Orange Sun formerly known as Orange Touch Up [OTU] enhances Tiberian Sun Firestorm greatly and increases the gameplay possibilities while remaining the original feel of the game. Basically a re-balancing together with new content and lots of spleen. Now features the Campaign+ modifications.



List of features

- Techleveling in-game by upgrades.

- Heroes that can be trained and are available once.

- New Music and Sound effects, from realistic and real ones (real guns shoot) to wacky ones (Worms, Movie quotes etc.)

- New Visuals consisting of new Projectiles and new unit look and new Effects, partially new Terrain, new civilians, new loading screens and improved Interface.

- Overall rebalanced and reedited, about 80% of the games code has been altered.

- Including the unofficial mini patch UMP, the TS Asset expansion and the best the public assets got to offer.

- Units becoming more skilled by leveling up, gaining new weapons and abilities.

- Nods old artillery that actually hits yet balanced out.

- No paranoia (all AI against you with their superweapons) and maps that feature alliances with an AI player thanks to CnCNet 5.

- New maps added, Bay of Pigs and the PPM Massive Map Pack 1.2.

- Units with special bonuses and allowing new tactics available by the respective building.

- Many new units and a few new buildings.

- An AI that is fun to battle against in skirmish, waves of waves of enemy troops coming after you, can you destroy their base before yours fall?

- Campaign compatible with edited missions for a fresh campaign experience (not fully done yet).

- Optimization and redesign of old gameplay elements such as power, veterancy, repairs, silos, outposts, airforce, and more. Buildings now auto repair and no more silos. All buildings store money now and lose it when blown up.

- Partial TibEd compatibility. (PM me for details)



List of who I would like to thank and give regards to:

Tibed - Got me into modding C&C, very good for simple mods and holds great potential.
TiberFCSL - who gifted me the new menu which looks sweeter than sweet. Also for his advice feedback and general help.
Apple - For his advices and efforts.
Nolt - for the Ontos and AML that he made for the mod.
PPM & Tiberium Web Community - For the knowledge and advice and assets and whatnot.

Check out the other Mod in the Orange series Orange Alert

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The interview was getting too long but can still be found here Moddb.com

This song is really rad so I put it here.

The whole video is so similar to the typical C&C briefing cutscenes.


Interview

Interview

News 8 comments

As Orange Sun reached 1.0 I just wanted to provide some background story to it all. I'll be interviewing myself since I want the right questions to be...

ORANGE SUN All in one

ORANGE SUN All in one

Full Version 14 comments

All in one Inside this package is the original download + all the addons and the one patch. Additionally there are some minor updates since then: A new...

PATCH OS ADDON 1

PATCH OS ADDON 1

Patch 0 comments

Read the Readme inside. PATCH OS ADDON 1. Copy Paste it into your SUN directory and make sure you have addon 1 applied to SUN before you apply this patch...

Orange Sun 1.0 (1.1g)

Orange Sun 1.0 (1.1g)

Full Version 4 comments

The Full version of the Orange Sun mod made for Firestorm with new missions for Tiberian Sun and plenty of awesomeness. More missions are on the way to...

OTU Preview (9.4b)

OTU Preview (9.4b)

Demo 5 comments

For everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...

OTU 0.6 (8.3c)

OTU 0.6 (8.3c)

Demo 7 comments

OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to...

OTU 0.5 (7.6)

OTU 0.5 (7.6)

Demo 10 comments

This is OTU Orange Touch Up mod 0.5 (7.6) for Tiberian Sun Firestorm.

Comments  (0 - 10 of 88)
KeithAlvarado
KeithAlvarado

1: Is there anyway to disable the fact that you can see the enemies every move even with the fog?
2: Will the silly aspects of some of Nods units ever be extinguished? ex: "Ima firin ma lazer" on core defender.
3: Is there away to combine this mod with the tiberian Sun client mod?

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OrangeNero Creator
OrangeNero

1. you can get the old fog back by deleting ecache99.mix. I don't quite understand the other thing you mean. The AI will throw the same dozen or so attack teams at you in skirmish. Thats how the AI there works. The teams are randomized and the frequency varies too.

