Requires BF2: SF (aka xpack) and BF2 1.5/BF2 Complete Collection 1.41

Don't download with Desura!

Goals and some features


This mod aims to add a new experience to Battlefield 2. By balancing arcade and realism, we hope to create a new semi-arcadish and semi-realistic gameplay.

By adding realistic muzzle velocity and realistic fire rates on all weapons, the one who hits the trigger first will not always be the victor. Also by decreasing the amount of bullet spread when aiming down the sights will make it easier to get kills on both Close Quarters Engagements and on Long Range Engagements. In addition to this, moving around the weapon to much will make the bullet spread increase, adding a more realistic feeling to the weapons. This, combined with the recoil on the weapons, makes you think twice before wasting a whole magazine on one target by rapid firing.

Adding weapon attachments like optics and vertical grips has long been an popular feature within First Person Games and is to be included in this modification. But it's to be limited to a certain degree so all weapons can't have all attachments in game, this is to decrease the amount of time of the development going to weapons. So the weapons will most likely only have the attachments that are most popular for the military in the real world.

Taking note to the ability to use whatever weapon you want in other games even thou the country you're fighting for aren't using those in the real world, this mod will have all factions to have their own weapons that they use in real life. But to make the amount of weapons you can choose between bigger, even weapons that are in limited use will be included, making each country's arsenal bigger. 

Taking note to Call Of Duty's somewhat popular and somewhat unrealistic bullet penetration, bullets will be able to penetrate some certain materials like thin metal, however, the bullets will loose some of their damage when they penetrate, this is to make sure that bullets will not always "penetrate" even thou the bullet would probably have penetrated in Call of Duty even thou it was fired from such a range that it shouldn't have penetrated. The damage loss when penetrating combined with the range damage loss will simulate that the bullet didn't even penetrate, even thou it might look like it did. This feature will probably make you feel less safe when taking cover behind certain objects, but will absolutely make you feel more safe than from the safety you feel from Call Of Duty's bullet penetration.

Another goal this modification has is to make the usage of vehicles more fun. So to make it somewhat funnier, new ammunition types are added to several vehicles, like the HE or HEAT rounds, that will absolutely turn any squad of infantry to a pile of dead bodies, unless of course someone destroyed the vehicle with a RPG or perhaps even a stationary ATGM. Some other ammunition types are AP, APFSDS, and the faction exclusive XM1012 Canister and the 9M119/9M117 ATGM. The AP and APFSDS are for fighting other vehicles, this is the recommended type of ammunition to use against other vehicles when operating a tank, however, ATGM missiles are recommended if an APC/IFV is opposed to an enemy tank. The XM1012 Canister is like a giant shotgun for the M1A2 Abrams, it's recommended to use against large groups of infantry that stand not to far from each other. The 9M119 ATGM and 9M117 ATGM are in short like guided APFSDS rounds for the Russian T-90s ,T-72s and for the Russian BMP-3.

In addition to all the other features, another goal for this modification is to improve the visuals and to push the limits of the Refractor 2 Engine. New HD textures and new high quality models are used to make the modification more visually stunning for a Battlefield 2 modification.

Through the way the weapons and the modification is built, this mod will promote teamwork and tactical  and strategic thinking to get to victory as some weapons are perhaps unbalanced and in some certain maps you'll either begin with an usually tie breaking advantage or an tie breaking disadvantage that the team can overcome if the team works together properly. Now the Commander and Squad leaders are much more important to get to victory, but those who are the most important ones are the regular soldiers, if they choice to follow or disobey orders will most certainly decide if the team will win or loose. Because in the Final War, every choice and decision matters.

Progress


Current State: Alpha

Current Version: 0.31g (0.27k was released on the 18th May, 2014)

Features:

New maps, /

New map lighting, /

New Sun Flares, X

Lots of Weapons, /

Heavy machine guns now have limited ammunition, 1 magazine has 50 rounds and all heavy machine guns will have 20 magazines (1000 rounds),  X

New weapon attachments, /

Weapon customization, /

New vehicles, /

Realistic muzzle velocity on tanks and APCs (1100 - 1750 m/s it used to be 150 - 400 m/s), X

Realistic muzzle velocity on weapons, X

Realistic Fire Rate, X

Bullet Penetration, X

Lots of Factions, /

New HUD, X

New HD Ground Textures, X

New HD Static Object Textures, /

Outdoor and Indoor Gun Sounds, X

Rush Game mode, -

Prone animations on some weapons, /

Water damage level increased to 1.8 on tanks (you need to cover the top hatchet before you start taking any water damage) (except for the T72, T90 and the Leopard 2, they have 5.1 as water damage level. This feature can be very useful when taking heavy anti tank fire and for crossing "deep" rivers like on Midnight sun), X

Different types of Tank Ammunition, X

Different types of APC Ammunition, X

Factions:

USA and allies:

United States of America, /
United Kingdom, /
Canada,
Vietnam,
Colombia,
Bulgaria,
Czech Republic,
Denmark,
Australia,
Georgia, /
Germany,
Poland,
Romania,
Sweden, /

CSTO and Allies:

Russia, /
Kazakhstan, /
Kyrgyzstan,
Armenia,
Afghanistan,
Serbia,
China, /
Moldova,
Iran, /
Norway, /
Indonesia,
Pakistan,
Italy,

Other Factions:

French Peacekeepers
Ukrainian National Guard -
Donbass People's Militia/Donetsk Armed Forces -

X = Finished
/ = Being worked on.
- = Likely to be dropped.


