OTU Preview (9.4b)
Apr 21, 2013 Demo 0 commentsFor everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...
Orange Touch Up [OTU] enhances Tiberian Sun Firestorm greatly and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen.
List of features (incomplete, changes during development, to give you an expectation of OTU)
- Techleveling in-game by upgrades.
- Heroes that can be trained and are available once.
- New Music and Sound effects, from realistic and real ones (real guns shoot) to wacky ones (Worms, Movie quotes etc.)
- New Visuals consisting of new projectiles and new unit look and new effects, partially new Terrain, new civilians, new loading screens and improved Interface.
- Overall rebalanced and reedited, about 80% of the games code has been altered.
- Including the unofficial mini patch UMP, the TS Asset expansion and the best the public assets got to offer.
- Units becoming more skilled by leveling up, gaining new weapons and abilities.
- Nods old artillery that actually hits yet balanced out.
- No paranoia (all AI against you) and selected maps that feature alliances with an AI player.
- New maps added, Bay of Pigs and the PPM Massive Map Pack 1.2.
- Units with special bonuses and allowing new tactics available by the respective building.
- Many new units and a few new buildings.
- An AI that is fun to battle against in skirmish, waves of waves of enemy troops coming after you, can you destroy their base before yours fall?
- Campaign compatible.
- Optimization and redesign of old gameplay elements such as power, veterancy, repairs, silos, outposts, aircraft, and more.
- The 4th Techlevel unleashing pure madness and havoc on the battlefield
- TibEd compatibility so everyone even you can edit the mod and make your own mod or do changes as you prefer.
List of who I would like to thank and give regards to:
Tibed - Got me into modding C&C, very good for simple mods and holds great potential.
TiberFCSL - who gifted me the new menu which looks sweeter than sweet. Also for his advice feedback and general help.
Lin Kuei Ominae - His advices and attitude and the free assets he provided me and everyone with.
Apple - For his advices and efforts.
1 comment by OrangeNero on Apr 22nd, 2013
I'll be listing the modules so you know which files modify what and can change some features yourself. Also yes I am doing this because Wargame hasn't become available just yet xD
ecache02.mix
- New civilian cars (Asset Expansion)
ecache09.mix
- New cameos for most vanilla buildings.
ecache66.mix
- Red Alert 2 warhead effects, must stay inside the mod or some weapons will loose their explosions.
ecache88.mix & 98
- RA2 trees summer and winter.
ecache99.mix
- New Shroud, seethrough. Take it out if you want the old shroud, its quite the cheat actually.
expand02.mix
- New powerbars for Nod (Diagonal)
expand20.mix
- New projectiles for custom weapons
expand33.mix
- New maps
expand85.mix
- New terrain, dirt grass.
expand98.mix
- New menue
For everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...
These are the mix files 85 & 88 & 89 used to get the RA2 trees in TS. Also the new grass and dirt. They are incorporated into the mod however...
OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to...
This addon by Stealth Killer features a new voice for the GDI EVA. Any future version of OTU will feature these files so I give it right away. To install...
This is OTU Orange Touch Up mod 0.5 (7.6) for Tiberian Sun Firestorm.
Since the dude who made the powerbars didn't do new ones for GDI but included "new" ones which were the old ones for GDI he fooled me for quite some time into how to get them for GDI. So now the diagonal power bars are for Nod and the old ones for GDI. Since I like both thats ok.
Unfortunately the new GDI defense towers can not be incorporated into walls. WW designed the game so that only 1 building can be a WallTower and it has to be the original composite tower or else the campaign doesn't work.
The new defenses stay, screw walltowers. Deal with it.
Yes! Component Towers are now officially gone! Doing some final testing before next release but certainly Component towers are gone. Players can build RPG towers without the need of building turrets, same goes for the other GDI defenses. Also the AI is rid of it too and builds the new towers, I increased the price for the AI towers so they take longer to rebuild as well.
Stuff is coming along well. Left to do is the advanced AI attack teams and the new sounds (only implementing, sounds are made) and a few fixes and very few new additions here and there.
I am thinking of releasing soon 9.8 without the AI and sounds, they will follow afterwards completing it all making it a v10.
So is this any sort of graphical improvement? I'm seeking mods that will improve my experience as I replay both campaigns of TS and FS, graphically and perhaps gameplay wise, and would love for them all to be compatible. Really unsure where to go to solve this issue, all I have thus far is TS warzone which is cool.
you see that list of features up there do you?
work is going quite slow (damn steam sales, playing more games than modding xD). Tough I am still on it and there is some progress here and there. Got some new infantry sounds for example.
uploaded some new pics of units that are very likely to stay. Sadly I can not show units with a turret like that.
Nice work :D
Would it be released in early 2013?
All images do not represent the final mod. All images that are currently up are from a newer version than the downloads.
Now it's got a 60s groove to it. =D