This is the absolute, 100% final release for Surface Tension Uncut - quite a bit later than I thought it would be. It's as polished as it can be now...
Hi there, and welcome to my project to "uncut" Black Mesa! Black Mesa was a crowning achievement for modding for sure, but it felt like it was lacking a little in some areas, particularly Surface Tension. For those of you that were not aware, Black Mesa's version of Surface Tension cut out a map from the original which was integral to the story's progression. Its replacement felt rushed and poorly implemented. My mod attempts to add that little something back into the game. I took the liberty of re-adding the cut chapters from Surface Tension as I feel their omission strongly harmed the story and really damaged the tone of Forget About Freeman. I've given them the same treatment Black Mesa gave everything else. This mod currently adds 40 - 50 minutes of gameplay and story to Surface Tension, improving the Black Mesa experience and it's overall narrative. It integrates seamlessly with the Black Mesa campaign too, just like it should. Why not give it a whirl?
So it begins again! A big, massive thank you to everyone who downloaded v1.11 of Surface Tension Uncut, and to the great community out there who've been playing and providing feedback on my work. It's been an amazing ride and I've enjoyed it tremendously.
It's been a long time since I released the "final" version of Surface Tension Uncut! Since then I've had a lot of time to take in the feedback from the community (particularly from watching lots of community videos on Youtube, and watching my friends play, both of which have been very useful tools for feedback!) I've also been improving my skills as a mapper mostly from working on On a Rail Uncut (which is still in development mind you, and set for the next release within a few weeks!)
So development is well underway on Surface Tension v2.0, incorporating a lot of the feedback from the community and redesigning some areas which needed some love. C2A5G will be the map seeing the most overhaul, particularly to the second half, where most of the outdoor areas have seen some form of redesign. A particular focus for this second version will be gameplay errors and flaws which I'm hoping to address.
The development timeline is that I predict I can release within 1 - 2 weeks (2 weeks at most). I've already done most of what I want to do on G, and the changes being made to H and I are much smaller in comparison.
Look below to see a changelog (which is a weird mix of current and predicted changes. I've pretty much finished G but H hasn't been started properly yet). Check back on the forum thread not he Black Mesa forums for more detailed, up-to-date information on the state of the project. I'm much more active there.
Current Changelog (with some predictions for future changes too)
Highest Rated (5 agree) 10/10
Takes one of the most exciting parts of Half Life and supercharges it. With the largest NPC battles I've seen in a Source game and a nice emphasis on the marines fighting a losing battle, these are some damn good extra maps for Black Mesa. Be prepared for some tough fights and relive some memorable moments staged with dramatic flair. Textfamguy's had a long dialogue with the community in developing the levels and it's really helped make them believeable, fun spaces that together tell a nice little…
Dec 22 2012, 10:45pm by dinosauriac