This mod makes bodies in Rise of the Witch King stay on the ground after a battle. The mod changes the time it takes the bodies to sink away. Most of all the units in the game now don't sink away for a long time. Heroes and other units like dragons and flying units won't stay. The reason for heroes to not stay is because if they die and don't sink away you can still see them in the below select which can be kind of annoying. Flying units would look very unrealistic when they die the game has them disappear right away because if it doesn't it just look likes the unit froze in the air.

Report abuse Bodies Stay Mod II: Rise of The Corpse
Filename
ROTWK.zip
Type
Full Version
Uploader
GeneralTantor
Date
Sep 30th, 2010
Size
2.85mb (2,984,974 bytes)
Downloads
3,146 (1 today)
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Description

Here it is Just download install and play!!!!!!!!!!!!!! Bodies Stay for BFME II: Rise of the Witch King. It does require the original version of the game so you DON'T need patch 2.01. if you have the patch the mod won't work.


If you want to play with patch download this one
Moddb.com

BODIES STAY MOD II: Rise of the Corpse
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth II:rise of the witch king:::

This mod will make the bodies stay.

::::Compatibility::::
This mod will only work for the original version of the game.
Sence I bought the game by downloading it, so the 2.01 patch will not work for me at this time. I will try to figure out a solution though. In the mean time you can just simple uninstall witch King and reinstall to get it back to the original version.


::: Bodies :::Installation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king folder and back up your INI file back up simple means copy it and put it in a folder somewhere so if you want bodies to disappaer again you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomly.
3.copy the INI file from the Zip file to C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king folder when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFME II:ROTWK and play!!!!


::BUGS:::
None that i know of though did not test much so contact me if you find anything.

:::FUN:::
Adds some realism so its fun!!!!

:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...

THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\unitsThere are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:

Destructiondelay = 70000
Sinkdelay = 60000
Decaybegintime = 50000
for the this mod i used these settingssetting though
Destructiondelay = 9000000
Sinkdelay = 8999000
Decaybegintime = 5000000


:::credits:::
well, i did this mod on my own it wasn't hard just took time....

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Bodies Stay Mod II: Rise of The Corpse
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frolof
frolof Mar 8 2013, 12:40pm says:

Not avalable.

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developed By
GeneralTantor
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Release Date
Released Sep 30, 2010
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MD5 Hash
80bd3f15433247b3b37a8cb49c95135b
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