Hi there, and welcome to my project to "uncut" Black Mesa! Black Mesa was a crowning achievement for modding for sure, but it felt like it was lacking a little in some areas, particularly Surface Tension. For those of you that were not aware, Black Mesa's version of Surface Tension cut out a map from the original which was integral to the story's progression. Its replacement felt rushed and poorly implemented. My mod attempts to add that little something back into the game. I took the liberty of re-adding the cut chapters from Surface Tension as I feel their omission strongly harmed the story and really damaged the tone of Forget About Freeman. I've given them the same treatment Black Mesa gave everything else. This mod currently adds 40 - 50 minutes of gameplay and story to Surface Tension, improving the Black Mesa experience and it's overall narrative. It integrates seamlessly with the Black Mesa campaign too, just like it should. Why not give it a whirl?

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Surface Tension Uncut - v2 Final Release! Surface Tension Uncut - v2 Final Release! Surface Tension Uncut - v2 Final Release!
Blog RSS Feed Post news Report abuse Latest News: Surface Tension Uncut - V2.0 Released!

16 comments by TextFAMGUY1 on Jun 26th, 2013

Surface Tension Uncut v2.0 - Installer Version

This news post marks the release of the final version of Surface Tension Uncut v2.0, the latest version of ST Uncut. After nearly a month of solid work on the project I have fixed an absolute tonne of bugs with the previous version, as well as dramatically redesigning several major aspects of the way the maps play, improving and enhancing them both visually and in terms of design.

Surface Tension Uncut - v2 Final Release!

For those of you who may not know, Surface Tension Uncut was my little project to revamp Black Mesa's Surface Tension chapter. Black Mesa's recreation of this chapter was wholly incomplete, missing a whole 2 maps from Half-Life 1's incarnation - and these 2 maps were, in my mind, possibly the 2 most important of the entire chapter - as they signified the defeat of the HECU and their subsequent pulling out in Forget About Freeman. Without these 2 maps included in Black Mesa, the motive for the HECU pulling out in Forget About Freeman makes little sense, and to anyone who did not know HL1, they would not understand why the HECU decided to pull out.

Surface Tension Uncut - v2 Final Release!

My mod adds back these missing maps, designed by me and the community, and they fit seamlessly into Black Mesa's existing campaign. If I've done my job correctly, and I certainly believe I have, then you won't even know you're playing an addon mod. Surface Tension Uncut's goal was to emphasize the losing battle the HECU are fighting and bring back many of the memorable moments and sequences which were missing from Black Mesa's incarnation, as well as adding its own unique flavour.

Find here a short(ish) video of me giving a brief walkthrough of the new version of ST Uncut, featuring a developer commentary. In the video I talk mostly about the changes from the previous versions of ST Uncut, and some of the development process behind it:


Even if you've played through the previous versions of ST Uncut, this new version is definitely worth checking out! With all the work I've been doing on OaR Uncut, I've really improved my abilities as a mapper, and I've been able to address a significant number of the problems and issues which existed in the v1.11 release of ST Uncut. It overall performs better, looks better, and plays better.

Some of the more specific, larger changes include:

  • An overhaul of the Garage ambush scene on the G map. The destruction is far more believable, as is the nature of the ambush itself.
  • A TOTAL overhaul of the layout and design of the TOW Courtyard and its surrounding area, as well as the battles with the HECU and Alien Grunts. It's overall more balanced, a lot prettier, makes a lot more sense, and plays a tonne better. The haphazard side areas from the previous versions was entirely scrapped and replaced with a believable and detailed outdoor car park which also provides a great view of the newly revamped 3D skybox.
  • A TOTAL overhaul of the Helipad and its surrounding area. Lots of the lifeless side buildings have been replaced with much more detailed buildings more in the style of Surface Tension, many of which are explorable and feature a tonne of hidden goodies. The landscape around the Helipad is far less monotonous now, far more interesting and aesthetically pleasing. The actual Helipad itself has been redesigned to be more consistent with other Helipads in Black Mesa, and the cover provided for the player has been moved to a far superior location.
  • An entirely new and original office block added behind the Helipad to facilitate better connectivity between the two maps, and encourage exploration. Another 5 - 10 minutes of gameplay and interest.
  • Redesign of the Abrams battle near the beginning of H. The player can now access the balcony to get a much higher and cooler view of the battle if they desire, which features reworked AI and cooler scripting.
  • Recoding of the Sniper AI so that he shoots the explosive barrels against you now and generally feels much more menacing and annoying.
  • Reworking of the Satchel Pipe scene and its surrounding area to make it more believable and fluid.
  • Redesign of the Gasworks to improve performance and visual appearance, as well as reworking several areas to be more believable and in line with the theme of the area.
  • Switched out Barney's dialogue so it no longer repeats lines heard in previous Black Mesa maps. Makes it feel much less stilted than before.

This is just scratching the Surface (get it?) of the VAST number of changes I've made, both visible and under the hood. Just take a look at the changelogs if you're interested in finding out more (good luck, that thing's HUGE!)

