This mod makes bodies in Rise of the Witch King stay on the ground after a battle. The mod changes the time it takes the bodies to sink away. Most of all the units in the game now don't sink away for a long time. Heroes and other units like dragons and flying units won't stay. The reason for heroes to not stay is because if they die and don't sink away you can still see them in the below select which can be kind of annoying. Flying units would look very unrealistic when they die the game has them disappear right away because if it doesn't it just look likes the unit froze in the air.

Report abuse Bodies Stay mod for Edain 3.7.1
Filename
Edain_3.7.1_Bodies_Stay.rar
Type
Full Version
Uploader
French_Fry
Date
Sep 27th, 2011
Size
0.00mb (728 bytes)
Downloads
1,694 (1 today)
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Description

This is a very-small add-on/sub-mod for Edain 3.7.1 that makes all units stay for more than 3 hours Some units do not stay and for now I can not fix since I have no idea how and this is my 1st mod Credits: Edain mod developers(For making Edain) GeneralTantor for guiding/teaching me PS ONLY for 3.7.1 compatible with every sub-mod Backup your __edain_data.dat file and put this in when done

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Bodies Stay mod for Edain 3.7.1
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French_Fry
French_Fry Sep 28 2011, 10:35pm says:

I'm gonna need comments lol

+1 vote     reply to comment
GeneralTantor
GeneralTantor Sep 29 2011, 12:12am replied:

nice! got up look cool wish I could play... =(

+1 vote     reply to comment
French_Fry
French_Fry Dec 23 2011, 7:43pm replied:

No.

+1 vote     reply to comment
Harbir
Harbir May 29 2014, 7:33am says:

will this work with Edain 3.8.1 ?

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developed By
GeneralTantor
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Release Date
Released Sep 30, 2010
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MD5 Hash
42ef94620e4b6f1d3c3b570d31e1fc43
Related Games
Battle for Middle-earth II: Rise of the Witch King
Battle for Middle-earth II: Rise of the Witch King Single & Multiplayer Real Time Strategy