Hi there, and welcome to my project to "uncut" Black Mesa! Black Mesa was a crowning achievement for modding for sure, but it felt like it was lacking a little in some areas, particularly Surface Tension. For those of you that were not aware, Black Mesa's version of Surface Tension cut out a map from the original which was integral to the story's progression. Its replacement felt rushed and poorly implemented. My mod attempts to add that little something back into the game. I took the liberty of re-adding the cut chapters from Surface Tension as I feel their omission strongly harmed the story and really damaged the tone of Forget About Freeman. I've given them the same treatment Black Mesa gave everything else. This mod currently adds 40 - 50 minutes of gameplay and story to Surface Tension, improving the Black Mesa experience and it's overall narrative. It integrates seamlessly with the Black Mesa campaign too, just like it should. Why not give it a whirl?
This news post marks the release of the final version of Surface Tension Uncut v2.0, the latest version of ST Uncut. After nearly a month of solid work on the project I have fixed an absolute tonne of bugs with the previous version, as well as dramatically redesigning several major aspects of the way the maps play, improving and enhancing them both visually and in terms of design.
For those of you who may not know, Surface Tension Uncut was my little project to revamp Black Mesa's Surface Tension chapter. Black Mesa's recreation of this chapter was wholly incomplete, missing a whole 2 maps from Half-Life 1's incarnation - and these 2 maps were, in my mind, possibly the 2 most important of the entire chapter - as they signified the defeat of the HECU and their subsequent pulling out in Forget About Freeman. Without these 2 maps included in Black Mesa, the motive for the HECU pulling out in Forget About Freeman makes little sense, and to anyone who did not know HL1, they would not understand why the HECU decided to pull out.
My mod adds back these missing maps, designed by me and the community, and they fit seamlessly into Black Mesa's existing campaign. If I've done my job correctly, and I certainly believe I have, then you won't even know you're playing an addon mod. Surface Tension Uncut's goal was to emphasize the losing battle the HECU are fighting and bring back many of the memorable moments and sequences which were missing from Black Mesa's incarnation, as well as adding its own unique flavour.
Find here a short(ish) video of me giving a brief walkthrough of the new version of ST Uncut, featuring a developer commentary. In the video I talk mostly about the changes from the previous versions of ST Uncut, and some of the development process behind it:
Even if you've played through the previous versions of ST Uncut, this new version is definitely worth checking out! With all the work I've been doing on OaR Uncut, I've really improved my abilities as a mapper, and I've been able to address a significant number of the problems and issues which existed in the v1.11 release of ST Uncut. It overall performs better, looks better, and plays better.
Some of the more specific, larger changes include:
This is just scratching the Surface (get it?) of the VAST number of changes I've made, both visible and under the hood. Just take a look at the changelogs if you're interested in finding out more (good luck, that thing's HUGE!)
On a Rail Uncut
You can find my ModDB page for On a Rail Uncut here.
All that's really left to say is that I've now resumed working on On a Rail Uncut, and really hope to get some good work done on it soon. Development is still going on the B2 map though it has been slow. A1, A2 and B1 have all undergone alpha testing on the Black Mesa forums, and the feedback has generally been fairly positive. You can find walkthroughs of all 3 maps on my Youtube channel (nitrotomato), and you can track progress on the maps in the Black Mesa forums. Hopefully I'll have more to show you guys real soon!
It's been over 5 months since v1.11 of Surface Tension Uncut was released. Since then I've been working on On a Rail Uncut and taking in a lot of the...
I bring good news! This is the absolutely final, full release of Surface Tension Uncut, my little mod which adds the cut sections back to Black Mesa's...
Apologies for the delay, everyone. I've had a very hectic weekend. But, now I've got around to it, I've just posted the Final (Full) Release Candidate...
Having been in the beta period for quite a significant amount of time, and currently being in the Release Candidate stage, I feel the time has come to...
This is the ZIP version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...
This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...
This is the absolute, 100% final release for Surface Tension Uncut - quite a bit later than I thought it would be. It's as polished as it can be now...
The final release candidate for Surface Tension Uncut. The release after this will be the final one, after which I will stop working on this mod. Please...
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thats cool that it was added into black mesa, imagine the kind of co-op campaign we'd have if everyone kept filling in the chapters.
When you will publish it at Steam's WorkShop of Black Mesa?
Surface Tension Uncut was added into the Retail Release about 13 months ago. You no longer need to download this mod. The Map versions in the Retail Release are of a Far Higher Quality than the ones found in this mod.
I do not see it in WorkShop of Black Mesa :(
That's what I'm saying. Its not in the Workshop, and you do not need to download this version. This mod has become part of the main game. The content from it is already in your copy of Black Mesa.
GREATEST THANK! BTW why it is not mentioned in the Summary?
No Idea.
will this ever available for the steam version?
It's already included in the Steam version.
This is the best mod for Black Mesa, really adds to the whole experience.