Surface Tension Uncut - v2 Final Release!

On a Rail Uncut

You can find my ModDB page for On a Rail Uncut here.

All that's really left to say is that I've now resumed working on On a Rail Uncut, and really hope to get some good work done on it soon. Development is still going on the B2 map though it has been slow. A1, A2 and B1 have all undergone alpha testing on the Black Mesa forums, and the feedback has generally been fairly positive. You can find walkthroughs of all 3 maps on my Youtube channel (nitrotomato), and you can track progress on the maps in the Black Mesa forums. Hopefully I'll have more to show you guys real soon!

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Surface Tension Uncut v2.0 - ZIP Version

Surface Tension Uncut v2.0 - ZIP Version

Jun 26, 2013 Full Version 7 comments

This is the ZIP version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Surface Tension Uncut v2.0 - Installer Version

Surface Tension Uncut v2.0 - Installer Version

Jun 26, 2013 Full Version 10 comments

This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Surface Tension Uncut - V1.11 Final

Surface Tension Uncut - V1.11 Final

Jan 7, 2013 Full Version 13 comments

This is the absolute, 100% final release for Surface Tension Uncut - quite a bit later than I thought it would be. It's as polished as it can be now...

Surface Tension Uncut - Release Candidate 2

Surface Tension Uncut - Release Candidate 2

Dec 23, 2012 Full Version 18 comments

The final release candidate for Surface Tension Uncut. The release after this will be the final one, after which I will stop working on this mod. Please...

Post comment Comments  (0 - 10 of 132)
epicstufff
epicstufff Jun 18 2015, 9:01am says:

Will you please port for retail?

+4 votes     reply to comment
adryrain280390
adryrain280390 Jun 15 2015, 10:08am says:

make new version for black mesa 2015

-1 votes     reply to comment
briggswag
briggswag Jun 15 2015, 1:35pm replied:

He didn't make a new version, but he did port this version for Black Mesa 2015 and it will be on the workshop soon.

+1 vote     reply to comment
AidenDemon
AidenDemon Jul 29 2015, 3:14pm replied:

actually good news pal

+1 vote     reply to comment
Phenixtri
Phenixtri May 5 2015, 11:31pm says:

well **** textfamguy IS on the mod team but they neglected to add his on a rail and surface tension uncut maps WTF ... now i have to play with this mod version and see what is and isn't compatible with the retail version >_>

+2 votes     reply to comment
Guest
Guest May 9 2015, 9:39am replied:

Right. I am just about to try and add his mods somehow. If thats not yet possible, I hope he will get to them and fix it.

Without the uncut mods, the too chapters look utterly short and pathetic.

+1 vote     reply to comment
Guest
Guest May 5 2015, 1:33pm says:

This comment is currently awaiting admin approval, join now to view.

MerrickSimms
MerrickSimms May 17 2015, 7:36am replied:

Nope. It's a decision of text himself.

+1 vote     reply to comment
Carbon_Based_Impala
Carbon_Based_Impala Feb 22 2015, 6:48pm says:

Holy ****. I ******* love the way you think, mate. Are you also doing mapping and modding for some other games?

+1 vote     reply to comment
RYANSUPERGENIUS1123
RYANSUPERGENIUS1123 Jul 20 2014, 10:05pm says:

Sometimes in Surface Tension Uncut, the guard u need to find to help u through doors, close to the end of the chapter before u get to "Forget About Freeman", sometimes the guard doesn't respond to u. So sometimes when u press E in front of him, he turns his head to u, and then turns away and stands there forever like a lobotomized idiot, giving u no choice but to noclip to where u see the Gargantua, in order to proceed. :/ Can u please fix that, TextFAMGUY1? :P

+2 votes     reply to comment
hunk22
hunk22 Aug 1 2014, 6:17am replied:

I have the same bug, please fix that.

+1 vote     reply to comment
TextFAMGUY1 Creator
TextFAMGUY1 Aug 11 2014, 11:35am replied:

The most likely reason is you either haven't installed scenes.image, or you've got another mod installed which overwrites my version of scenes.image, which would break that Guard's choreography. It depends on what other mods you have installed - the best solution is to build your own scenes.image using the Source SDK, which would then take into account all the mods you have installed, or find a combined download (some kind soul on the BM forums at some point did one for a bunch of combined mods, but Id on't know where it went).

+1 vote   reply to comment
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Released Dec 2012
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Highest Rated (7 agree) 10/10

Takes one of the most exciting parts of Half Life and supercharges it. With the largest NPC battles I've seen in a Source game and a nice emphasis on the marines fighting a losing battle, these are some damn good extra maps for Black Mesa. Be prepared for some tough fights and relive some memorable moments staged with dramatic flair. Textfamguy's had a long dialogue with the community in developing the levels and it's really helped make them believeable, fun spaces that together tell a nice little…

Dec 22 2012, 10:45pm by dinosauriac

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