It was an extraordinary specimen to say the least. The seventh cat in the series one tests.
Remarkable really. Dr Burnett insisted on raising it as a pet while the others were prepared and tested in Delta Control. And yet the little black creature had far exceeded them all.
None had received the 12th serum treatment, but this golden eyed cat... this specimen was different. Injection number 14.
The tests would begin as soon as he awoke. Concrete evidence would be collected.
If only the computer systems were as reliable as Dr Burnett's little pet.
I'm not making this a proper news item as I don't want it to be distracting from progress or changes that may happen. And it certainly doesn't warrant a full posting to anywhere. It is NOT a release of the mod or an announcement of shut down.
It's offering something to the community for such a long delay.
Okay, as I mentioned on facebook, I don't think I can get this project done any time soon. I would love to finish it up by A-Kon [That's around the 10th anniversary of me making BWL a thing], but I severely doubt I can do so.
I have comics, videos, fiction, possible animations, and more to work on. I can only wrap up CL:GS by a set time if I dedicate most if not all of my free time to development. Moreover, my job has been particularly bad lately and is preventing me from doing much anything except on my days off.
I still want to get CL:GS done, but I need to take a step back and consider what I am trying to do. This includes buying a program like milkshape 3d so I can easily make custom models and replace existing models, making a number of connecting maps and story bits that are missing from the old 2009-2010 files, scripting and recording voice acting and recruiting additional talent, making new sprites and sounds as needed to improve the look of the game, and so forth.
Add to this the fact that by all appearances Source 2 may be on the way soon and I may well want to turn my attention to that given time. As such, CL:GS is going to take a while no matter what I do. And I have no good estimates.
Further, this mod has been in development since 2003. And the base game goes back to 1996. At least 2 generations of engines exist after GoldSource in VALVe's content alone [more like 6 or 8 generations for everyone else]. My point is this is old and some folks may want to play around with our old files.
I'm way past my "December or bust" deadline from 2 years ago. Much happened before that deadline and it has been pushed back regularly since then. There is no point in continuing to push that back fully.
So, I'm linking the old 2009-2010 files here. You need a 4shared account to download them I think, but I don't really care. This is just for anyone that is serious about looking at the files and maps and/or trying to make up a playable "lite" version of the 2010 content.
What I have in mind is far bigger then these files, but please do not rip them off. This is a content dump for the community that is still waiting and would like to see what a mess we started with and/or make a quicky version of the mod. Plus, much of this may still be in the mod if I do get finished eventually... particularly the maps.
Be aware, there are several files no longer present in the real project as I trimmed many files I felt should not be present and have long since made some big changes to avoid thirty party content and/or bloat files.
This is just for you folks that want to play around with some of the goodies and don't mind the mess. If you hammer out a Lite version, feel free to send it to me. I don't mind crediting you and making it available for download.
The Concept Art and SDK items BiGToM sent me: 4shared.com
The maps BiGToM sent me [some of them are really good but need debugging and changes to work with the dlls]: 4shared.com
Not certain as it has been a while, but I'm pretty sure this was the source code at the time: 4shared.com
Hopefully, I can get time to work on the real mod soon. But no promises. Not so long as I am dependent on a full time job for anyone else. As long as that can interfere AND other real life issues come up, I simply can't promise anything. It's an unfortunate "when it's done" situation.
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