This mod makes bodies in Rise of the Witch King stay on the ground after a battle. The mod changes the time it takes the bodies to sink away. Most of all the units in the game now don't sink away for a long time. Heroes and other units like dragons and flying units won't stay. The reason for heroes to not stay is because if they die and don't sink away you can still see them in the below select which can be kind of annoying. Flying units would look very unrealistic when they die the game has them disappear right away because if it doesn't it just look likes the unit froze in the air.

RSS Files
Bodies Stay Edain 3.7.5

Bodies Stay Edain 3.7.5

Full Version 3 comments

Notes to take before download: Causes lag. It simply makes bodies stay in Edain 3.7.5

Bodies Stay mod for Edain 3.7.1

Bodies Stay mod for Edain 3.7.1

Full Version 4 comments

This is a very-small add-on/sub-mod for Edain 3.7.1 that makes all units stay for more than 3 hours Some units do not stay and for now I can not fix since...

BodiesStayModII:ROTC v2.01

BodiesStayModII:ROTC v2.01

Full Version 4 comments

Here is Bodies stay compatibility with 2.01 patch of ROTWK. This Version has not been tested so be sure to comment and tell me if it works thanks and...

Bodies Stay Mod II: Rise of The Corpse

Bodies Stay Mod II: Rise of The Corpse

Full Version 1 comment

Here it is Just download install and play!!!!!!!!!!!!!! Bodies Stay for BFME II: Rise of the Witch King. It does require the original version of the game...