Black Mesa, New Mexico...
With regular system crashes and over-driven equipment, a disaster must have been inevitable.Deep within the tunnels and carved corridors of the top secret research complex within the mesa itself, the catalyst was introduced.
When your only companion (indeed your best and only friend of this piddling existence) suffered from an untimely death, you couldn't help but feel lost and vulnerable. And when you stumbled into a series of strange and unnatural incidents, you soon realized that no one cared about YOUR life. No one would take the time to befriend you... to help you... to save you.
People were dieing.And your best friend was one of many victims.You were forced to survive alone.To live by any means necessary.And to do it your way.
Of course, it didn't help that you were born a cat.
Cat-Life is an original concept for Half-Life and the GoldSource engine.Players will experience the Black Mesa incident from the view of a stranded pet cat.
Using claws and teeth and the natural prowess of a cat, players will travel through the bowels of Black Mesa.Xenian beasts roam the corridors and laboratories and... surprise... cats are conveniently bite-sized for those in-between-meal munchies.
This project includes...
Team Cat-Life:
Sayrken (aka BiGToM) [Team Leader, Mapper, Basic Coder]
Radu IceMan -- 2D artist / concept art
Jan1024188 (leader of Half-Life Ultra) [~INNERCODE~r]
DS (aka Dark Shadow) [Mapper, Concept Artist, Writer]
Ashkandi [3D Artist]
JKBlackNinja [Level Designer, Beta Tester]
d3mon [Mapper]
Djquick [Beta Tester]
Friendly Garg [Original Concept]
The Wildcat [BWL Development]
CXX.LIU [mapper/level designer]
Wizey -- Music Composer
Our Mod-Watchers and Fans [Original Concept, Cat Name?]
Coding: 100%
Buggy and limited Cat POV code. Newer code is being worked, but we still need a coder / programmer to really do this mod justice.
Maps: 90%
All maps are basically done. Currently tweaking and refining. Additional side maps may or may not be added.
Models: 90%
Sounds: 50%
Decreased from 75% for additional, improved sound work.
Music: N/A
No music in the beta.
Total Beta Progress: 82%
8 comments by The_Wildcat on Sep 6th, 2009 digg this super bookmark
Originally imagined in 2003 as a mod for Half-Life, Cat-life has spent a great deal of time on hiatus over the years. After a long delay due to missing team leadership, the mod reorganized under current Team Cat-Life leader BiGToM. Yet the greatest missing component, a coder, remains absent. The biggest single set-back has been the cat's POV code.
However, as has been stipulated before, this mod about a cat trapped and ownerless during the Black Mesa incident has plenty of lives left. Earlier this week, BiGToM announced that an older piece of code from prior efforts had been successfully implemented. The original code had been fraught with bugs such as monsters sinking into the floor. Nevertheless, after a lengthy wait for a new coder [a wait that included a cash reward], the early code was modified and fixed.
Now, with corrected code in hand, Team Cat-Life is able to wrap up other portions of the mod. With this news, the team has also announced a target date for the first stage of Open Beta testing. Expect to be able to download and play the Cat-Life beta in November.
The beta will also include additional bonus content including maps that were cut from the project and some of the original concept.
To help celebrate, I've asked BiGToM for some new screen shots for the gallery. We've now added four new images.
Also, be sure to keep an eye on PHL, TWHL's Forums, HL2Files, and our FPS Banana Account for this press release. I dispatched two "exclusive" screenshots to each of those sites with our news and those images will not be added to the gallery.
Additionally, and this is to clarify previous statements, the team does not intend to stop work on Cat-Life and switch over to the Source engine. There is, however, an ongoing discussion regarding the possibility of either converting a finished Cat-Life to Source or... more likely... making a sequel using Source.
No matter the outcome of that discussion, Cat-Life will begin its open beta in November and we do want it finished before moving to the next project.
And if you are interested in working on a sequel in Source, and happen to know how to code... contact me at the_wildcat@bwldevelopment.com I personally would like to have someone writing new source code long before the team is actually ready to work on a second mod and possibly accelerate the development process.
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xD this is gonna be really funny lol
still 69% progress?
Like I said in the Podcast 17 interview... those figures are arbitrary and months old too. I'll ask BiGToM for a new estimate, but the truth is that most of the work is finished.
Yeah.. lol 69% like for 100 years
@Current coder of this mod (Jason?):
Drop me a line. Can't join the project but I can easily help you out on what you need.
Best regards!
I'm not really the coder. I'm basically the "Gabe Newell" of BWL. I'm only working on some cheap work around so we can have more custom code and goodies. I've sent BiGToM a note about your interest. And we've got a three-way PM for Minuit. We can do the same for you if you want.
"Gabe Newell" of BWL, rofl
I need to apologize to BiGToM. During the Podcast 17 interview I said, several times :( , that he was Dutch. I don't know where I got that idea. DS and Friendly Garg are from the Netherlands. BiGToM is Swedish.
Hi, I was the "James" who posted during the PC17 interview saying I might be able to help with code. If you could PM me, that'd be great.