Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Upload an addon Report abuse Maps of Chaos: The Full Package (1.25)
Filename
MapsOfChaos.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
DoomVideoVault
Date
Dec 22nd, 2013
Size
7.43mb (7,793,351 bytes)
Downloads
10,215 (6 today)
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Description

Name changed to Maps of Chaos January 10th, 2015. Update to RC 1.25 on January 18th: Modifications to MAP20 and MAP21. "Full Package" includes the original and hardcore versions as well. If you thought MoC Hardcore was tough, you haven't seen anything yet. MoC Overkill will throw more at you and will generally won't give you a breather for your trigger finger. For the bloodthirsty and masochistic players, be it alone or with friends in co-op! Standard and Hardcore editions are on the downloads list on the description.




This is a project that originally stemmed from a file I named "Doom Co-op" which started off way back in 2006 or 2007 with increased monster count more or less plus a few sound and minor graphics visuals but I eventually moved into actually adding new sections to both original sets of maps (except episode 4 of Doom) on top of making it suitable for single and co-op multiplayer.

The biggest difference between MoC Standard and MoC Hardcore is that I fixed up all the unclosed sector errors (courtesy of id that went unnoticed and were extremely minor) and some goof ups of my own (the E2M6 lowering floor HOM near start) when I jacked up the difficulty for Hardcore, on top of additional edits to two later Doom 2 levels.

On a side note, playing this with vanilla Doom or Doom 2 is not recommended as there are some linedefs that utilize Boom style line actions and at times more than 128 sprites visible in really hectic battles so if one must play "pure", use a limit removing port such as Boom/prBoom as the bare minimum.

Note: This is not Brutal Doom exclusive! You can play this with any mod you desire or even without mods!
Second note: This version is an official upload by the author and not by an unauthorized third party.

These are replacement levels only and is not an IWAD, so these cannot be used as an IWAD to circumvent the need for an IWAD to use PWADs.

Includes:
MoC Standard - v1.02 Final. No longer updated or supported.
MoC Hardcore - v.1666 "Hell on Earth" edition, Updated 3/3/13. Fixed E1M4 blue door. No longer updated or supported.
MoC Overkill 1.25 - Very difficult version of the original maps.


Current progress:

Standard: COMPLETE

Hardcore: COMPLETE

Overkill: About 70-75% complete. E1M1 through E3M2 and MAP01 through MAP21 are Overkill'ized.


Optional downloads:
Random Deaths & Decoration - Great alternative to Brutal Doom but maintains classic vanilla gameplay. Alters only monsters and some gore, so use whatever weapons mod that doesn't mess with monster and corpse/gore/tree actors.
Project Doomed - Edit of Silentzorah's tunes to sound closer to the original soundtrack.
Project Final Doomed - Same as above but for Final Doom and those using Evilution or Plutonia IWADs to fire up this level set.
Optional Brutal music
- For Ultimate Doom. Updated 3/2/13. Changed some songs around from D2 version.
Optional Brutal music - For Doom 2. Updated 3/2/13
Rock It! 2.5 - For both Doom & Doom 2. Completely new music to use. Uploaded 7/17/13
Brutal Mix Up - For Both Doom & Doom 2. Combines tunes from Rock It and Brutal Music WADs. Uploaded 7/31/13.

Optional third party downloads:
Doom Music Inversion - Changes high notes to low and vice versa. For both Doom games and works on Vanilla DOOM.EXE.

Derivative projects by others: Doom Extended Edition, by Conan - Comment link

Videos:

Preview Image
Maps of Chaos: The Full Package (1.25)
Post comment Comments  (0 - 50 of 66)
BrokenZilence
BrokenZilence Dec 22 2013 says:

Is this safe for my psyche?

+13 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Dec 23 2013 replied:

What do you mean by this?

+4 votes   reply to comment
Orzie
Orzie Dec 23 2013 says:

It's totally fine for everyone's psyche >:D

+5 votes     reply to comment
Victor_Frankenstein
Victor_Frankenstein Dec 23 2013 says:

This is not for pussies.
This is for men who can fight 666 demon hordes!

+11 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Dec 23 2013 replied:

And those who have nothing to lose. Gameplay is more like the Hell Revealed megawads but without masses of the same enemy over and over. Some later levels for Doom 2 are absolutely ridiculous (MAP16).

+3 votes   reply to comment
Guest
Guest Jan 2 2014 says:

Uhm, when you install this for Doom I and II, It makes TNT Evilution and Plutonia into Doom II?

