About: DoomDb is a group in Moddb where you can share all the best kinds of Doom WADs out there! (As long as the rules are followed)

Rules:
1- Always credit the owner. You should also link the owner's homepage when sharing (although that is optional).
2- Its okay to share/post updates about WADs that you are making. If you are going to do this though, don't spam the page with its stuff. A picture or link is always enough ;)
3- Avoid sharing Terry WADs.
4- Avoid any kind of serious discussion in the comments. This group is for sharing WADs and having fun. If the user persists then the comments/image could get deleted.
5- Always contact the author and ask for permission before uploading a wad up here, unless your uploading wads that give you permission to distribute the file in their readme or if they are very old (more than 10 years). Having their mod uploaded in multiple places by other people can make it difficult to ensure everyone is using the latest version. If you are unable to contact the author, or the author says no, then simply don't upload it.

WadHosts:
Wadhost.fathax.com
Doom.dogsoft.net
drdteam.org
Doomworld.com
Wadsinprogress.info
Wad-archive.com
Best-ever.org

Top Wads:
Many have debated, many have fought, but there is one source that keeps on recognition to those whom stand out from the rest. It started with Cacoawards, but since then a top 100 wads of all time list was started, to cover every year since Doom's release.

Ports:

Doom 1 and 2 are long in the tooth but that doesn't stop modders from keeping it running on modern systems. Numerous ports that enhance the game to have many options, features, graphical improvements and bug fixes to keep it in tip top shape. The most notable of which:

ZDoom and its offshoot GZDoom (maintained by Graf Zahl), and Legacy (customization focused ports).
Zandronum (older version was called Skulltag)
Samsara (cooperative and competitive multiplayer support focused similar to Zandronum)
Vavoom
& Doomsday (advanced md2 model, lighting and hi-res texture ports)
Chocolate Doom (or a similar one; DoomRetro, limit-removing with some enhanced features, both are faithful nostalgic ports)

DoomVideoVault - For all the doom communities concept art and videos, this site will keep you upto to date, just follow the tumblr group and follow the youtube link. If you wanna get your art featured, pm the facebook page.

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Incoming Version 2.8
Doom

Incoming Version 2.8

Hunter's Moon 4 comments

Now that Rarlocan Main Base is complete, let's talk about what is planned to Version 2.8...

Hell's Incursion: Full update #1
Doom II

Hell's Incursion: Full update #1

Hell's Incursion 1 comment

I'm going to be talking about my current stage in mapping, what will happen in the post-mapping stage, and possible changes to the project in general.

Blackroom by John Romero & Adrian Carmack
BLACKROOM

Blackroom by John Romero & Adrian Carmack

BLACKROOM 0 comments

John Romero & Adrian Carmack Team Up To Make A New Classic First Person Shooter John Romero Will Be Making Every Level Himself

Doom Reborn Pre-Beta Version 1.5
Doom III

Doom Reborn Pre-Beta Version 1.5

Doom Reborn 0 comments

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Aliens: The Ultimate Doom (Beta 9.2)
Doom

Aliens: The Ultimate Doom (Beta 9.2)

Aliens: The Ultimate Doom 1 comment

Here is an Update to Aliens: The Ultimate Doom. Beta 9.2

Comments  (0 - 10 of 130)
DivinusPrime
DivinusPrime

I am having trouble running the Ultimate DOOM Visor running on GZDOOM

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DarkKnightGareth
DarkKnightGareth

Does anyone know of a place that has tutorials what have steps on how to create a mod for DooM? I have found places like Zdoom forums and the wiki but nothing that says what all goes into creating mods.

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punk0x29a
punk0x29a

Hi there!
Is it possible to obtain standalone version of Sperglord Edition/Project Brutality's chainsaw with alt-fire ( hold, release ) for BDv20b ?
Without it, chainsaw is close to useless ( at least for me ). It would be great if there was a possibility to launch it without all PB goodies.
Also, I like realistic-reloading mod, not compatible with PB at all.
Thanks!

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ngx
ngx

Check out my mod for "DOOM II: Hell On Earth" here;

Moddb.com

Hope you find it interesting and enjoyable.

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TheUnbeholden Creator
TheUnbeholden

What the devs are saying: "Doom should have multiplayer cuz It's an old FPS IP and it needs a multiplayer to survive"... Lemme tell you about Wolfenstein the New Order

Reply Good karma+5 votes
prime79
prime79

everyone saying the new doom is ****, ive grown up playing the living **** out of Doom, Doom 2016 is a breath of fresh, blood-mist filled air. live it up boys and girls, Doom IS coming back

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MaskedEchos
MaskedEchos

The new Doom kicks ***

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TheUnbeholden Creator
TheUnbeholden

Not the multiplayer. Thats what people are talking about/

Reply Good karma+2 votes
Tritnew
Tritnew

No, people are also complaining about the Single-Player, which to me Is a bunch of people trying to nitpick what's left to basically hate on for a non-known reason. This stuff happened with Wolfenstein: The New Order too.

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☪hatNoir
☪hatNoir

The New DOOM sucks, its literally Call of DOOM.

I Know its a Beta, but I seriously doubt the Final Product will be any better than it is.

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demonknight5000
demonknight5000

Guess you were wrong Matey. The singleplayer campaign is really impressive and the game takes skill. It's not a direct port of doom with better graphics, but that's not what we need. It's a new game in the Doom franchise that holds on it's own.

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☪hatNoir
☪hatNoir

Why did you bother Replying to a Irrelevant 5-Month Old Comment?

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☪hatNoir
☪hatNoir

**** I ment to say Week not Month.

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