The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

Add addon Report Random Deaths and Decoration 1.63: Savage Edition
Location
Games : Doom : Addons
Filename
RDND163.5.7z
Category
Effects GFX
Licence
GPL
Uploader
DoomVideoVault
Added
Updated
Size
8.9mb (9,333,327 bytes)
Downloads
3,479 (2 today)
MD5 Hash
66920d2bab6886ccf46a99f986c508be
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Description

Gameplay mod which mixes up the deaths of monsters so it is not the same one every single time. Also mixes up some of the gore/corpse decorations so they are random in each playthrough, not to mention this does not touch player weapons at all so use a weapons mod if you wish.

Preview
Random Deaths and Decoration 1.63: Savage Edition
Comments
genjilolic
genjilolic

This disables the dynamic lights could u make it compatible with the dynamic lighting?

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DoomVideoVault Author
DoomVideoVault

I'm a bit too lazy to muck around with GLDEFS, sorry.

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DoomVideoVault Author
DoomVideoVault

A late second reply but RDND 1.62 now has its own GLDEFS :)

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Guest
Guest

Nice

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DoomVideoVault Author
DoomVideoVault

Just letting folks know I'm doing some stuff for version 1.6.

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Nipless
Nipless

Great, it's good to see more of this project.

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themarine141
themarine141

When will you release it?

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DoomVideoVault Author
DoomVideoVault

When I feel I've put enough into it and has no outstanding errors. Most likely in early Summer.

Reply Good karma+2 votes
Doomguy5th
Doomguy5th

Sometimes you just want to get away from Brutal Doom but you're just used to those interesting and various deaths each monster had. Welp, combined with another weapon mod, this mod is well done.

This deserves a 10... nuff said.

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DoomVideoVault Author
DoomVideoVault

My on and off work has paid off it seems.

Reply Good karma+1 vote
Reactorcore
Reactorcore

Whats the difference between the Z and non Z versions of .pk3s inside the zip?

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DoomVideoVault Author
DoomVideoVault

Z is for Zandronum only because it lacks certain features used in the non-Z version.

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BlaringCoder
BlaringCoder

Really cool, gonna check it out.

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DoomVideoVault Author
DoomVideoVault

I am still adding to this.

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DoomVideoVault Author
DoomVideoVault

Great news everybody! Since Zandronum 3.0 has been released on an official level (and not a beta), there is no need for the RDND##Z archive in the file anymore.

Reply Good karma+1 vote
DoomVideoVault Author
DoomVideoVault

Here's the current WIP changelog for RDND 1.62:

1.62 - November 2017
-New Mancubus death
-New Commando death
-New Imp death
-Zombiemman rifle sound added
-Arch-vile attack explosion sound added
-Revenant fireball impact sound added

Reply Good karma+1 vote
DoomVideoVault Author
DoomVideoVault

1.62 DONE! Check link on top!

RECOMMENDED MODS TO USE WITH RDND:
Forum.zdoom.org - Droplets - (Direct download at Forum.zdoom.org
Forum.zdoom.org - SpriteShadow
Doomworld.com - Minor Sprite Fixing Project (load BEFORE RDND)
Forum.zdoom.org - Perkristan's Smooth Weapon Anims

Reply Good karma+2 votes
guitardz
guitardz

I have a really weirdly specific question... So, I was thinking of using this with Final Doomer Plus, a weapon/class add on mod that gives you a few different megawad specific weapon sets to choose from. In it there is a weaponset for Back to Saturn X that changes the pump shotgun into a sort of plasma burst weapon that fires green energy balls. I was wondering if this weapon will set enemies on fire in combination with your mod?

P.S. Thank you for Maps of Chaos, I can't play Ultimate Doom or Doom II without it anymore, lol.

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DoomVideoVault Author
DoomVideoVault

This is just a really quick update I didn't catch when I added the GLDEFS earlier, they did not work with Zandronum so I am forced to have a separate version yet again. So sorry I did not catch this earlier.

A Zandronum version is in the download right now if you need it.

