It was an extraordinary specimen to say the least. The seventh cat in the series one tests.

Remarkable really. Dr Burnett insisted on raising it as a pet while the others were prepared and tested in Delta Control. And yet the little black creature had far exceeded them all.

None had received the 12th serum treatment, but this golden eyed cat... this specimen was different. Injection number 14.

The tests would begin as soon as he awoke. Concrete evidence would be collected.

If only the computer systems were as reliable as Dr Burnett's little pet.



Cat-Life GS is a singleplayer modification for Half-Life 1 that will follow the story of a scientist's pet project, XFC-71... a cat named Newton.

Special Thanks to all of the former and inactive members of Team GS... you guys did a great deal of work and we thank you for all of the content you made.

Current / Active Team:
Project Lead: The Wildcat
Programmer: [vacant], bluefire40 (stalled due to RL & projects)
Story Team: DS, The Wildcat
Level Design: The Wildcat, DS
Mapping: The Wildcat
3D Art / Models: [vacant]
3D Art / Animation: [vacant]
2D Art: Radu Iceman
Music: King Cobra (KCP)
Voice Actors: The Wildcat, [vacant]


Cat-Life
BWL Development on ModDB

bwldevelopment.com


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I'm not making this a proper news item as I don't want it to be distracting from progress or changes that may happen. And it certainly doesn't warrant a full posting to anywhere. It is NOT a release of the mod or an announcement of shut down.

It's offering something to the community for such a long delay.

Okay, as I mentioned on facebook, I don't think I can get this project done any time soon. I would love to finish it up by A-Kon [That's around the 10th anniversary of me making BWL a thing], but I severely doubt I can do so.

I have comics, videos, fiction, possible animations, and more to work on. I can only wrap up CL:GS by a set time if I dedicate most if not all of my free time to development. Moreover, my job has been particularly bad lately and is preventing me from doing much anything except on my days off.

I still want to get CL:GS done, but I need to take a step back and consider what I am trying to do. This includes buying a program like milkshape 3d so I can easily make custom models and replace existing models, making a number of connecting maps and story bits that are missing from the old 2009-2010 files, scripting and recording voice acting and recruiting additional talent, making new sprites and sounds as needed to improve the look of the game, and so forth.

Add to this the fact that by all appearances Source 2 may be on the way soon and I may well want to turn my attention to that given time. As such, CL:GS is going to take a while no matter what I do. And I have no good estimates.

Further, this mod has been in development since 2003. And the base game goes back to 1996. At least 2 generations of engines exist after GoldSource in VALVe's content alone [more like 6 or 8 generations for everyone else]. My point is this is old and some folks may want to play around with our old files.

I'm way past my "December or bust" deadline from 2 years ago. Much happened before that deadline and it has been pushed back regularly since then. There is no point in continuing to push that back fully.

So, I'm linking the old 2009-2010 files here. You need a 4shared account to download them I think, but I don't really care. This is just for anyone that is serious about looking at the files and maps and/or trying to make up a playable "lite" version of the 2010 content.

What I have in mind is far bigger then these files, but please do not rip them off. This is a content dump for the community that is still waiting and would like to see what a mess we started with and/or make a quicky version of the mod. Plus, much of this may still be in the mod if I do get finished eventually... particularly the maps.

Be aware, there are several files no longer present in the real project as I trimmed many files I felt should not be present and have long since made some big changes to avoid thirty party content and/or bloat files.

This is just for you folks that want to play around with some of the goodies and don't mind the mess. If you hammer out a Lite version, feel free to send it to me. I don't mind crediting you and making it available for download.

The Concept Art and SDK items BiGToM sent me: 4shared.com


The maps BiGToM sent me [some of them are really good but need debugging and changes to work with the dlls]: 4shared.com


Not certain as it has been a while, but I'm pretty sure this was the source code at the time: 4shared.com

Hopefully, I can get time to work on the real mod soon. But no promises. Not so long as I am dependent on a full time job for anyone else. As long as that can interfere AND other real life issues come up, I simply can't promise anything. It's an unfortunate "when it's done" situation.

A Little News: What we're doing these days.

A Little News: What we're doing these days.

News 8 comments

Check out the latest BWL Video Update for a little fresh info regarding the project. Also, thanks to EDOC_32 for all the continued work in trying to fix...

