Combine Destiny - Patch to 1.1
Nov 04, 2009 Patch 3 commentsCombine Destiny Patch to 1.1 - Requires full v1.0 to be installed.
The town of Coonersville has rebelled. The citizens there have overthrown the security forces and established a base at the top of the mountain. The town was heavily shelled with headcrab canisters, forcing the rebels into hiding. A Combine Overwatch sweeper team cleared the remaining forces and took over the base.
The Combine have turned the base into Quiver Mountain Research Facility and Military Installment aka Installation 34.
Recently, the Citadel has lost contact with Installation 34 and the Administrator believes that the underground rebels have resurfaced and retaken the installation. The surface has been shelled, but knowledge of the current situation is vague at best.
The Administrator is regrouping the Transhuman forces for security operations. Support in this mission is therefore light. You are the squad leader for a team being deployed at the farside service hangar. Your mission is to infiltrate the installation, assess the situation and eliminate the underground rebels. Good luck.
0 comments by Bladesinger on Feb 19th, 2006 digg this super bookmark
Just to let you know, we have moved to Combinedestiny.com.
And from there you can get our new Patch, it should fix some of the most evil bugs.
Combine Destiny Patch to 1.1 - Requires full v1.0 to be installed.
The town Coonersville has been compromised, the rebels there have made a base at the top of the mountain, and instead of wasting Combine Soldier's...
The town Coonersville has been compromised, the rebels there have made a base at the top of the mountain, and instead of wasting Combine Soldier's...
A fully playable demo of Combine Destiny, containing 3 maps. (Do not reprecent the full product)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
sv_infinite_aux_power 1
r_flashlightfov 60
r_flashlightconstant 2
then just leave the flashlight on all the time :P
I luv this mod, killing zombies, different paths that lead to diff places, rebels, antlions, lol, i can't wait for no.2! You guys rock :D
very nicely done mod, the music is very unique
though you could've made it not-so-scary
:(
i'd like to see more fighting in groups against rebels but i guess this fighting vs zombies is good
:) Great Mod. Loved the music.
i found myself not shooting unarmed Rebels. Didn't have 2. Also found myself killing mutants that would harm them.
very good mod. i look foward to more like this. Espectly one where you can change sides mid game!!
Excellent mod, but you'll find yourself hiding in corners while your flashlight recharges a lot.
I just finished the mod. I've gotta say, I quite enjoyed it! One of the best things I found about this mod was how long it was. It was quite long, and that's a good thing. I really loved the music, too, it was great.
I only have 3 complaints.. and I'm only stating these in hopes you improve upon them in the sequel, not to say the mod was bad or anything, because like I said, I enjoyed it.
1. The lighting in alot of the levels was too dark.
2. The story could be improved upon.. Or, more added to it rather.
3. No new weapons or textures. Some new aspects would be nice.
Anyway, like I said, I enjoyed it, can't wait for number two! :D
1 thing thats wrong, the npc's are thick, its hard to get them to follow you, part from that, great mod!
great mod! I love it, looking forward to the second one
This mod suffers from the same problem a lot of mods do...whats' the point, exactly?
Designers need to ask themselves "why will people be interested to play my mod?" Jow is the mod different or more interesting than any other mod, or the original game the mod is based on?
Playing a Combine soldier is a compelling idea. However the mod authors have failed to follow through on that idea - the gameplay is no different from vanilla Half-Life 2.
The authors had a great opportunity to allow players to become Combine. But where are the Combine-only weapons? The sniper rifle? A deployable manhack? Turrets, rollermines and bouncers? Like I say a great, missed opportunity.
The maps themselves also lack a point. They meander, full of dead ends, pointless rooms and switchbacks. It's often hard to tell which way to go. They lack a concrete sense of advancement. While some of the overall design of the architecture is nice, the maps lack a lot of detail. There are far too many square-shaped rooms with wooden boxes and metal shelves.
As a lot of people have already pointed out, the levels have lighting problems. Not only are they often too dark, but the mappers have not used lighting to effectively dramatise their spaces, or to highlight important objects. The lighting is very bland.
The mod has a half-finished feel to it, but even if it had been finished I'm not sure it would have presented anything particularly new or interesting.
this is a very great mod! thank you, you did a very good job! i enjoyed every moment of it.