Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack)
Note 2: Geometries and Textures MUST be set to High!

Goals and some features

This modification aims to add a new experience to Battlefield 2. By balancing arcade and realism, we hope to create a new semi-arcadish and semi-realistic gameplay.


Current State: Pre-Alpha

Current Version: 0.44 (0.44 was released on the 21th May, 2015)

Features & Changes:

New maps, /

New map lighting, /

New Sun Flares, /

Lots of Weapons, /

Heavy machine guns now have limited ammunition, 1 magazine has 50 rounds and all heavy machine guns will have 20 magazines (1000 rounds), X

New weapon attachments, /

Weapon customization, /

New vehicles, /

Realistic muzzle velocity on tanks and APCs (1100 - 1750 m/s it used to be 150 - 400 m/s), X

Realistic muzzle velocity on weapons, X

Realistic Fire Rate, X

Bullet Penetration, X

Bullet Drop, /

Suppression, /

New HUD, /

New HD Ground Textures, / (Going through Re-evaluation)

New Normals for the Ground Textures,

New HD Static Object Textures, / (Going through Re-evaluation)

Outdoor and Indoor Gun Sounds, X

Prone animations on some weapons, /

Water damage level increased to 1.8 on tanks (you need to cover the top hatchet before you start taking any water damage) (except for the T72, T90 and the Leopard 2, they have 5.1 as water damage level. This feature can be very useful when taking heavy anti tank fire and for crossing "deep" rivers like on Midnight sun), X

Different types of Tank Ammunition, X

Different types of APC Ammunition, X

New Kit Geometries for each team, /



United States Army, /
United States Marine Corps, /
United States Special Operations Command, /
British Army, /
British Special Air Service, /


Russian Airborne Troops/Ground Forces, /
People's Liberation Army, /
People's Liberation Army Special Operations Forces

X = Finished
/ = Being worked on.
- = Likely to be dropped.

Credits: Separate credits per release

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Hello soldiers!

As of the 29th October 2015, Ussuri Studios is no more, it has instead been renamed to Kasōzō Bungei International to signify that we are cutting our roots as a subsidiary with our parent company, the CAT Mod Development Studios.

In other news, after a long unannounced cease of development, BF2: Final War is finally back on track, or at least partly. As you may have read the header of this article, BF2: Final War is changing it's development plan. This is mostly because of the fact that the original plan is no longer sustainable nor plausible since it had too many elements to be incorporated for 1.0 release. For example, to have 28+ factions for release 1.0 is hardly realistic. Instead we have cut down the amount of factions for the 1.0 release to 9+ factions. However, after 1.0 release there might be a number of updates, hotfixes and 'DLCs' as they are called. These DLCs can contain what ranges from new maps & map packs to whole new factions. Anyway, this will also mean that development will be temporarily set back to Pre-Alpha as the mod has to be rebuilt & restructured.

Beside those news we have an announcement to make, Kasōzō Bungei International has entered an collaboration with the BF2 Unlimited Action Development Team, this will be noticeable by how we'll for instance will share some content with each other, so some features & content seen in for example BF2: Final War may also be seen in BF2 Unlimited Action and vice-versa.

And lastly, Kasōzō Bungei International is currently recruiting more members for the modification development team, we are mainly looking for animators, 3D artist, 2D artist, level artists & programmers though we will also accept others if our certain criteria is meet.

That is all for now, stay put for more news regarding Battlefield 2: Final War and Kasōzō Bungei International in the future.

Battlefield 2: Final War Alpha Released and upcoming patch

Battlefield 2: Final War Alpha Released and upcoming patch

News 14 comments

Hello soldiers! As you may know, the Battlefield 2: Final War Public Alpha was released on the 18th May this year. Some of the current features are, new...

Closed Testing

Closed Testing

News 13 comments

After waiting for a long time it's finally here, THE BATTLEFIELD 2: FINAL WAR CLOSED ALPHA! Since the Alpha is closed for the public, not much information...

Mod and Indie News

Mod and Indie News

Feature 2 comments

Missed some highlights from last week? Here's a bite sized wrap up.

How to make custom weapon selection icons for your favourite BF2 weapons

How to make custom weapon selection icons for your favourite BF2 weapons

UI/HUD Tutorial 1 comment

This tutorial is only the basics of weapon selection icon making ( My first tutorial ) :)

RSS Files
Battlefield 2: Final War 0.44 Alpha

Battlefield 2: Final War 0.44 Alpha

Full Version 29 comments

Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack) Note 2: Don't download with Desura! Note 3: Geometries and Textures MUST be set to High! Note 4...

Battlefield 2: Final War 0.27k (Obsolete)

Battlefield 2: Final War 0.27k (Obsolete)

Full Version 71 comments

The long awaited Public Alpha has finally arrived. This Alpha will have tons of features, new map lighting, new Sun flares, new weapons, a basic weapon...

Comments  (0 - 10 of 1,015)

Please add Pakistan faction

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Why did you remove Moldova?
It was my last hope to see it in a Battlefield 2 modification :(

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so kazakhztan faction is no longer exists ?

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UM how do i change the scoring system here cuz when there is an uncappable flag the game dosent end unless all flags are captured are there any ways to get the scoring system like the original

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how about an pakistan faction plz

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do you have pakistani soldiers?

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Okay. So i played singleplayer for hours. And there's one thing that i'm really bothered with about the whole mod. What's with the vehicles? There's TONS of them. Not even mixed ones, just dozens of humvees and tanks. And since the wreckage time of a vehicle is really long it tends to drop my framerate. And consequently the bots are using only vehicles instead of running around shooting each other. Not to mention that you can't kill someone inside a humvee/vehicle by shooting on the windshield anymore. (Somehow that was removed. O_o) That's just my complaints. Other than that i LOVE this mod. I'm wondering how this isn't in the top ten mods in Moddb. I LOVE that you guys bothered to put in OTHER factions/nations rather than just putting in tons of new stuff in but still use vanilla factions. (AIX, Alpha Project, etc.) Great work so far! :)

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Can you guys add Philippines as a faction? I know a few modders and skinners who would love to help with this.

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Best mod i've ever played good job i hope this mod will not die

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