This modification is intended to improve and enhance your Blue Shift gaming experience. We believe this modification can re-glorify the true potential this game held, since it wasn't subpar to Half-Life and Opposing Force's standards.
Blue Shift: Reassignment intends to:
1. Enhance all models.
2. Improve all weapon, ambience, and numerous miscellaneous sounds.
3. Replace many GUI components such as weapon selection, ammo and special effect sprites.
4. Add new weapons, such as a MP5 and M4, Desert Eagle, and M249.
5. Implement Detail Textures.
We do have more plans for the further improvement of Blue Shift, however they remain secretive as we will reveal them on a later date...
This mod requires the installation of both Half-Life and Blue Shift for the Steam platform.
With Collaborations from:
Please do not ask for a release date, seeing that all members on the team are volunteers who not only have a passion for modding, but also withhold their own busy lives simultaneously.
This is a community project. If you are willing to spend some time helping us reach our goal of enhancing Blue Shift, please do not hesitate to email the project coordinator, Ashiq, at email@example.com, with some work samples.
So, hey everyone!
It's been a while since you last heard of us. I know most of you gave up on this ever seeing the light of day, and you were right to do so! There have been attempts in the past to revive this project, but nothing ever came of those. Life happened, and we moved on.
What is in this pack? Well, while it doesn't have any of the new planned features, it is pretty much a complete pack. We hope that you enjoy what's in this and that maybe somebody someday will pick up where we left off.
Anyway, before I post the link to the BS:R files, I want to thank everyone involved in this project, for the amazing content they made, and the fun times we had procrastinating, and a very special thanks to DiamonD for bringing all of it together, doing most of the work, and orchestrating everything.
Thanks guys, you guys p cool
In the above link there are present all the files associated with the old Blue Shift project we've been working on 8 years ago. Included are model compiles, sounds, sprites, code, as well as a checklist for things that needed to be done.
Keep in mind some first-person view model compiles use a multitude of models to be constructed, and in consequence have problems with credits. Please do not release them publicly unless you know exactly what they are made from (the shotgun is an example of my terrible work). Feel free to use any other assets for your projects.
Thank you everyone, for following, and asking if we were still alive over the years!
See you laters!
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