It was an extraordinary specimen to say the least.  The seventh cat in the series one tests.

Remarkable really.  Dr Burnett insisted on raising it as a pet while the others were prepared and tested in Delta Control.  And yet the little black creature had far exceeded them all.

None had received the 12th serum treatment, but this golden eyed cat... this specimen was different.  Injection number 14.

The tests would begin as soon as he awoke.  Concrete evidence would be collected.

If only the computer systems were as reliable as Dr Burnett's little pet.



Cat-Life GS is a singleplayer modification for Half-Life 1 that will follow the story of a scientist's pet project, XFC-71... a cat named Newton.

Special Thanks to all of the former and inactive members of Team GS... you guys did a great deal of work and we thank you for all of the content you made.

Current / Active Team:
Project Lead: The Wildcat
Programmer: [vacant], bluefire40 (stalled due to RL & projects)
Story Team: DS, The Wildcat
Level Design: The Wildcat, DS
Mapping: The Wildcat
3D Art / Models: [vacant]
3D Art / Animation: [vacant]
2D Art: Radu Iceman
Music: King Cobra (KCP)
Voice Actors: The Wildcat, [vacant]


Cat-Life
BWL Development on ModDB

bwldevelopment.com


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EDOC_32's Update EDOC_32's Update EDOC_32's Update
Blog RSS Feed Report abuse Latest News: A Little News: What we're doing these days.

6 comments by The_Wildcat on Jun 7th, 2013

This is a news post I have been debating for a while.  Frankly, I have been really hesitant to discuss Cat-Life outside of individual discussions.  I worry about too many people being brought into the discussion only to have something happen to change our plans... this happened last year and pushed everything [all projects not just Cat-Life] back by a year.

But it's been too long.  I've been too silent.  And I think it's all worth saying.

First up... check out the second episode of Video Update.  It includes some of our plans and the like, but it also covers the big Cat-Life news.  It's basically two segments with the second half of the episode dedicated to Cat-Life.  Starts at about 12:02 in the video.


Youtu.be  - YouTube link

Now, to get the hard one out of the way first.  Yes, we plan to release by the end of the year or at the very latest in January.  I cannot emphasize enough the fact that this release is likely only an "initial release" and may not be complete.  But I feel that we NEED to release some portion of the mod for the people that have been waiting for ten long years.

Second, there are some new goodies to talk about that I have been sitting on since some time last December.

EDOC_32 approached me ages ago about helping fix some of our code.  He would debug it some and add some new entities and tweaks.

And so he has.  There have been some issues getting a playable demonstration of everything, but he's still trying to fix that.  Nevertheless, I have had a chance to at least play with the bonus weapons and they can be fun.

1. So... some of the changes are...
Grunts no longer shoot or throw grenades at the cat.
The bite no longer hangs and causes a violent eating - super heal loop.
Larger foes are even less likely to pay attention to the cat when more dangerous foes are present.
Dogs have better AI and... well...

EDOC_32's UpdateEDOC_32's UpdateEDOC_32's Update

2. Some of the added weapons and monster tweaks are...
Dogs have improved AI and have four body choices allowing for up to 4 breeds.
Cats, zombie cats, etc have some new temp models and minor tweaks.
The Chainsaw is working
The kitty night vision is working [not to be confused with the natural dark vision]
The Acid Hairball is working
The homing mouse toy bomb is working
The Amp Suit module is working but a bit glitchy
The Toast Module is semi-working and very buggy.

EDOC_32's UpdateEDOC_32's UpdateEDOC_32's Update

3. Some new entity additions include...
trigger_onsight
env_grass
env_sun
ent_food
env_particles [particle simulator]

And there are other additions I don't remember at the moment.

As stated before, EDOC is still trying to fix some of this stuff.  If you would like to help debug the code or want to add some more changes, let us know and I'll put you in contact with EDOC.

Additionally, we really do need models.  Certainly, we need custom models for the weapons and monsters we've added.  But I would also really like to see a fresh art style used on everything from the original HL.  New versions of the grunts, barneys, scis, etc.  And let us not forget the boss monster.  We need some 3D artist talent on these fronts and any help is appreciated.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Cat-Life Demo

Cat-Life Demo

Nov 29, 2009 Demo 40 comments

NOTE: This demo is grossly outdated. Please keep that in mind as it is not really relevant anymore. This is a very simple, short, and limited demo. The...

Post comment Comments  (0 - 10 of 673)
Roarkes
Roarkes Mar 20 2014, 8:28am says:

You do a better job if you can ! Don't be jealous !

Faceti voi mai bine daca puteti ! Nu fiti gelosi !

+1 vote     reply to comment
bartidan
bartidan Feb 9 2014, 12:32pm says:

but really that ****** doesent make new thhing he was promised demo from 2009 but that demo sucks

-3 votes     reply to comment
mb77
mb77 Dec 17 2013, 4:10am says:

Call me if you need photos of cats: D

+1 vote     reply to comment
RichardGreenlambda
RichardGreenlambda Dec 14 2013, 12:46pm says:

...will this mod return?

+1 vote     reply to comment
The_Wildcat
The_Wildcat Dec 15 2013, 5:49pm replied:

It's not going anywhere at this time. It's just delayed.

Basically, I'm running into enough issues IRL that I think it would be better to give myself more time. A fair bit more time.

Besides, I've always sort of felt that CLGS should make it's first release in August. Seems fitting somehow.

+1 vote     reply to comment
RichardGreenlambda
RichardGreenlambda Jan 15 2014, 8:35am replied:

Uhhh :3

+1 vote     reply to comment
The_Wildcat
The_Wildcat Dec 3 2013, 8:43am says:

Okay. Once again, issues are cropping up. I haven't touched Cat-Life since making the announcement. I hope to soon, but I'm doubting that I get the game done before the end of the year.

As it stands, I'm hoping to at least get a new build out with the skippable prologue [ which is our new Hazard Course ]. However, I'm starting to doubt that too. As such, I may well be looking at a delay of uncertain length.

Why?

Work, hardware failures, house hunting, health issues, and more.

Basically, every time I start getting ready to really get this done, something happens to stop me. Did you know my wireless gateway burned out? And then my backup modem started failing?

Did you know that power issues started triggering CPU heat alarms due to power surges?

Did you know our two other shifts at work are so unreliable that I can't count on being off at the designated time on ANY day that I work?

Did you know that I only yesterday canceled all four of our hosted Game Servers because our host service has gone bad? In fact, we haven't been able to play for months.

Seriously, a lot of stupid stuff is slowing me down.

Thanks again to all of you that have been so supportive. I'm going to do what I can, but I'm not making any promises.

+2 votes     reply to comment
HalfFarts
HalfFarts Jun 8 2013, 10:34pm says:

FINALLY A UPDATE!

+5 votes     reply to comment
greg5610
greg5610 Jun 8 2013, 10:00am says:

dog zombies!

+2 votes     reply to comment
The_Wildcat
The_Wildcat Apr 21 2013, 2:20pm replied:

I'm sure that would all be fine. It will be a while before release yet, but the plan will be an initial release and then entering a maintenance phase in which debugging and better content can be added in as needed. That's all basically just to make sure we get some form of initial release this year.

+1 vote     reply to comment
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