This mod makes bodies in Rise of the Witch King stay on the ground after a battle. The mod changes the time it takes the bodies to sink away. Most of all the units in the game now don't sink away for a long time. Heroes and other units like dragons and flying units won't stay. The reason for heroes to not stay is because if they die and don't sink away you can still see them in the below select which can be kind of annoying. Flying units would look very unrealistic when they die the game has them disappear right away because if it doesn't it just look likes the unit froze in the air.
This is a very-small add-on/sub-mod for Edain 3.7.1 that makes all units stay for more than 3 hours Some units do not stay and for now I can not fix since I have no idea how and this is my 1st mod Credits: Edain mod developers(For making Edain) GeneralTantor for guiding/teaching me PS ONLY for 3.7.1 compatible with every sub-mod Backup your __edain_data.dat file and put this in when done