+2 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Jan 2 2014 replied:

No it doesn't, this will not work with TNT or Plutonia because it modifies existing maps that would load instead of original Final Doom levels. Also, there are no plans to do a Brutalized Evilution or Plutonia.

+3 votes   reply to comment
Victor_Frankenstein
Victor_Frankenstein May 26 2014 replied:

Yes, it changes TNT Evilution and Plutonia maps to Brutalized Doom II maps since they have the same names (MAP**).

+2 votes     reply to comment
NemetZzZ
NemetZzZ Jan 6 2014 says:

This is not even remotely fair.
I love it.

+5 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Jan 10 2014 replied:

It's really tough but not impossible. The hardcore and standard versions in the description are there for those who want a slightly lesser challenge or can't handle Overkill.

+5 votes   reply to comment
NemetZzZ
NemetZzZ Jan 11 2014 replied:

I was referring to myself playing Overkill with Brutal Doom on Black Metal difficulty. It is truly hardcore, which is goddamn awesome.

+3 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Dec 17 2014 replied:

Overkill is already pretty hard to average or casual players without BD, I cannot imagine how ridiculous it is with.

+1 vote   reply to comment
NemetZzZ
NemetZzZ Jan 11 2014 replied:

Also that was a reference to Nightmare! skill level in original Doom.

+3 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Jul 31 2015 replied:

Complex Doom + Overkill = ???

Profit? ;D

+1 vote   reply to comment
Guest
Guest Jan 10 2014 says:

but will it work on final doom

+2 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Jan 13 2014 replied:

It should work with Final Doom, only the Doom 2 levels tho. However there will be some textures that will look messed up, such as SW1/2SKULL (Seen in MAP11).

+2 votes   reply to comment
DoomVideoVault Author
DoomVideoVault Jan 13 2014 says:

If anyone can survive even Knee Deep in the Dead on Black Metal difficulty, I will be astonished.

+4 votes   reply to comment
NemetZzZ
NemetZzZ Jan 30 2014 replied:

Challenge accepted.

+4 votes     reply to comment
Quaker540
Quaker540 Mar 3 2014 replied:

I did it!!! :) The problem is, I felt a REALLY big pain in my hands... I admit, it was powerful and impossible. I always needed to take covers, crouch and jump to avoid hits like a FREAKIN' MADMAN, goddamnit. I love what you've done on this, Chris :D

I have Autoloaded them.

+2 votes     reply to comment
Guest
Guest Mar 24 2015 replied:

This comment is currently awaiting admin approval, join now to view.

JohnnyTheWolf
JohnnyTheWolf Aug 14 2015 replied:

Did it as well. It was not too bad; definitely easier than DooM 2 with Brutal DooM. I had to use the allmap cheat on a few occasions in order to discover the new secrets.

+1 vote     reply to comment
rickydlr9
rickydlr9 Jan 24 2014 says:

does it work???

+2 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Jan 30 2014 replied:

That is a silly question, of course it does! More than enough playtesting by myself and several ZDoom forum members can tell you the same answer.

+4 votes   reply to comment
thecagedtiger12
thecagedtiger12 Feb 26 2014 says:

I'm new to moddb do ya know where i can get brutal doom for doom 2 zandronum engine?

+2 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Mar 9 2014 replied:

Uhm, main page at Moddb.com ?

+2 votes   reply to comment
DoomVideoVault Author
DoomVideoVault Mar 9 2014 says:

Yes, this is still being worked on. Progress has been slow.

+3 votes   reply to comment
Stiegi
Stiegi Mar 20 2014 replied:

Keep it up, it's already a HUGE improvement over the vanilla levels, 10/10! Once you start playing this mappack, you cannot go back.
One thing in e3m4: after you collect the blue key and go back to the 3 switches: when you push the switch in the middle then, that door closes and you are stuck. Right after solving the 3-switch puzzle it's not possible to pull the one in the middle, but later on for some reason it is. I tried this in the standart version btw. not sure if that issue is in the oc&hc version too.

+3 votes     reply to comment
DoomVideoVault Author
DoomVideoVault Mar 20 2014 replied:

Ah! I see the issue now, I placed the switch *before* the shuttered doors. Thanks for finding that out, that will definitely be fixed.

+2 votes   reply to comment
DoomVideoVault Author
DoomVideoVault Mar 23 2014 replied:

Did the switch in the room past the BFG sub-room not open that?

