It was an extraordinary specimen to say the least. The seventh cat in the series one tests.

Remarkable really. Dr Burnett insisted on raising it as a pet while the others were prepared and tested in Delta Control. And yet the little black creature had far exceeded them all.

None had received the 12th serum treatment, but this golden eyed cat... this specimen was different. Injection number 14.

The tests would begin as soon as he awoke. Concrete evidence would be collected.

If only the computer systems were as reliable as Dr Burnett's little pet.

Cat-Life GS is a singleplayer modification for Half-Life 1 that will follow the story of a scientist's pet project, XFC-71... a cat named Newton.

Special Thanks to all of the former and inactive members of Team GS... you guys did a great deal of work and we thank you for all of the content you made.

Current / Active Team:
Project Lead: The Wildcat
Programmer: [vacant], bluefire40 (stalled due to RL & projects)
Story Team: DS, The Wildcat
Level Design: The Wildcat, DS
Mapping: The Wildcat
3D Art / Models: [vacant]
3D Art / Animation: [vacant]
2D Art: Radu Iceman
Music: King Cobra (KCP)
Voice Actors: The Wildcat, [vacant]

BWL Development on ModDB

Image RSS Feed Screens
EDOC_32's Update EDOC_32's Update EDOC_32's Update

This is a news post I have been debating for a while. Frankly, I have been really hesitant to discuss Cat-Life outside of individual discussions. I worry about too many people being brought into the discussion only to have something happen to change our plans... this happened last year and pushed everything [all projects not just Cat-Life] back by a year.

But it's been too long. I've been too silent. And I think it's all worth saying.

First up... check out the second episode of Video Update. It includes some of our plans and the like, but it also covers the big Cat-Life news. It's basically two segments with the second half of the episode dedicated to Cat-Life. Starts at about 12:02 in the video. - YouTube link

Now, to get the hard one out of the way first. Yes, we plan to release by the end of the year or at the very latest in January. I cannot emphasize enough the fact that this release is likely only an "initial release" and may not be complete. But I feel that we NEED to release some portion of the mod for the people that have been waiting for ten long years.

Second, there are some new goodies to talk about that I have been sitting on since some time last December.

EDOC_32 approached me ages ago about helping fix some of our code. He would debug it some and add some new entities and tweaks.

And so he has. There have been some issues getting a playable demonstration of everything, but he's still trying to fix that. Nevertheless, I have had a chance to at least play with the bonus weapons and they can be fun.

1. So... some of the changes are...
Grunts no longer shoot or throw grenades at the cat.
The bite no longer hangs and causes a violent eating - super heal loop.
Larger foes are even less likely to pay attention to the cat when more dangerous foes are present.
Dogs have better AI and... well...

EDOC_32's UpdateEDOC_32's UpdateEDOC_32's Update

2. Some of the added weapons and monster tweaks are...
Dogs have improved AI and have four body choices allowing for up to 4 breeds.
Cats, zombie cats, etc have some new temp models and minor tweaks.
The Chainsaw is working
The kitty night vision is working [not to be confused with the natural dark vision]
The Acid Hairball is working
The homing mouse toy bomb is working
The Amp Suit module is working but a bit glitchy
The Toast Module is semi-working and very buggy.

EDOC_32's UpdateEDOC_32's UpdateEDOC_32's Update

3. Some new entity additions include...
env_particles [particle simulator]

And there are other additions I don't remember at the moment.

As stated before, EDOC is still trying to fix some of this stuff. If you would like to help debug the code or want to add some more changes, let us know and I'll put you in contact with EDOC.

Additionally, we really do need models. Certainly, we need custom models for the weapons and monsters we've added. But I would also really like to see a fresh art style used on everything from the original HL. New versions of the grunts, barneys, scis, etc. And let us not forget the boss monster. We need some 3D artist talent on these fronts and any help is appreciated.

A BWL News Mash-up Potpourri

A BWL News Mash-up Potpourri

5 years ago News 8 comments

Over on the BWL Group page, we have a selection of news items including some news about Cat-Life. BWL Video Update and From The Chat Room episode 1 are...

Demo Release

Demo Release

5 years ago News 10 comments

After countless issues, the Cat-Life Beta has been scaled back to a short demo. This being the case, and the bug issues that continue, I feel the matter...

Cat-Life Code

Cat-Life Code

5 years ago News 26 comments

With the cat-code now at least functional, and the beta approaching... here is a few details regarding the new code, current bugs, and a short video for...