Credits: Separate credits per release



Battlefield 2: Final War
Battlefield 2: Final War

Image RSS Feed Latest Screens
Experimenting with the projectile physics. Experimenting with the projectile physics. Experimenting with the projectile physics.
Blog RSS Feed Report abuse Latest News: Battlefield 2: Final War Alpha Released and upcoming patch

11 comments by [FW]ACE on May 25th, 2014


Hello soldiers! As you may know, the Battlefield 2: Final War Public Alpha was released on the 18th May this year. As told here it was released in Q2, this was due to a load of multiplayer/co-op bugs the Closed Alpha Trial testers found and to all the new features that was added. The Public Alpha currently features new map lighting new sun flares, new weapons, a basic customization system using the vanilla unlock system and DieSoft Lite (aka SP Unlocker), some new vehicles, bullet penetration, new HUD, new ground textures, limited ammo on HMGs, realistic muzzle velocities, realistic fire rates, different types of tank and apc ammunitions and more. A full feature list can be found here.

While the Alpha is absolutely not bug or error free, the lead developer couldn't resist to add some more features to an upcoming patch. Some of the new features coming up in the patch are; Minimap added, outdoor and indoor gun sounds, new menu and loading music, new animations for AK-74 and an increased bot difficulty.
The lead developer has not found a solution for many of the bugs reported, some bugs that were reported are; ground textures disappearing when using SP Unlocker, floating soldiers on some maps, Frostbite map crash while loading and controls not working.
However, work to find solutions will not stop until absolute certain that no fixes exists.

Below are some screenshots from the upcoming patch, 0.31b

Official Mirrors

Download Battlefield 2 Final War Alpha From ModDB
Battlefield 2: Final War 0.27k
Download Battlefield 2 Final War Alpha From MediaFire

Unofficial Mirrors

Download Battlefield 2 Final War Alpha From Gamefront

Download Battlefield 2 Final War Alpha From MegaGames

Download Battlefield 2 Final War Alpha From Jeuxvideo.fr


Note: This mod requires Battlefield 2 Complete Edition 1.41 or Battlefield 2 1.5 + the expansion Battlefield 2 Special Forces 1.5.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Battlefield 2: Final War 0.27k

Battlefield 2: Final War 0.27k

May 18, 2014 Other 52 comments

The long awaited Public Alpha has finally arrived. This Alpha will have tons of features, new map lighting, new Sun flares, new weapons, a basic weapon...

Post comment Comments  (40 - 50 of 815)
Muntaqim_313
Muntaqim_313 Jun 20 2014, 11:51pm says:

You know, why don't you invest all this effort into CryEngine 3? It has a very easy learning curve.

+4 votes     reply to comment
Muntaqim_313
Muntaqim_313 Jun 20 2014, 11:49pm says:

Ace, Iranians don't speak Arabic. We speak Farsi.

+2 votes     reply to comment
[FW]ACE
[FW]ACE Jun 18 2014, 6:57pm says:

You guys might have noticed that I changed "Beta" to "Alpha". This is because the mod is not worthy to be called a Beta yet since there are several things that are not yet in game.

+4 votes     reply to comment
[FW]ACE
[FW]ACE Jun 18 2014, 5:52pm says:

For you guys having issues with floating soldiers, that only happens on the second time the map loads.

+2 votes     reply to comment
[FW]ACE
[FW]ACE Jun 18 2014, 6:28pm replied:

So you need to restart the mod each time you've finished a round to ensure that won't get floating soldiers.

+3 votes     reply to comment
Guest
Guest Jun 18 2014, 2:58am says:

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codborn
codborn Jun 17 2014, 4:52pm says:

Overall the mod is pretty good. The weapons feel right but there are many things that should change. My main concern is the fact that there is no mini map therefore there's no way to see how many tickets each team has (if there is please tell me).

+1 vote     reply to comment
Guest
Guest Jun 17 2014, 12:01am says:

This comment is currently awaiting admin approval, join now to view.

[FW]ACE
[FW]ACE Jun 18 2014, 5:53pm replied:

Sorry, but there's no known fix for this yet.

+1 vote     reply to comment
Muntaqim_313
Muntaqim_313 Jul 17 2014, 4:17am replied:

Take your time, Alex. The more you rush the development process, the more it becomes like Battlefield 4.

+1 vote     reply to comment
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Battlefield 2: Final War
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