Orange Sun formerly known as Orange Touch Up [OTU] enhances Tiberian Sun Firestorm greatly and increases the gameplay possibilities while remaining the original feel of the game. Basically a re-balancing together with new content and lots of spleen.



List of features (incomplete, changes during development, to give you an expectation of OTU)

- Techleveling in-game by upgrades.

- Heroes that can be trained and are available once.

- New Music and Sound effects, from realistic and real ones (real guns shoot) to wacky ones (Worms,  Movie quotes etc.)

- New Visuals consisting of new projectiles and new unit look and new effects, partially new Terrain, new civilians, new loading screens and improved Interface.

- Overall rebalanced and reedited, about 80% of the games code has been altered.

- Including the unofficial mini patch UMP, the TS Asset expansion and the best the public assets got  to offer.

- Units becoming more skilled by leveling up, gaining new weapons and abilities.

- Nods old artillery that actually hits yet balanced out.

- No paranoia (all AI against you) and selected maps that feature alliances with an AI player.

- New maps added, Bay of Pigs and the PPM Massive Map Pack 1.2. 

- Units with special bonuses and allowing new tactics available by the respective building.

- Many new units and a few new buildings.

- An AI that is fun to battle against in skirmish, waves of waves of enemy troops coming after you,  can you destroy their base before yours fall?

- Campaign compatible.

- Optimization and redesign of old gameplay elements such as power, veterancy, repairs, silos,  outposts, aircraft, and more.

- The 4th Techlevel unleashing pure madness and havoc on the battlefield

- TibEd compatibility so everyone even you can edit the mod and make your own mod or do  changes as you prefer.



List of who I would like to thank and give regards to:

Tibed - Got me into modding C&C, very good for simple mods and holds great potential.
TiberFCSL - who gifted me the new menu which looks sweeter than sweet. Also for his advice feedback and general help.
Apple - For his advices and efforts.Nolt - for the Ontos and AML that he made for the mod.
PPM & Tiberium Web Community - For the knowledge and advice and assets and whatnot.

Check out the other Mod in the Orange series Orange Alert Moddb.com

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Orange Sun 1.0 (1.1g)

Orange Sun 1.0 (1.1g)

Jul 24, 2014 Full Version 0 comments

The Full version of the Orange Sun mod made for Firestorm with new missions for Tiberian Sun and plenty of awesomeness. More missions are on the way to...

OTU Preview (9.4b)

OTU Preview (9.4b)

Apr 21, 2013 Demo 5 comments

For everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...

Terrain expansion module

Terrain expansion module

Apr 10, 2013 Textures 4 comments

These are the mix files 85 & 88 & 89 used to get the RA2 trees in TS. Also the new grass and dirt. They are incorporated into the mod however...

OTU 0.6 (8.3c)

OTU 0.6 (8.3c)

Jul 1, 2012 Demo 7 comments

OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to...

CnC3 EVA 4 TibSun OTU

CnC3 EVA 4 TibSun OTU

Apr 22, 2012 Audio Pack 5 comments

This addon by Stealth Killer features a new voice for the GDI EVA. Any future version of OTU will feature these files so I give it right away. To install...

OTU 0.5 (7.6)

OTU 0.5 (7.6)

Feb 10, 2012 Demo 10 comments

This is OTU Orange Touch Up mod 0.5 (7.6) for Tiberian Sun Firestorm.

Post comment Comments  (0 - 10 of 71)
Popscleman
Popscleman Jul 20 2014, 12:02am says:

How do you edit the rules to make the building auto repair

+1 vote     reply to comment
OrangeNero
OrangeNero Jul 20 2014, 12:41pm replied:

IQ settings in Rules.ini for multiplayer and skirmish.
RepairSell=0
Change it to =1 if you want to disable it.

In the campaign you'll have to edit the player house in the map file.

Its not only auto repair but also auto-sell when the structure is in red critical health but it will never sell the construction yard.

+1 vote     reply to comment
Meyerm
Meyerm Jul 13 2014, 12:54pm says:

What do you mean by "new teams" for campaign?

+2 votes     reply to comment
OrangeNero
OrangeNero Jul 13 2014, 3:57pm replied:

enemy attack teams. The AI would attack you in the past with 4 riflemen or 4 titans. Now these teams changed.

+2 votes     reply to comment
OrangeNero
OrangeNero Jul 13 2014, 7:49am says:

If anyone wonders why the epic landcruiser can travel on land I have good explanation. Remember when Kane failed to steal the disruptor crystals from GDI? Well their technology is inside the landcruiser. That is why it can travel on ground and why Core Defender can't swim.

makes perfect sense and its not water either but some disruptor energy to repulsorlift the ship.

+2 votes     reply to comment
OrangeNero
OrangeNero Apr 25 2014, 11:24am says:

it sure is taking forever eh... sry

+2 votes     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ May 2 2014, 9:04am replied:

Take your time mate, great mods aren't rushed.

+2 votes     reply to comment
Popscleman
Popscleman Jan 20 2014, 1:16pm says:

Why can't you build Silos ?????

+3 votes     reply to comment
OrangeNero
OrangeNero Jan 22 2014, 4:48am replied:

9.4b you mean?

I scrapped silos so you can focus on fighting playing and spending cash. All buildings have a storage and refineries have an even bigger one. you can easily store over 10'000$.

+3 votes     reply to comment
MachoMan89
MachoMan89 Jan 15 2014, 11:27am says:

This looks awesome

+3 votes     reply to comment
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Released Jul 13, 2014
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