+2 votes   reply to comment
Stiegi
Stiegi Mar 23 2014 replied:

the switch there opened the door right like it's supposed to. What happaned to me was that I walked back to the beginning, I wanted to collect those health packs packs in one of the two circles where you can get squished (the other one has the invuln.). Then for no reason I tried to move the switch in the middle, the "secret" door to the right closed and I was stuck in that area, since the "secret" door did not open again. So I wasn't able to reach that switch at the BFG at that point. By the end of the day you could say it was my own fault, one the other hand it's strange that you can use the switch in the middle suddenly, because right after pulling the switch to the left and right, you can't.

+2 votes     reply to comment
DoomVideoVault Author
DoomVideoVault May 30 2014 says:

Apologies to anyone following this, it's been at a standstill for a while but it doesn't mean I have given up on the project.

+3 votes   reply to comment
killbotvii
killbotvii Jun 3 2014 says:

Take your time! I'm really enjoying this and perfection can't be rushed!

+4 votes     reply to comment
Guest
Guest Jun 18 2014 says:

that's artistic work you made there suggestion you need to add elevators in your wads including this one and it will be perfect :)

+2 votes     reply to comment
Guest
Guest Jul 25 2014 says:

thats all?

-1 votes     reply to comment
Quaker540
Quaker540 Aug 10 2014 replied:

You are stupid aren't you?

+2 votes     reply to comment
Quaker540
Quaker540 Aug 12 2014 says:

I've a challenge for everyone!

Install my Sub-Mod in your computer (In the Add-Ons section), load my Sub-Mod with Brutalized maps, and choose HELL difficulty. If you can even beat the first level I'll be astonished.

+2 votes     reply to comment
Draken147
Draken147 Sep 24 2014 replied:

Challenge Accepted.

+2 votes     reply to comment
Draken147
Draken147 Sep 24 2014 replied:

Foolish me, I thought you mean level one of Doom I, so I load up the required mods, invisible chaingunners? Ok, cool. Invisible revenants? Whatever I can do this (It took me a while to realize that doom.wad doesn't have the sprites for those guys causing invisibility but I just went on with it) First two times I get killed in 1 minute, beat it on third try. It's completely impossible to even start level two however (starting in a room where a ton of shotgun zombies are aiming at you and all). So... does this count as challenge complete?

+2 votes     reply to comment
Quaker540
Quaker540 May 27 2015 replied:

I meant Doom 2, but that still counts! Congratulations man!

+1 vote     reply to comment
DoomVideoVault Author
DoomVideoVault Dec 1 2014 says:

I've been busy on and off with my mod based off some BD assets, not only that but have been demotivated from map editing.

+2 votes   reply to comment
HAELION01
HAELION01 Dec 17 2014 says:

So this is basically BRUTAL DooM with co-op edition right? What source port could I use this on?? Any or does it have to be with DooM 95?

+1 vote     reply to comment
DoomVideoVault Author
DoomVideoVault Dec 17 2014 replied:

You can play with any gameplay mod and any limit removing source port as far as I know.

+2 votes   reply to comment
DoomVideoVault Author
DoomVideoVault Jan 2 2015 says:

Happy 2015 for all of you. Here is a video showing off E2M8: Youtube.com

+2 votes   reply to comment
Jasonsalyer
Jasonsalyer Jan 20 2015 says:

I like your new way of recreating doom maps! You are a genius! Just this, while I was playing it seems to me strange E3M3 the starting point... It seems to be in another place (thinking on your recreation)... is it right?

+1 vote     reply to comment
DoomVideoVault Author
DoomVideoVault Feb 3 2015 replied:

Are you sure you did not warp to E3M3 via your front end launcher?

+2 votes   reply to comment
DOOMGUUUUUY
DOOMGUUUUUY Apr 19 2015 says:

Too much enemies

0 votes     reply to comment
Zone_Lexus_50
Zone_Lexus_50 Jun 7 2015 says:

How do you install these maps?

+1 vote     reply to comment
DesertFerret7
DesertFerret7 Jun 10 2015 says:

The maps are made for Doom fans who like challenges. Especially that hard core edition. They make the game more fun and less repetitive. It doesn't get any better than this! I am glad the maps were made.

+2 votes     reply to comment
AllfatherofWalrus
AllfatherofWalrus Jun 11 2015 says:

Is this updated to Brutal Doom V20?

+1 vote     reply to comment
Renmazuo
Renmazuo Jun 13 2015 replied:

This has nothing to do with Brutal Doom, it's just more difficult revisions of the original maps.

+1 vote     reply to comment
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Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released 2012
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