Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack)
Note 2: Geometries and Textures MUST be set to High!

Goals and some features


This modification aims to add a new experience to Battlefield 2. By balancing arcade and realism, we hope to create a new semi-arcadish and semi-realistic gameplay.

Progress


Current State: Pre-Alpha

Current Version: 0.44 (0.44 was released on the 21th May, 2015)

Features & Changes:

New maps, /

New map lighting, /

New Sun Flares, /

Lots of Weapons, /

Heavy machine guns now have limited ammunition, 1 magazine has 50 rounds and all heavy machine guns will have 20 magazines (1000 rounds), X

New weapon attachments, /

Weapon customization, /

New vehicles, /

Realistic muzzle velocity on tanks and APCs (1100 - 1750 m/s it used to be 150 - 400 m/s), X

Realistic muzzle velocity on weapons, X

Realistic Fire Rate, X

Bullet Penetration, X

Bullet Drop, /

Suppression, /

New HUD, /

New HD Ground Textures, / (Going through Re-evaluation)

New Normals for the Ground Textures,

New HD Static Object Textures, / (Going through Re-evaluation)

Outdoor and Indoor Gun Sounds, X

Prone animations on some weapons, /

Water damage level increased to 1.8 on tanks (you need to cover the top hatchet before you start taking any water damage) (except for the T72, T90 and the Leopard 2, they have 5.1 as water damage level. This feature can be very useful when taking heavy anti tank fire and for crossing "deep" rivers like on Midnight sun), X

Different types of Tank Ammunition, X

Different types of APC Ammunition, X

New Kit Geometries for each team, /

Factions:

BluFor:

United States Army, /
United States Marine Corps, /
United States Special Operations Command, /
British Army, /
British Special Air Service, /

OpFor:

Russian Airborne Troops/Ground Forces, /
SPETSNAZ, /
People's Liberation Army, /
People's Liberation Army Special Operations Forces

X = Finished
/ = Being worked on.
- = Likely to be dropped.


Credits: Separate credits per release




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Hello soldiers!

As of the 29th October 2015, Ussuri Studios is no more, it has instead been renamed to Kasōzō Bungei International to signify that we are cutting our roots as a subsidiary with our parent company, the CAT Mod Development Studios.


In other news, after a long unannounced cease of development, BF2: Final War is finally back on track, or at least partly. As you may have read the header of this article, BF2: Final War is changing it's development plan. This is mostly because of the fact that the original plan is no longer sustainable nor plausible since it had too many elements to be incorporated for 1.0 release. For example, to have 28+ factions for release 1.0 is hardly realistic. Instead we have cut down the amount of factions for the 1.0 release to 9+ factions. However, after 1.0 release there might be a number of updates, hotfixes and 'DLCs' as they are called. These DLCs can contain what ranges from new maps & map packs to whole new factions. Anyway, this will also mean that development will be temporarily set back to Pre-Alpha as the mod has to be rebuilt & restructured.

Beside those news we have an announcement to make, Kasōzō Bungei International has entered an collaboration with the BF2 Unlimited Action Development Team, this will be noticeable by how we'll for instance will share some content with each other, so some features & content seen in for example BF2: Final War may also be seen in BF2 Unlimited Action and vice-versa.


And lastly, Kasōzō Bungei International is currently recruiting more members for the modification development team, we are mainly looking for animators, 3D artist, 2D artist, level artists & programmers though we will also accept others if our certain criteria is meet.


That is all for now, stay put for more news regarding Battlefield 2: Final War and Kasōzō Bungei International in the future.

Battlefield 2: Final War Alpha Released and upcoming patch

Battlefield 2: Final War Alpha Released and upcoming patch

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Hello soldiers! As you may know, the Battlefield 2: Final War Public Alpha was released on the 18th May this year. Some of the current features are, new...

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After waiting for a long time it's finally here, THE BATTLEFIELD 2: FINAL WAR CLOSED ALPHA! Since the Alpha is closed for the public, not much information...

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Missed some highlights from last week? Here's a bite sized wrap up.

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How to make custom weapon selection icons for your favourite BF2 weapons

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This tutorial is only the basics of weapon selection icon making ( My first tutorial ) :)

RSS feed Downloads
Battlefield 2: Final War 0.44 Alpha

Battlefield 2: Final War 0.44 Alpha

Full Version 26 comments

Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack) Note 2: Don't download with Desura! Note 3: Geometries and Textures MUST be set to High! Note 4...

Battlefield 2: Final War 0.27k (Obsolete)

Battlefield 2: Final War 0.27k (Obsolete)

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The long awaited Public Alpha has finally arrived. This Alpha will have tons of features, new map lighting, new Sun flares, new weapons, a basic weapon...

Comments  (0 - 10 of 1,006)
pepethefrog
pepethefrog

Best mod i've ever played good job i hope this mod will not die

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Geraldoalexander
Geraldoalexander

this mod needs patch or xpack pls add in xpack

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TrungHo
TrungHo

Good mod, Sh*t requirements!
How can I play this now?

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AndrewMarley
AndrewMarley

Hi, guys! I see you've done a lot of work since I helped you last time. If you still need some help - feel free to PM me. I'm available for 1 week.

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Roy123LOL
Roy123LOL

For some reason, I can't play maps like 'Road Rage' or 'Port Vladez'. Anyone got suggestions?

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ACE-san Creator
ACE-san

Currently have this issue myself, I've no idea what's causing it, welp, might have to repackage the whole mod again. D:

Reply Good karma+1 vote
Guest
Guest

God mods!!! :D

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tungpro9901
tungpro9901

how i can remove corpes ? it stay too long :( if battle play too long, lower fps because Corpes too many :(

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ACE-san Creator
ACE-san

Go to the solders_server archive, open it, navigate to the team which you would like to lower the corpse "wreck" time. Open the .tweak files Look for this line: ObjectTemplate.armor.TimeToStayAsWreck
Change it to your liking in all .tweak files in that or all teams.
Done.

Reply Good karma+1 vote
guydanger
guydanger

Thanks alot, ive noticed this is why there is alot of lag, maybe yous hould remove this. i know its part of the mod meaning in the realism part but some pc's like mines cant handle battlefield 2 in low settings ); anyways very awesome mod adds alot of new feelings and gameplay exp and reminds me of battlefield 3 :D

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