Orange Sun formerly known as Orange Touch Up [OTU] enhances Tiberian Sun Firestorm greatly and increases the gameplay possibilities while remaining the original feel of the game. Basically a re-balancing together with new content and lots of spleen.

List of features (incomplete, changes during development, to give you an expectation of OTU)

- Techleveling in-game by upgrades.

- Heroes that can be trained and are available once.

- New Music and Sound effects, from realistic and real ones (real guns shoot) to wacky ones (Worms,  Movie quotes etc.)

- New Visuals consisting of new projectiles and new unit look and new effects, partially new Terrain, new civilians, new loading screens and improved Interface.

- Overall rebalanced and reedited, about 80% of the games code has been altered.

- Including the unofficial mini patch UMP, the TS Asset expansion and the best the public assets got  to offer.

- Units becoming more skilled by leveling up, gaining new weapons and abilities.

- Nods old artillery that actually hits yet balanced out.

- No paranoia (all AI against you) and selected maps that feature alliances with an AI player.

- New maps added, Bay of Pigs and the PPM Massive Map Pack 1.2. 

- Units with special bonuses and allowing new tactics available by the respective building.

- Many new units and a few new buildings.

- An AI that is fun to battle against in skirmish, waves of waves of enemy troops coming after you,  can you destroy their base before yours fall?

- Campaign compatible.

- Optimization and redesign of old gameplay elements such as power, veterancy, repairs, silos,  outposts, aircraft, and more.

- The 4th Techlevel unleashing pure madness and havoc on the battlefield

- TibEd compatibility so everyone even you can edit the mod and make your own mod or do  changes as you prefer.

List of who I would like to thank and give regards to:

Tibed - Got me into modding C&C, very good for simple mods and holds great potential.
TiberFCSL - who gifted me the new menu which looks sweeter than sweet. Also for his advice feedback and general help.
Apple - For his advices and efforts.Nolt - for the Ontos and AML that he made for the mod.
PPM & Tiberium Web Community - For the knowledge and advice and assets and whatnot.

Check out the other Mod in the Orange series Orange Alert (oh how I love the broken linking on moddb)

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Nod mission getting done as well AI destroy me in my own mission xD picture from mission testing
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OTU Preview (9.4b)

OTU Preview (9.4b)

Apr 21, 2013 Demo 5 comments

For everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...

Terrain expansion module

Terrain expansion module

Apr 10, 2013 Textures 4 comments

These are the mix files 85 & 88 & 89 used to get the RA2 trees in TS. Also the new grass and dirt. They are incorporated into the mod however...

OTU 0.6 (8.3c)

OTU 0.6 (8.3c)

Jul 1, 2012 Demo 7 comments

OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to...

CnC3 EVA 4 TibSun OTU

CnC3 EVA 4 TibSun OTU

Apr 22, 2012 Audio Pack 5 comments

This addon by Stealth Killer features a new voice for the GDI EVA. Any future version of OTU will feature these files so I give it right away. To install...

OTU 0.5 (7.6)

OTU 0.5 (7.6)

Feb 10, 2012 Demo 10 comments

This is OTU Orange Touch Up mod 0.5 (7.6) for Tiberian Sun Firestorm.

Post comment Comments  (0 - 10 of 64)
Popscleman Jan 20 2014, 1:16pm says:

Why can't you build Silos ?????

+2 votes     reply to comment
OrangeNero Jan 22 2014, 4:48am replied:

9.4b you mean?

I scrapped silos so you can focus on fighting playing and spending cash. All buildings have a storage and refineries have an even bigger one. you can easily store over 10'000$.

+2 votes     reply to comment
MachoMan89 Jan 15 2014, 11:27am says:

This looks awesome

+2 votes     reply to comment
OrangeNero Jan 15 2014, 4:34am says:

Uploaded some screens with description. As always it ain't final thoughts but I liked to share something with ya all. Work on the campaign continues, had to redo one because of some corruption, slowly yet steady getting done.

+2 votes     reply to comment
OrangeNero Dec 30 2013, 8:50am says:

I doubt that I can finish it in the next 2 days. A week more or so, early january for next version.

Damn Steam Sale.

+1 vote     reply to comment
BegunValkery Dec 18 2013, 4:18pm says:

Wait, please excuse me for asking, but the downloads are indicated as a 'demo' type, what's up with that? I'm very new to this mod, so is it an overhaul mod?

+3 votes     reply to comment
OrangeNero Dec 18 2013, 10:14pm replied:

Its not a complete overhaul but as you can see from the changes list its still quite massive. They are labelled as Demo because its not a full version release so far.

I recommend not to download these as they are outdated, the next version will come very soon. I aim for release this month but it could take me a few weeks into january.

Its like most stalker mods in a way.

+2 votes     reply to comment
TiberFCSL Dec 5 2013, 5:05pm says:

Voted for MOTY :)

+2 votes     reply to comment
Petrenko Dec 5 2013, 8:07am says:

Voted, Tracked and Saluted to you! *saluts*

+2 votes     reply to comment
OrangeNero Dec 5 2013, 8:59am replied:


+1 vote     reply to comment
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Orange Sun
Orange Sun
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