Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Report abuse Brutalized Doom & Doom II (RC 1.2)
Filename
doomcoop2-bd-ok_RC12.zip
Type
Singleplayer Map
Licence
Proprietary
Uploader
BrutalVideoVault
Date
Dec 22nd, 2013
Size
2.66mb (2,785,761 bytes)
Downloads
4,562 (2 today)
Credits
Various users on ZDoom forums who play/bugtested
Embed Button
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Description

If you thought Brutalized Hardcore was tough, you haven't seen anything yet. Overkill will throw more at you and will generally won't give you a breather for your trigger finger. For the bloodthirsty and masochistic players, be it alone or with friends in co-op! Standard and Hardcore editions are on the downloads list on the description.


This is a project that originally stemmed from a file I named "Doom Co-op" which started off way back in 2006 or 2007 with increased monster count more or less plus a few sound and minor graphics visuals but I eventually moved into actually adding new sections to both original sets of maps (except episode 4 of Doom) on top of making it suitable for single and co-op multiplayer.
 Now with the Brutal Doom mod flourishing, it made my original Doom Co-op very fun to play so what did I do? I further increased difficulty of the maps once for the standard Brutalized set but a second time for Hardcore Brutalized. They are both playable with or without Brutal Doom but it increases difficulty twofold or threefold with the mod.

The biggest difference between Brutalized and Hardcore Brutalized is that I fixed up all the unclosed sector errors (courtesy of id that went unnoticed and were extremely minor) and some goof ups of my own (the E2M6 lowering floor HOM near start) when I jacked up the difficulty for Hardcore, on top of additional edits to two later Doom 2 levels.

On a side note, playing this with vanilla Doom or Doom 2 is not recommended as there are some linedefs that utilize Boom style line actions and at times more than 128 sprites visible in really hectic battles so if one must play "pure", use a limit removing port such as Boom/prBoom as the bare minimum.

Note: This is not Brutal Doom exclusive! You can play this with any mod you desire or even without mods!

Second note: This version is an official upload by the author and not by an unauthorized third party. 

These are replacement levels only and is not an IWAD, so these cannot be used as an IWAD to circumvent the need for an IWAD to use PWADs.

New in RC 1.2: E3M2 and E3M3 have been edited, but not fully tested.

Downloads:
Brutalized Standard - v1.02 Final. No longer updated or supported.
Brutalized Hardcore - "Hell on Earth" edition, Updated 3/3/13. Fixed E1M4 blue door.
Optional Brutal music -  For Ultimate Doom. Updated 3/2/13. Changed some songs around from D2 version.
Optional Brutal music - For Doom 2. Updated 3/2/13
Rock It! 2.5 - For both Doom & Doom 2. Completely new music to use. Uploaded 7/17/13
Brutal Mix Up - For Both Doom & Doom 2. Combines tunes from Rock It and Brutal Music WADs. Uploaded 7/31/13.

Optional third party downloads:
Doom Music Inversion - Changes high notes to low and vice versa. For both Doom games and works on Vanilla DOOM.EXE.
 
Derivative projects by others: Doom Extended Edition, by Conan - Comment link

Videos:

Preview Image
Brutalized Doom & Doom II (RC 1.2)
Post comment Comments
BrokenZilence
BrokenZilence Dec 22 2013, 8:31pm says:

Is this safe for my psyche?

+12 votes     reply to comment
BrutalVideoVault
BrutalVideoVault Dec 23 2013, 1:15am replied:

What do you mean by this?

+2 votes     reply to comment
Orzie
Orzie Dec 23 2013, 4:31am says:

It's totally fine for everyone's psyche >:D

+2 votes     reply to comment
Victor_Frankenstein
Victor_Frankenstein Dec 23 2013, 8:26am says:

This is not for pussies.
This is for men who can fight 666 demon hordes!

+9 votes     reply to comment
BrutalVideoVault
BrutalVideoVault Dec 23 2013, 1:37pm replied:

And those who have nothing to lose. Gameplay is more like the Hell Revealed megawads but without masses of the same enemy over and over. Some later levels for Doom 2 are absolutely ridiculous (MAP16).

+2 votes     reply to comment
Guest
Guest Jan 2 2014, 5:14am says:

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BrutalVideoVault
BrutalVideoVault Jan 2 2014, 4:05pm replied:

No it doesn't, this will not work with TNT or Plutonia because it modifies existing maps that would load instead of original Final Doom levels. Also, there are no plans to do a Brutalized Evilution or Plutonia.

+2 votes     reply to comment
Victor_Frankenstein
Victor_Frankenstein May 26 2014, 12:50pm replied:

Yes, it changes TNT Evilution and Plutonia maps to Brutalized Doom II maps since they have the same names (MAP**).

+1 vote     reply to comment
NemetZzZ
NemetZzZ Jan 6 2014, 7:38am says:

This is not even remotely fair.
I love it.

+4 votes     reply to comment
BrutalVideoVault
BrutalVideoVault Jan 10 2014, 5:40pm replied:

It's really tough but not impossible. The hardcore and standard versions in the description are there for those who want a slightly lesser challenge or can't handle Overkill.

+4 votes     reply to comment
NemetZzZ
NemetZzZ Jan 11 2014, 1:22pm replied:

I was referring to myself playing Overkill with Brutal Doom on Black Metal difficulty. It is truly hardcore, which is goddamn awesome.

+2 votes     reply to comment
NemetZzZ
NemetZzZ Jan 11 2014, 1:28pm replied:

Also that was a reference to Nightmare! skill level in original Doom.

