Black Mesa, New Mexico...
With regular system crashes and over-driven equipment, a disaster must have been inevitable.Deep within the tunnels and carved corridors of the top secret research complex within the mesa itself, the catalyst was introduced.
When your only companion (indeed your best and only friend of this piddling existence) suffered from an untimely death, you couldn't help but feel lost and vulnerable. And when you stumbled into a series of strange and unnatural incidents, you soon realized that no one cared about YOUR life. No one would take the time to befriend you... to help you... to save you.
People were dieing.And your best friend was one of many victims.You were forced to survive alone.To live by any means necessary.And to do it your way.
Of course, it didn't help that you were born a cat.
Cat-Life is an original concept for Half-Life and the GoldSource engine.Players will experience the Black Mesa incident from the view of a stranded pet cat.
Using claws and teeth and the natural prowess of a cat, players will travel through the bowels of Black Mesa.Xenian beasts roam the corridors and laboratories and... surprise... cats are conveniently bite-sized for those in-between-meal munchies.
This project includes...
Team Cat-Life:
Sayrken (aka BiGToM) [Team Leader, Mapper, Basic Coder]
Radu IceMan -- 2D artist / concept art
Jan1024188 (leader of Half-Life Ultra) [~INNERCODE~r]
DS (aka Dark Shadow) [Mapper, Concept Artist, Writer]
Ashkandi [3D Artist]
JKBlackNinja [Level Designer, Beta Tester]
d3mon [Mapper]
Djquick [Beta Tester]
Friendly Garg [Original Concept]
The Wildcat [BWL Development]
CXX.LIU [mapper/level designer]
Wizey -- Music Composer
Our Mod-Watchers and Fans [Original Concept, Cat Name?]
Coding: 100%
Buggy and limited Cat POV code. Newer code is being worked, but we still need a coder / programmer to really do this mod justice.
Maps: 90%
All maps are basically done. Currently tweaking and refining. Additional side maps may or may not be added.
Models: 90%
Sounds: 50%
Decreased from 75% for additional, improved sound work.
Music: N/A
No music in the beta.
Total Beta Progress: 82%
8 comments by The_Wildcat on Sep 6th, 2009 digg this super bookmark
Originally imagined in 2003 as a mod for Half-Life, Cat-life has spent a great deal of time on hiatus over the years. After a long delay due to missing team leadership, the mod reorganized under current Team Cat-Life leader BiGToM. Yet the greatest missing component, a coder, remains absent. The biggest single set-back has been the cat's POV code.
However, as has been stipulated before, this mod about a cat trapped and ownerless during the Black Mesa incident has plenty of lives left. Earlier this week, BiGToM announced that an older piece of code from prior efforts had been successfully implemented. The original code had been fraught with bugs such as monsters sinking into the floor. Nevertheless, after a lengthy wait for a new coder [a wait that included a cash reward], the early code was modified and fixed.
Now, with corrected code in hand, Team Cat-Life is able to wrap up other portions of the mod. With this news, the team has also announced a target date for the first stage of Open Beta testing. Expect to be able to download and play the Cat-Life beta in November.
The beta will also include additional bonus content including maps that were cut from the project and some of the original concept.
To help celebrate, I've asked BiGToM for some new screen shots for the gallery. We've now added four new images.
Also, be sure to keep an eye on PHL, TWHL's Forums, HL2Files, and our FPS Banana Account for this press release. I dispatched two "exclusive" screenshots to each of those sites with our news and those images will not be added to the gallery.
Additionally, and this is to clarify previous statements, the team does not intend to stop work on Cat-Life and switch over to the Source engine. There is, however, an ongoing discussion regarding the possibility of either converting a finished Cat-Life to Source or... more likely... making a sequel using Source.
No matter the outcome of that discussion, Cat-Life will begin its open beta in November and we do want it finished before moving to the next project.
And if you are interested in working on a sequel in Source, and happen to know how to code... contact me at the_wildcat@bwldevelopment.com I personally would like to have someone writing new source code long before the team is actually ready to work on a second mod and possibly accelerate the development process.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
- Hi there. Nice models out there. I have a small question. Is it possible to create a working plane(flat 2d surface)in HL1? If it is, how you do that? Please tell me it is...
I must say, this is not a good way to get assistance. It's spam. You could have posted one message in the ModDB forums and waited for a response. Spamming multiple mods with the same post is really frowned upon around this community. And the nature of the post is disingenuous as you didn't really say anything in regard to our mod.
I see you've received an answer on the Cry of Fear mod page [ Moddb.com ], so I won't bother answering now. Next time, try a forum post or PMing a mapper in person... and avoid the whole spam thing. You'll have better responses.
wanna play this i love cats and now i can be one lol
will you have battles between like the grunts and black ops and all
it'd be cool to actually be able to sit there and watch these battles and now have to worry about gettin fired at
Well, from what the team has said in prior discussions... and I can't say much for the risk of spoiling something... there will be different amusing encounters and less traditional methods for dealing with larger enemies as a cat simply can't run in and kill everything like Gordon Freeman would.
There are also supposed to be secret areas and... I think that's all I can say for now.
Even so, I don't think Black Ops will be involved because they are from Op4 and this is a HL mod. We would need our eventual coder to create monsters like Black Ops if we wanted to include them.
Looks Good
Why did you choose to use HL1 instead of HL2?
Development on this mod began in 2003, before HL2 was released. When announcements for HL2 began appearing, the team and forum members discussed possibly switching to the Source engine. But... HL2 was delayed... for a year
FG then pushed for the team to complete the mod before HL2 would be released and then possibly make a sequel in Source. But the team simply wasn't there and a number of website and team issues ruined that plan.
During that time, between issues, the mod switched to Source completely. So, eventually, after I took over the site we found a new Team Cat-Life leader that wanted to use GoldSource due to ease of modding and better player scaling and familiarity for his part. After that guy left... having not really had time for the project from the start... BiGToM began making some HL maps for the mod by himself.
After that, he took over the lead role and kept the mod for HL with the potential for a Source port or Source based Sequel in the future.
obviously because half-life is black mesa and he wanted to use the black mesa theatre plus half-life 1 mods are cool
Man I cant wait for this mod! Hurry UP! Even MY Cat Wants To Play It!
Just a quick correction. The mod has been around for about 6 years. I was thinking of the original website.