A BWL News Mash-up Potpourri

A BWL News Mash-up Potpourri

News 8 comments

Over on the BWL Group page, we have a selection of news items including some news about Cat-Life. BWL Video Update and From The Chat Room episode 1 are...

Demo Release

Demo Release

News 10 comments

After countless issues, the Cat-Life Beta has been scaled back to a short demo. This being the case, and the bug issues that continue, I feel the matter...

Cat-Life Code

Cat-Life Code

News 26 comments

With the cat-code now at least functional, and the beta approaching... here is a few details regarding the new code, current bugs, and a short video for...

Add file RSS Files
Cat-Life Demo

Cat-Life Demo

Demo 41 comments

NOTE: This demo is grossly outdated. Please keep that in mind as it is not really relevant anymore. This is a very simple, short, and limited demo. The...

Comments  (0 - 10 of 686)
User587
User587

how do I climb walls?

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BlueShit199
BlueShit199

So how's the mod going?

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The_Wildcat Creator
The_Wildcat

Haven't touched it in a while. Would like to get back to it, but have a bunch of other stuff I'm working on at the moment like getting videos and comics going while holding over at work every day.

Haven't heard from anyone about making a lite verison either. So I guess I'm not alone in my time and work issues.

Reply Good karma+3 votes
DarkShift
DarkShift

Well, at least it's cool you answer to people.

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BlueShit199
BlueShit199

@DarkShift Agreed

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Guest
Guest

if it is only you working on it you should upload what code you have and let other people who don't have so little time to finish it, unfortunately no one is going to wait for a few years for a mod that otherwise seems simple to make.

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The_Wildcat Creator
The_Wildcat

It isn't really a question of someone else finishing it. We've recruited before... many times. There just isn't that much interest in modding for such an old game.

HL's been out for 17 years now. The mod's been in development since 2003 - 12 years now as of tomorrow.

It wasn't my mod to begin with and I have dozens of other projects. Basically, this is more a matter of if anyone even still plays Half-Life with mods by the time I finish. Even mod tutorials for goldsource are scarce these days.

I have debated releasing the code, map files, etc. But I don't even have the most recent source code. Our coder still has that and says he can't send a copy for some reason. Everything else is available in our team 4shared directory or on our team forum and I think it best to keep it there for now.

I have also debated closing this project on ModDB and just keeping it up on the site. Lot's of factors to consider. Most of all, I would have probably shut this down and moved on to something in Source by now, but I have always thought the fan base that stuck with us from the old Friendly Garg days deserve to see this done eventually. And done well.

I officially assumed lead duties in early 2010 and have been alone nearly the entire time save for the help of the most recent coder from a couple of years ago. It may take a while, but I'll get the work done given enough time.

With my new rig I can begin looking at model work and more. So yes, it may take a few years to get done... but honestly that's okay by me. Doing this and seeing it finished correctly is better then dumping incomplete maps on the community and then watching the work go unfinished.

No matter how "simple" it may seem, this is a full mod that borders on being a TC. It is basically a game unto itself and thus is NOT simple. Not so long as we're making it quality.

So while I HAVE considered uploading what code I have, I don't see any reason to do so. I'd rather just finish it myself.

Reply Good karma+2 votes
The_Wildcat Creator
The_Wildcat

I've half-changed my mind. I'm making download links available for our 2009 / 2010 files.

Reply Good karma+2 votes
Guest
Guest

is this mod dead, i have following it a long while now and am honestly bored of waiting for this mod its concept is cool but not worth so much of my time, will keep watching for the next few months though

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The_Wildcat Creator
The_Wildcat

I haven't set up the editing software on my new rig yet. I'm pretty busy at the moment with getting several video projects up and running and the like.

Honestly, this would go faster if there was still a team, but there isn't. And as long as I'm the only person working on it - which has been the case since I began working on it personally in 2009 - it will take however long it takes. I have a very real job and a host of projects other then this one, so I can't make any promises on the time. Sorry.

If tools come out for Source 2 before this is done and I can get a team together to make it in the new engine, then I'll try to find someone to take over this version and get it up to a release. Otherwise, I'm just working on it when I can until help comes along or I get finished.

Either way, I'm still looking for help with new models, skins, etc.

Reply Good karma+2 votes
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