Hello and welcome to the Blue Shift Reassignment Mod DB page.

This modification is intended to improve and enhance your Blue Shift gaming experience. We believe this modification can re-glorify the true potential this game held, since it wasn't subpar to Half-Life and Opposing Force's standards.

Blue Shift: Reassignment intends to:

1. Enhance all models.
2. Improve all weapon, ambience, and numerous miscellaneous sounds.
3. Replace many GUI components such as weapon selection, ammo and special effect sprites.
4. Add new weapons, such as a MP5 and M4, Desert Eagle, and M249.
5. Implement Detail Textures.

We do have more plans for the further improvement of Blue Shift, however they remain secretive as we will reveal them on a later date...

This mod requires the installation of both Half-Life and Blue Shift for the Steam platform.

Team Reassignment is:
The Zxeno Prophet
Slider
Raz777 aka Gi777
Minuit
DiamonD
Aprch

With Collaborations from:
Romka
SaxonSwine
Nige111
OneEyedNewt

Abyss 25
Toadie
Besli

Gravewrecker
KylerAdams
Vaksa


Please do not ask for a release date, seeing that all members on the team are volunteers who not only have a passion for modding, but also withhold their own busy lives simultaneously.

This is a community project. If you are willing to spend some time helping us reach our goal of enhancing Blue Shift, please do not hesitate to email the project coordinator, Ashiq, at blazingarrow.cs@gmail.com, with some work samples.

Thank you for your patience, and please enjoy our media.

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Blog RSS Feed Report abuse Latest News: Blue Shift: Reassignment Media Release

18 comments by ÐiamonÐ on Jul 29th, 2009

Welcome to the formal media release of Blue Shift: Reassignment. After being in development incognito for nearly over one year, we have come to present our works. This modification is intended to improve and enhance your Blue Shift gaming experience. We believe Gearbox didn't do a great job with this expansion to Half-Life, and with this modification we can re-glorify the true potential this game held.

Blue Shift: Reassignment intends to enhance all models, most sounds and sprites, implement detail textures, add new weapons and enemy NPCs, and enhance the visual effects via code. We do have more plans for the improvement of Blue Shift, however they remain secretive as we will reveal them on a later date.

Here is a video presentation, of non-edited gameplay.

Thank you, and please enjoy our images!
Blue Shift: Reassignment Media Release Blue Shift: Reassignment Media Release Blue Shift: Reassignment Media Release Blue Shift: Reassignment Media Release Blue Shift: Reassignment Media Release Bule Shift: Reassignment Media Release 1

Post comment Comments  (70 - 80 of 279)
felipe1355
felipe1355 Mar 26 2011, 3:15pm says:

COOL Blue Shift: Reassignment

+1 vote     reply to comment
gamefreak42
gamefreak42 Mar 26 2011, 12:13pm says:

man i'm prayin for the M249 saw~~

0 votes     reply to comment
Schinchan56798
Schinchan56798 Mar 25 2011, 8:28pm says:

YAY I can't wait!

+1 vote     reply to comment
Phenixtri
Phenixtri Mar 25 2011, 5:58pm says:

Oh & I forgot to ask so the M4 will be sharing the same ammo as the M249 right? same thing for the Desert Eagle & revolver too?

If so the M4 should have a 30 round mag & the desert eagle should have a 9 round mag unless it & the revolver are .44 magnum instead of .357 magnum in which case the .44 D.Eagle has an 8 round mag.

Also M249s are usually equipped with 100 round/belt polymer boxes instead of 50 like in opposing force however there are M249 tactical SPWs used by Spec. Ops that use 50 round belts in canvas ammo boxes.

Standard Issue M249 SAW
Images.bradspictures.com
World.guns.ru
Some have newer Picatinny rail adapters added that look like this
Airsoftpost.com
Newer M249 PARA with RIS, folding stock, & 50 round canvas ammo bag.
Fnmfg.com
M249 SPW (Special Purpose Weapon) US Spec. Ops. primary LMG
World.guns.ru
Gun-world.net
Wgcshop.com

Again just tossing out ideas since you guys didn't post any pics of M249 models yet :P

+5 votes     reply to comment
Phenixtri
Phenixtri Mar 25 2011, 6:06pm replied:

I also just noticed that the M4 has a 20 round mag so thus 20 round for the M4 not 30 :P

+3 votes     reply to comment
ÐiamonÐ Creator
ÐiamonÐ Mar 25 2011, 6:54pm replied:

Good points all around. We are actually looking into accurately changing the magazine capacity of the weapons just as you've stated (100 for the m249, 9 for the Deagle). I've never heard of 20 for the M4. I need to experiment with that (probably tweak damage variables to make it stronger?). Anyhoo, thanks for the suggestions!

+2 votes   reply to comment
Phenixtri
Phenixtri Mar 25 2011, 7:31pm replied:

yea the M4 can still use the old M16A1 20 round STANAG mags but for the most part they use 30 round mags these days. The one on your model appears to be the older 20 round mag.

+1 vote     reply to comment
MR-ScarFace
MR-ScarFace Mar 25 2011, 1:03pm says:

ok

+1 vote     reply to comment
MR-ScarFace
MR-ScarFace Mar 25 2011, 10:20am says:

You use some diamond mod models rigth?but the mod is very good.

+1 vote     reply to comment
Sliderp Creator
Sliderp Mar 25 2011, 10:25am replied:

No, DiamonD doesn't have the rights to use DiamonD's stuff.

+5 votes   reply to comment
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