Cat-Life Demo
Nov 29, 2009 Demo 33 commentsNOTE: This demo is grossly outdated. Please keep that in mind as it is not really relevant anymore. This is a very simple, short, and limited demo. The...
It was an extraordinary specimen to say the least. The seventh cat in the series one tests.
Remarkable really. Dr Burnett insisted on raising it as a pet while the others were prepared and tested in Delta Control. And yet the little black creature had far exceeded them all.
None had received the 12th serum treatment, but this golden eyed cat... this specimen was different. Injection number 14.
The tests would begin as soon as he awoke. Concrete evidence would be collected.
If only the computer systems were as reliable as Dr Burnett's little pet.
6 comments by The_Wildcat on Jun 7th, 2013
This is a news post I have been debating for a while. Frankly, I have been really hesitant to discuss Cat-Life outside of individual discussions. I worry about too many people being brought into the discussion only to have something happen to change our plans... this happened last year and pushed everything [all projects not just Cat-Life] back by a year.
But it's been too long. I've been too silent. And I think it's all worth saying.
First up... check out the second episode of Video Update. It includes some of our plans and the like, but it also covers the big Cat-Life news. It's basically two segments with the second half of the episode dedicated to Cat-Life. Starts at about 12:02 in the video.
Blip.tv - Blip.tv Version
Youtu.be - YouTube Version
Now, to get the hard one out of the way first. Yes, we plan to release by the end of the year or at the very latest in January. I cannot emphasize enough the fact that this release is likely only an "initial release" and may not be complete. But I feel that we NEED to release some portion of the mod for the people that have been waiting for ten long years.
Second, there are some new goodies to talk about that I have been sitting on since some time last December.
EDOC_32 approached me ages ago about helping fix some of our code. He would debug it some and add some new entities and tweaks.
And so he has. There have been some issues getting a playable demonstration of everything, but he's still trying to fix that. Nevertheless, I have had a chance to at least play with the bonus weapons and they can be fun.
1. So... some of the changes are...
Grunts no longer shoot or throw grenades at the cat.
The bite no longer hangs and causes a violent eating - super heal loop.
Larger foes are even less likely to pay attention to the cat when more dangerous foes are present.
Dogs have better AI and... well...
2. Some of the added weapons and monster tweaks are...
Dogs have improved AI and have four body choices allowing for up to 4 breeds.
Cats, zombie cats, etc have some new temp models and minor tweaks.
The Chainsaw is working
The kitty night vision is working [not to be confused with the natural dark vision]
The Acid Hairball is working
The homing mouse toy bomb is working
The Amp Suit module is working but a bit glitchy
The Toast Module is semi-working and very buggy.
3. Some new entity additions include...
trigger_onsight
env_grass
env_sun
ent_food
env_particles [particle simulator]
And there are other additions I don't remember at the moment.
As stated before, EDOC is still trying to fix some of this stuff. If you would like to help debug the code or want to add some more changes, let us know and I'll put you in contact with EDOC.
Additionally, we really do need models. Certainly, we need custom models for the weapons and monsters we've added. But I would also really like to see a fresh art style used on everything from the original HL. New versions of the grunts, barneys, scis, etc. And let us not forget the boss monster. We need some 3D artist talent on these fronts and any help is appreciated.
NOTE: This demo is grossly outdated. Please keep that in mind as it is not really relevant anymore. This is a very simple, short, and limited demo. The...
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FINALLY A UPDATE!
dog zombies!
College has been busy for me otherwise I'd have been getting back to you on the voice acting. Once I hit basic this summer and pick up my educational stipend I plan on diverting some of those funds into picking up a new system and recording equipment to assist you with voice acting. I would hope to have it all in before you release but if I can't make it in time I'd be more than happy to give you some samples anyway if you'd like. Still very much excited for this game!
I'm sure that would all be fine. It will be a while before release yet, but the plan will be an initial release and then entering a maintenance phase in which debugging and better content can be added in as needed. That's all basically just to make sure we get some form of initial release this year.
I love this mod, are you close to finishing it? Or is there still a lot of work to be done?
It's actually got a fair bit of work to be done, but for good reason. Edoc_32 made some changes to our source code and added some new goodies including a number of new mapping entities.
The plan as it stands is that, after my issues during the fall, everything was pushed back by a year. So we want to get everything done this year or else release what we can by the end of the year so there will be something playable out there.
Can't wait to play this mod. Good luck with it!
Also, Is there going to be multiplayer?
No, not at this time. It would be easy enough to add, but we would need player models and a multiplayer dll. We don't have either. And having more of the secret area weapons would be a big help too.
I don't rule MP out, but getting code and models would be a must and we don't have anyone reliable ready to do that.
it's ok i just got a video card that can play it!
thanks for getting back to me!