+2 votes     reply to comment
Guest
Guest Jan 10 2014, 10:40pm says:

but will it work on final doom

+1 vote     reply to comment
BrutalVideoVault
BrutalVideoVault Jan 13 2014, 3:37pm replied:

It should work with Final Doom, only the Doom 2 levels tho. However there will be some textures that will look messed up, such as SW1/2SKULL (Seen in MAP11).

+1 vote     reply to comment
BrutalVideoVault
BrutalVideoVault Jan 13 2014, 3:40pm says:

If anyone can survive even Knee Deep in the Dead on Black Metal difficulty, I will be astonished.

+3 votes     reply to comment
NemetZzZ
NemetZzZ Jan 30 2014, 12:56pm replied:

Challenge accepted.

+3 votes     reply to comment
Quaker540
Quaker540 Mar 3 2014, 2:56pm replied:

I did it!!! :) The problem is, I felt a REALLY big pain in my hands... I admit, it was powerful and impossible. I always needed to take covers, crouch and jump to avoid hits like a FREAKIN' MADMAN, goddamnit. I love what you've done on this, Chris :D

I have Autoloaded them.

+2 votes     reply to comment
rickydlr9
rickydlr9 Jan 24 2014, 7:27pm says:

does it work???

+1 vote     reply to comment
BrutalVideoVault
BrutalVideoVault Jan 30 2014, 6:54pm replied:

That is a silly question, of course it does! More than enough playtesting by myself and several ZDoom forum members can tell you the same answer.

+3 votes     reply to comment
thecagedtiger12
thecagedtiger12 Feb 26 2014, 12:06pm says:

I'm new to moddb do ya know where i can get brutal doom for doom 2 zandronum engine?

+1 vote     reply to comment
BrutalVideoVault
BrutalVideoVault Mar 9 2014, 4:58pm replied:

Uhm, main page at Moddb.com ?

+1 vote     reply to comment
BrutalVideoVault
BrutalVideoVault Mar 9 2014, 4:58pm says:

Yes, this is still being worked on. Progress has been slow.

+2 votes     reply to comment
Stiegi
Stiegi Mar 20 2014, 1:04pm replied:

Keep it up, it's already a HUGE improvement over the vanilla levels, 10/10! Once you start playing this mappack, you cannot go back.
One thing in e3m4: after you collect the blue key and go back to the 3 switches: when you push the switch in the middle then, that door closes and you are stuck. Right after solving the 3-switch puzzle it's not possible to pull the one in the middle, but later on for some reason it is. I tried this in the standart version btw. not sure if that issue is in the oc&hc version too.

+2 votes     reply to comment
BrutalVideoVault
BrutalVideoVault Mar 20 2014, 11:41pm replied:

Ah! I see the issue now, I placed the switch *before* the shuttered doors. Thanks for finding that out, that will definitely be fixed.

+1 vote     reply to comment
BrutalVideoVault
BrutalVideoVault Mar 23 2014, 1:46am replied:

Did the switch in the room past the BFG sub-room not open that?

+1 vote     reply to comment
Stiegi
Stiegi Mar 23 2014, 6:05am replied:

the switch there opened the door right like it's supposed to. What happaned to me was that I walked back to the beginning, I wanted to collect those health packs packs in one of the two circles where you can get squished (the other one has the invuln.). Then for no reason I tried to move the switch in the middle, the "secret" door to the right closed and I was stuck in that area, since the "secret" door did not open again. So I wasn't able to reach that switch at the BFG at that point. By the end of the day you could say it was my own fault, one the other hand it's strange that you can use the switch in the middle suddenly, because right after pulling the switch to the left and right, you can't.

+1 vote     reply to comment
BrutalVideoVault
BrutalVideoVault May 30 2014, 5:10pm says:

Apologies to anyone following this, it's been at a standstill for a while but it doesn't mean I have given up on the project.

+2 votes     reply to comment
killbotvii
killbotvii Jun 3 2014, 7:34pm says:

Take your time! I'm really enjoying this and perfection can't be rushed!

+3 votes     reply to comment
Guest
Guest Jun 18 2014, 9:32pm says:

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Guest
Guest Jul 25 2014, 4:47am says:

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Quaker540
Quaker540 Aug 10 2014, 6:16pm replied:

You are stupid aren't you?

+1 vote     reply to comment
Quaker540
Quaker540 Aug 12 2014, 5:35pm says:

I've a challenge for everyone!

Install my Sub-Mod in your computer (In the Add-Ons section), load my Sub-Mod with Brutalized maps, and choose HELL difficulty. If you can even beat the first level I'll be astonished.

+1 vote     reply to comment
Draken147
Draken147 Sep 24 2014, 8:13am replied:

Challenge Accepted.

+1 vote     reply to comment
Draken147
Draken147 Sep 24 2014, 8:39am replied:

Foolish me, I thought you mean level one of Doom I, so I load up the required mods, invisible chaingunners? Ok, cool. Invisible revenants? Whatever I can do this (It took me a while to realize that doom.wad doesn't have the sprites for those guys causing invisibility but I just went on with it) First two times I get killed in 1 minute, beat it on third try. It's completely impossible to even start level two however (starting in a room where a ton of shotgun zombies are aiming at you and all). So... does this count as challenge complete?

+1 vote     reply to comment
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Icon
Doom Icon
Platform
Windows
Game
Doom
Developed By
Sergeant_Mark_IV
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Release Date
Released Feb 26, 2012
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b37725319171cd68feb391ddded264ae
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