit more rebel fighting, and a bit less zombie blasting, but overrall I really enjoyed it.
Its one of those mods that sound good on paper but what it all really comes down to is whether the level design is any good. Thats where it falters and its the only way it needs to falter in order to be rated average at best.
+Reskin is quite a simple job. Your hud is blue now. What functional difference is there? Manhacks/barriers/camera's are on your side. Which is a nice gimmick.
-This was far from a good mod in terms of levels, I was expecting lots of artificial/samey looking hallways in combine territory. What I got was lots of samey looking cave areas and combine areas.
-Fights with humans where harder than I thought but still not at all anymore interesting than fights with combine. Its sad to see that both are so interchangeable that it really doesn't matter which way your gun is pointing.
-Being combine opens up opportunities for story telling, I was expecting something plain and simple, I got just that. Its as by the numbers as you'd expect with some non-sense thrown in. Like the resistance capturing a combine for some reason and placing him in a broken down house with no one watching guard and leaving a crowbar there inside for him (you). I wasn't expecting anything spectacular but that seems rather lazy, an excuse to teleport you to a different city like location, that ends rather quickly just to go back into some more caves before fizzling towards the end.
By end I just felt like something wasn't handled anywhere near as well as it could have been. This could have been to hl2 what Opposing Force/Blue Shift was to HL. I guess I'll search else where for that kind of mod.
Unless you're a fan of Ravenholm-like mappacks, you aren't really going to enjoy this. The idea of playing as a Combine soldier is pretty darn good, you'll be able to command other soldiers and have turrets/manhacks/forcefields turned to your side. Unfortunately, there won't be many occasions to see that. You'll mostly fight zombies in dark cave-like areas or overrun combine facilities (you'll find yourself in a town near the ending, but you will soon return to the mines). However, the mod can be actually enjoyable in those parts where you fight against rebels. Overall, not a bad mod, but not good either.
The mod was awesome, but there's a lot left to do and a lot of things to explain, why the hell when you arrive at the final at the mod you begin i think you closed in a truck/car (?), then you wake up on a house on the town (?) that literally killed the mod itself because it was awesome at the begining you drop with some combine soldiers, anyways great mod but i think it needs a lot of improvement and somethings deleted like the part of the town.
This mod got an interesting atmosphere, where you fight your way through an isolated underground complex, caves and an abandoned town. Most present enemis are zombies - especially the fast zombies and groups of headcrabs, but also a lot of normal ones - which isn't bad, because they are fun to slaughter. Also there are rebels, which are even on normal difficulty a tough enemy. Lastly the AR2, whose ammo is rare, has been tweaked to be even more powerful.
But on the other hand: Sadly, the interesting sections of the game are way too short, namely fighting alongside other Combine, commanding a squad, using combine tech (which is anyway just the turret), fighting rebels, etc. If for the Combine feel, I recommend to try Human Error instead, it's by far the best combine mod out there in my opinion.
This mod is awesome.I love it.
This has to be the second best combine's point of view mod for half-life 2, now I don't want to spoil anything for this mod so I will shut up for this review but I will tell you how to fix this mod, go to half-life 2 ep 2 forums on steam and go to a topic call fixes/updates for steampipe broken HL2 mods and use the HL2 fix for gameinfo and use the optional fix so the combine allies don't turn on you mid way trough this well made mod
Upset I never got to play this because of Steampipe and it unable to find start_loading.vdk
intro dude: really great game but the intro really change it
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