Combine Destiny - Patch to 1.1
Nov 04, 2009 Patch 3 commentsCombine Destiny Patch to 1.1 - Requires full v1.0 to be installed.
Combine DestinyHalf-Life 2 mod | Released Dec 5, 2005The town of Coonersville has rebelled. The citizens there have overthrown the security forces and established a base at the top of the mountain. The town was heavily shelled with headcrab canisters, forcing the rebels into hiding. A Combine Overwatch sweeper team cleared the remaining forces and took over the base. Recently, the Citadel has lost contact with Installation 34 and the Administrator believes that the underground rebels have resurfaced and retaken the installation. The surface has been shelled, but knowledge of the current situation is vague at best. The Administrator is regrouping the Transhuman forces for security operations. Support in this mission is therefore light. You are the squad leader for a team being deployed at the farside service hangar. Your mission is to infiltrate the installation, assess the situation and eliminate the underground rebels. Good luck.
Latest News: Moved and Patch 1
0 comments by Bladesinger on Feb 19th, 2006 digg this super bookmark Just to let you know, we have moved to Combinedestiny.com.
Latest Downloads
Combine Destiny - Patch to 1.1Nov 04, 2009 Patch 3 commentsCombine Destiny Patch to 1.1 - Requires full v1.0 to be installed.
Combine Destiny ZIPDec 03, 2005 Full Version 13 commentsThe town Coonersville has been compromised, the rebels there have made a base at the top of the mountain, and instead of wasting Combine Soldier's...
Combine Destiny EXEDec 03, 2005 Full Version 13 commentsThe town Coonersville has been compromised, the rebels there have made a base at the top of the mountain, and instead of wasting Combine Soldier's...
Combine Destiny DemoJun 30, 2005 Full Version 0 commentsA fully playable demo of Combine Destiny, containing 3 maps. (Do not reprecent the full product)
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about my last comment:
i was wrong about there not being enough zombies. i hadnt played the town part of the mod. i was wrong. this mod is amazing guys.
this mod is one of the better ones to play. the mod was overall very fun. i loved the part where you walk out into two turrets blasting away at 30 or so antlions. that really stuck out to me. the lighting was not a problem for me. its supposed to be more like a susvival horror and lights dont make a survival horror. the lakc of ammo also had a good effect on the overall gameplay.
however with all my praises of the mod there are a few critisms i have. i have two complaints and only two (i usually have more).
1: the load times were really long on my computer. ive never had load times that long.it might just be my computers fault though. im not really sure.
2: the mod was great but personally i wish there were more zombies but that probably would clash with my first complaint so this is probably a no-go.
other then these things i had alot of fun with the mod. shooting rebels was really fun :D
hey this is probably a dumb question as its probably easy to work out but i cant work it out.
at the very beginning when you land you walk and slip the switch kill the zombies and them you go onto the bridge 4 fast zombies turn up and then the bridge explodes
and i fall down into water i think the screen is black but i aint dead.
am i missing something here
what do i do?
This is a really nice mod, definitely one of my favorites for HL2. Uniquely built levels (not nearly as ugly like some people claim it to be). A bit too dark though.
Can't wait for the sequel!
Very nice mod with some great features. Also very professional length with a good amount of play in it. The layout is great as is the path through the maps. The architecture is good too and little touches like the Combine HUD and things make this an enjoyable play. There are a couple of issues though which stops this from being really good. On the visuals side, some people have been complaining that it is too dark in places and I would agree with that - standing in the pitch black, waiting for your torch to recharge a lot is not really very fun. Also I would have to say that some of the areas are a bit barren and lack detail. What is there is lovely, but there could be a bit more. Also because there aren't really any sub-goals, or even an objective which explains the path around the base, the game becomes a case of "walk where I'm allowed to go and kil what I see", rather than "try to reach the X to do Y". As a result the length of the game does drag a little and it all feels a bit the same. Oh and the fast-combine-suprise-round-the-corner trick is _tierd_ guys (but then I'm not really a zombie fan, much more of a gunfight guy).
High-lights include the rebel-on-combine squad action (interesting to be on the recieving end - those guys pack a nasty sting), the dazzling lights in the mines and the vortigaunt. Definately worth a play and I look forward with earnest to the sequel.
it seemed like a pretty good mod from the pictures.. and playing a combine is definitely cool. But.. I seem to get stuck way at the beginning.
I go through the tunnel, open the first main door.. kill the fast zombies, go onto the next part with the bridge, where the entry and exit appear to be shut solid once you enter. So I walk on, some more fasties come around, I try to kill them as well, but then all of a sudden the bridge breaks apart, I fall down into some dark pit. All I hear is some gurgling noises, some combine noises, some alarm, some explosions now and then.. but I can't do anything else. I can't use my flashlight to see where the hell I am, I can't seem to use my inventory and absolutely nothing happens there after.. tried it 3 times, always the same result.
im almost done with the mod an so far it has been pretty cool it sorta reminds me of op4
When i install it i try i restart steam but it not show in my list i even made a Valve folder and changed the shortcut targets but still no showing :eek:
Just finished this mod and I did enjoy it. Had some problems with the maps and all...strange errors really. Got through them and enjoyed the rest of it. Loved the lighting, even though it was unnatural and minimal. Flashlight helps a lot too, aside from it's slow recharge rate and limited energy capacity. I thoroughly enjoyed being on the side of the Combine, kinda nice to have them on your side too. I did find myself killing unarmed civilians (I saw one unarmed civilian pick up a weapon and open-fired upon me). It would have been nice to be able to use Manhacks possibly, or the ability to drive one of their APCs. Overall...enjoyed it. Definitely.
That wasn't the light problem I meant. The lighting used in the map is very unnatural, even with the flashlight, the lighting around the flashlight looks very bad.