2. The game is moddable so its quite easy to do this. I'll provide an update in "the foreseeable future" (currently visiting my parents over the weekend).

3. There is yes. TS Client mod is TS with CNCNet. You can combine the mod with CNCNet. To do this install CNCNet then afterwards move the mod files into the CNCNet folder. I'll provide a list of all the files that need to be moved as its a bit more than just the .mix. You can then play this mod online with other people that have this mod.

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KeithAlvarado
KeithAlvarado

Ok thank you. Much Appreciated. I also have problems when playing on maps that have FS in fronot of there names, the customized ones.

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OrangeNero Creator
OrangeNero

OK here's the new file that replaces the "funny" voices with normal ones Sendspace.com

What kind of problems do you encounter with FS maps and did you try multiple ones? There are a few among them that don't work well. These are community maps with all kinds of edits. I didn't try them all out however the standard Westwood maps all work fine.

Play FS maps with Firestorm Expansion instead of Tiberian Sun.

As for CNCNet all you gotta do is move the ini files and the mix files called ecache and expan over. I haven't looked into how to get the new maps into it too yet. Cncnet.org

thx for the feedback. There's probably no one around for online MP but give me a shout if ya wanna play some rounds with me. It does work I had the pleasure of playing a few times. Both players need the exact same mod files so your new rules.ini wont work online with people that use the old one.

Reply Good karma+2 votes
KeithAlvarado
KeithAlvarado

The coolest maps cause the game to crash. Thats all. is there a way to debug the files for those maps to make them work? And cool bro I would be down to play an online match. Let me know when your available. Thank you for your help

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OrangeNero Creator
OrangeNero

When you tell me the name of the map that is causing problems then I can take a look into it. The map maker is very powerful like you can make a whole mod with just a map file. Maybe I'll see what it is right away. Many like to make their map more interesting by putting all kinds of game code into it which then conflicts with mods.

Thx for the update on the review.

Reply Good karma+2 votes
KeithAlvarado
KeithAlvarado

No problem man. Help is much appreciated. One of the maps is seige city. Ill look for others. How do you mod though? Ive wanted to learn how to.

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OrangeNero Creator
OrangeNero

Reading this is probably the best start Ppmforums.com
And using this website when you make rules.ini changes
Modenc.renegadeprojects.com

If you want to make a simple mod then tibed is a great software. If you're into big stuff like total conversion then it requires a lot of learning and tibed will reach its limits. Be advised that many seasoned modders will not like you for using tibed.

Tiberian Sun and Red Alert 2 are fairly simple to mod. Making assets is what really takes time. You can learn how to edit stats and how to integrate assets within a day or two.

If you want to modify my mod like making units stronger or do other fancy stuff then take a look into rules.ini.

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OrangeNero Creator
OrangeNero

well about siege city... there's too much stuff going on on that map to even begin searching for something that conflicts. Like I am amazed he got air transports working like that. They alone are a huge can of worms. I played a skirmish match right now on that map and it worked so I couldn't reproduce the crash you had.

Reply Good karma+2 votes
KeithAlvarado
KeithAlvarado

Ok well thank you for your permission to allow me too modify your mod man, I would love too especially since I love your ideas for the game cuz it added a new perspective and i liked that. But why would seasoned modders dislike me for using tibed?

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OrangeNero Creator
OrangeNero

They're just not used to it and they don't trust it to work. There are some things to be aware of when using tibed:

You can't change the order of stuff in the list like the unit list. Don't use the filebag. Don't use copy, instead always create a new unit then you can copy paste code over yourself. When you create a new weapon or projectile make sure to attach some code to it otherwise tibed wont recognise it anymore. When my mod updated from version 0.9 to 1.0 I reached a limit for the tibed save file filesize. So you can't load my mod into tibed because it has gotten too big. The import mod feature works but no guarantee.

Apart from these minor issues tibed works fine and is very useful.

Reply Good karma+1 vote
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