With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
Yup, that's right. Real time. In Source.
What's with the missing texture on the bottom left?
Aside from that, keep up with the good work!
may be a missing material (or wrong placed) or it can be ep1/ep2. By that i mean this -> Steamcommunity.com <- Its a very annoying bug or glitch that came with the new steam update.
It's an old model we forgot to remove on compile.
wait a second...this...is...Real time shadows?! o_O
Yes.
Valve devwiki tutorial, eh? :D
Do you mean for us to make one? Or that we got this from one?
I mean, you got it from devwiki.
https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007
Uh yeah, no. That's an entirely different shadow method.
you can you tell me how to to it ?
Few questions:
This is Source2007?
Is this CSM?
What resolution is this? I notice a lot of ghosting.(shadows pulled away from the caster)
Is this ortho projection? How did you do this? (Forget this if your using ASW)
Why are the models not casting shadows? Is there a lack of resolution just keeping them from showing up in the shadow map?
I'm just really interested in how you did this.
Who says Source is outdated now? hehe
Looks great.