With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Media RSS Feed Report media Subsurface scattering (skin) and Cloth shader (view original)
Subsurface scattering (skin) and Cloth shader
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KEEP_IT_UP!
KEEP_IT_UP! Dec 6 2011, 9:46pm says:

wow, just wow! :o

+6 votes     reply to comment
GiantPug
GiantPug Dec 6 2011, 11:40pm replied:

Your avatar matches your comment nicely.

+6 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Dec 7 2011, 11:41am replied:

the name too i guess ;)

+6 votes     reply to comment
Dexter.InOrdinate
Dexter.InOrdinate Dec 8 2011, 11:54am says:

Could we get a before/after shot?

+2 votes     reply to comment
xalener
xalener Feb 18 2012, 1:34pm says:

You could probably get hair looking pretty nice with that cloth shader couldn't you?

+1 vote     reply to comment
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Description

Subsurface scattering (or SSS) is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point. The light will generally penetrate the surface and be reflected a number of times at irregular angles inside the material, before passing back out of the material at an angle other than the angle it would have if it had been reflected directly off the surface. Subsurface scattering is important in 3D computer graphics, being necessary for the realistic rendering of materials such as marble, skin, and milk.

Along with that, we've also created a cloth shader, specifically for clothing and fabrics in general. It currently is based on the Minnaert Shading method.

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Demonstration
Date
Dec 6th, 2011
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1440×900
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