Orange Sun formerly known as Orange Touch Up [OTU] enhances Tiberian Sun Firestorm greatly and increases the gameplay possibilities while remaining the original feel of the game. Basically a re-balancing together with new content and lots of spleen. Now features the Campaign+ modifications.

List of features

- Techleveling in-game by upgrades.

- Heroes that can be trained and are available once.

- New Music and Sound effects, from realistic and real ones (real guns shoot) to wacky ones (Worms, Movie quotes etc.)

- New Visuals consisting of new Projectiles and new unit look and new Effects, partially new Terrain, new civilians, new loading screens and improved Interface.

- Overall rebalanced and reedited, about 80% of the games code has been altered.

- Including the unofficial mini patch UMP, the TS Asset expansion and the best the public assets got to offer.

- Units becoming more skilled by leveling up, gaining new weapons and abilities.

- Nods old artillery that actually hits yet balanced out.

- No paranoia (all AI against you with their superweapons) and maps that feature alliances with an AI player thanks to CnCNet 5.

- New maps added, Bay of Pigs and the PPM Massive Map Pack 1.2.

- Units with special bonuses and allowing new tactics available by the respective building.

- Many new units and a few new buildings.

- An AI that is fun to battle against in skirmish, waves of waves of enemy troops coming after you, can you destroy their base before yours fall?

- Campaign compatible with edited missions for a fresh campaign experience (not fully done yet).

- Optimization and redesign of old gameplay elements such as power, veterancy, repairs, silos, outposts, airforce, and more. Buildings now auto repair and no more silos. All buildings store money now and lose it when blown up.

- Partial TibEd compatibility. (PM me for details)

List of who I would like to thank and give regards to:

Tibed - Got me into modding C&C, very good for simple mods and holds great potential.
TiberFCSL - who gifted me the new menu which looks sweeter than sweet. Also for his advice feedback and general help.
Apple - For his advices and efforts.
Nolt - for the Ontos and AML that he made for the mod.
PPM & Tiberium Web Community - For the knowledge and advice and assets and whatnot.

Check out the other Mod in the Orange series Orange Alert

Image RSS Feed Screens
A Website featured me gdi1a Base under Siege preview about that "truck"

The interview was getting too long but can still be found here

This song is really rad so I put it here.

The whole video is so similar to the typical C&C briefing cutscenes.



1 year ago News 8 comments Report

As Orange Sun reached 1.0 I just wanted to provide some background story to it all. I'll be interviewing myself since I want the right questions to be...



11 months ago Patch 0 comments

Read the Readme inside. PATCH OS ADDON 1. Copy Paste it into your SUN directory and make sure you have addon 1 applied to SUN before you apply this patch...

Addon 1 OS

Addon 1 OS

1 year ago Singleplayer Map 1 comment

Addon 1 for Orange Sun mod of Tiberian Sun provides 4 new missions.

Orange Sun 1.0 (1.1g)

Orange Sun 1.0 (1.1g)

1 year ago Full Version 3 comments

The Full version of the Orange Sun mod made for Firestorm with new missions for Tiberian Sun and plenty of awesomeness. More missions are on the way to...

OTU Preview (9.4b)

OTU Preview (9.4b)

2 years ago Demo 5 comments

For everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...

Terrain expansion module

Terrain expansion module

2 years ago Textures 5 comments

These are the mix files 85 & 88 & 89 used to get the RA2 trees in TS. Also the new grass and dirt. They are incorporated into the mod however...

OTU 0.6 (8.3c)

OTU 0.6 (8.3c)

3 years ago Demo 7 comments

OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to...

Post comment Comments  (0 - 10 of 79)
Guest Aug 3 2014 says:

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OrangeNero Creator
OrangeNero Aug 3 2014 replied:

go to videos then record it :) its not the original one though. I got it from Youtube I think.

+1 vote   reply to comment
OrangeNero Creator
OrangeNero Aug 1 2014 says:

I noticed an error with the first new addon pack. The Cabal Statue is buildable for Nod players in Skirmish. This is ofc wrong! To fix either wait for the next addon or go into Rules.ini then all the way down you'll find the code for [CABGUN]. Change its TechLevel=1 to a -1 and you'll be good.

+1 vote   reply to comment
OrangeNero Creator
OrangeNero Jul 26 2014 says:

Edited the group page. Moddb members can now create articles if they like to. share your thoughts, use it for screens and videos and the likes. Ofc I will delete them if they are too negative or very bad.

+1 vote   reply to comment
OrangeNero Creator
OrangeNero Jul 26 2014 says:

Anyone got an idea on what to do for fsgdi03? I really don't like it. Its the one with the riot leaders. I might just skip it as its no fun to play tbh and really short when you know their location. Would be a pain to play over and over again to test.

Going straight for fsgdi04.

+1 vote   reply to comment
Meyerm Jul 25 2014 says:

For Firestorm, will any campaign-exclusive CABAL units make an appearance? Maybe add in multiplayer as a tech structure that makes them.

+1 vote     reply to comment
OrangeNero Creator
OrangeNero Jul 26 2014 replied:

I have a new Cabal exclusive building :) If you played Yuri's Revenge Campaign you'll find it familiar.

+1 vote   reply to comment
OrangeNero Creator
OrangeNero Jul 25 2014 replied:

adding campaign exclusive units is a neat idea I like it. Currently no he has no unique units but he does use the new cyborgs that the mod has however.

The Nod missions in TS against Hassan have 2 such units. The shotgunner and the mech.

+1 vote   reply to comment
Popscleman Jul 20 2014 says:

How do you edit the rules to make the building auto repair

-1 votes     reply to comment
OrangeNero Creator
OrangeNero Jul 20 2014 replied:

IQ settings in Rules.ini for multiplayer and skirmish.
Change it to =1 if you want to disable it.

In the campaign you'll have to edit the player house in the map file.

Its not only auto repair but also auto-sell when the structure is in red critical health but it will never sell the construction yard.

+1 vote   reply to comment
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C&C: Tiberian Sun Firestorm Icon
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Release Date
Released Jul 13, 2014
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