Cat-Life Beta Announcement

Cat-Life Beta Announcement

6 years ago News 8 comments

After BiGToM's post last week, there was some confusion as to the nature of Team Cat-Life's Intentions. This should make their plans a little more clear...

Cat-Life GS is a singleplayer modification for Half-Life 1 that will follow the story of a scientist's pet project, XFC-71... a cat named Newton.
Cat-Life Demo

Cat-Life Demo

5 years ago Demo 40 comments

NOTE: This demo is grossly outdated. Please keep that in mind as it is not really relevant anymore. This is a very simple, short, and limited demo. The...

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Guest Jun 30 2015 says:

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The_Wildcat Creator
The_Wildcat Aug 7 2015 replied:

It isn't really a question of someone else finishing it. We've recruited before... many times. There just isn't that much interest in modding for such an old game.

HL's been out for 17 years now. The mod's been in development since 2003 - 12 years now as of tomorrow.

It wasn't my mod to begin with and I have dozens of other projects. Basically, this is more a matter of if anyone even still plays Half-Life with mods by the time I finish. Even mod tutorials for goldsource are scarce these days.

I have debated releasing the code, map files, etc. But I don't even have the most recent source code. Our coder still has that and says he can't send a copy for some reason. Everything else is available in our team 4shared directory or on our team forum and I think it best to keep it there for now.

I have also debated closing this project on ModDB and just keeping it up on the site. Lot's of factors to consider. Most of all, I would have probably shut this down and moved on to something in Source by now, but I have always thought the fan base that stuck with us from the old Friendly Garg days deserve to see this done eventually. And done well.

I officially assumed lead duties in early 2010 and have been alone nearly the entire time save for the help of the most recent coder from a couple of years ago. It may take a while, but I'll get the work done given enough time.

With my new rig I can begin looking at model work and more. So yes, it may take a few years to get done... but honestly that's okay by me. Doing this and seeing it finished correctly is better then dumping incomplete maps on the community and then watching the work go unfinished.

No matter how "simple" it may seem, this is a full mod that borders on being a TC. It is basically a game unto itself and thus is NOT simple. Not so long as we're making it quality.

So while I HAVE considered uploading what code I have, I don't see any reason to do so. I'd rather just finish it myself.

+1 vote   reply to comment
Guest Apr 2 2015 says:

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The_Wildcat Creator
The_Wildcat Apr 2 2015 replied:

I haven't set up the editing software on my new rig yet. I'm pretty busy at the moment with getting several video projects up and running and the like.

Honestly, this would go faster if there was still a team, but there isn't. And as long as I'm the only person working on it - which has been the case since I began working on it personally in 2009 - it will take however long it takes. I have a very real job and a host of projects other then this one, so I can't make any promises on the time. Sorry.

If tools come out for Source 2 before this is done and I can get a team together to make it in the new engine, then I'll try to find someone to take over this version and get it up to a release. Otherwise, I'm just working on it when I can until help comes along or I get finished.

Either way, I'm still looking for help with new models, skins, etc.

+2 votes   reply to comment
Dune_Jumper Feb 17 2015 says:

How's development?

+2 votes     reply to comment
Guest Nov 29 2014 says:

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The_Wildcat Creator
The_Wildcat Jun 1 2014 says:

Okay, I have to change the release date back to TBD. I meant to do this sooner, but have been busy trying to get other projects and game servers ready. I just now signed in to moddb for the first time in ages.

Why the change? Well, my computer died a couple of months ago. Likely the motherboard. But it was old anyway. 8 years old actually.

I saved backups up everything and all, but I'm forced to use my laptop to update things right now. That means, everything's a bit slow outside of Cat-Life.

Cat-Life itself is on hold until I am back up and running in full.

I hope to pick up a new, better, and more powerful rig during my trip to A-Kon this week. After that we'll see how long it takes to get things installed and set back up for editing.

+6 votes   reply to comment
PunishedLamia Jun 2 2014 replied:

Do take your time, I'm sure this will be worth it in the end. :)

+6 votes     reply to comment
LastLifeOfficial Feb 2 2015 replied:

Yeah, it will.

+2 votes     reply to comment
Roarkes Mar 20 2014 says:

You do a better job if you can ! Don't be jealous !

Faceti voi mai bine daca puteti ! Nu fiti gelosi !

+2 votes     reply to comment
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