Reply Good karma+1 vote
Guest
Guest

Excellent mod. This mod is now my definitive-to-go mod for enhancement of vanilla Doom experience. Really loves how the death animation of enemies react according to the ragdoll physics and shot direction.

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Nick357r
Nick357r

I don't know if this makes much sense, but if you put GZDoom in Software mode, do the monsters not get all the alternate deaths that they would normally get? Was testing out ZDoom 32_2.8.5b and it seemed like the zombiemen only had the one death animation, then again this was just a short run and there were other monsters that DID have all the proper death animations.

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DoomVideoVault Author
DoomVideoVault

This was meant to be used with GZDoom (preferred) or Zandronum.

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DoomVideoVault Author
DoomVideoVault

Version 1.63 has been uploaded. Changes include a new "Savage" Ultra Violence difficulty if Cruel just wasn't cutting it for you and a couple of language file tweaks.

Use RDND16.PK3 for GZDoom and RDND16_Zan.PK3 for Zandronum.

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Nick357r
Nick357r

Thanks Glaice! Really love this mod.

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DoomVideoVault Author
DoomVideoVault

Note blood FX seen in the new screenshot is from Droplets mod and not part of RDND but a great addition to run side by side. You can find it several posts above this one.

Reply Good karma+1 vote
DoomVideoVault Author
DoomVideoVault

MINOR HOTFIX!

Nothing gameplaywise, just a graphical oopsie on my part. If you downloaded it previously, I'd recommend you redownload to stay up to date.

New in this update:

Updated HELP/HELP1/CREDITS lumps so graphics says 1.63, not 1.62.

Reply Good karma+2 votes
eviltechno
eviltechno

Should remove custom fonts. They are not nessassary.

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DoomVideoVault Author
DoomVideoVault

It is to make things stand out like many of the mods out there. If you wish to see the original font again, open RDND16 or RDND16_Zan.pk, and delete the CONFONT lump.

Reply Good karma+1 vote
DoomVideoVault Author
DoomVideoVault

Here's to a more fleshed out "Savage" update! (Considered 1.63.1)

In the "Savage" difficulty since last update:
-Monsters are much quicker to react and attack when they see you.
-Monsters attack more often. (IE Former Human Commando)
-Monster projectiles are slightly faster so it's not a wall of spam.
-Monsters without a melee attack will try and stay out of melee range.
-Some monsters will retaliate sooner than others (IE Commando, Lost Soul, etc)
-Boss monsters well...are bosses :P

Reply Good karma+2 votes
DoomVideoVault Author
DoomVideoVault

I'll consider this 1.63.2:

-Fixed a problem with GZDoom V4 with the TXT_YES replacing "Yes" on text prompts.
-Replaced "Fragile" description.
-Added new quit messages! Not replacements, but brand new ones next to the ones I replaced.

Reply Good karma+1 vote
DoomVideoVault Author
DoomVideoVault

Quickly addressed a sprite offset issue, so redownload the archive if you downloaded the file within the last hour.

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Zorro_de_la_noche
Zorro_de_la_noche

Question, could this mod work in this WAD?

Doomworld.com

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DoomVideoVault Author
DoomVideoVault

If there's any monsters/decor being replaced by the map-mod, then some things won't work as expected. It *does* recommend using Smooth Doom so you should not have a problem using RDND at all.

Reply Good karma+1 vote
Nick357r
Nick357r

I think it SHOULD work, it'll most likely have the custom monsters alongside RDND's, I've played Innocence X and the Nightmare Imps spawn alongside the regular, however I played RDND with Exspiravit once and the custom monster sprites were doing some weird ****. Only mapset its caused problems with.

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Zorro_de_la_noche
Zorro_de_la_noche

Does Innocence X have enemies as they are often seen in "Hurt - Singleplayer map in hell"?

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DoomVideoVault Author
DoomVideoVault

Version 1.63.3 up!

Some changes:
-New Zombieman death
-New Demon death
-Updated LANGUAGE bits

Reply Good karma+2 votes
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