Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack)

Note 2: Don't download with Desura!
Note 3: Geometries and Textures MUST be set to High!

Goals and some features

This modification aims to add a new experience to Battlefield 2. By balancing arcade and realism, we hope to create a new semi-arcadish and semi-realistic gameplay.

By adding realistic muzzle velocity and realistic fire rates on all weapons, you get a more realistic feeling to the weapons. Also by decreasing the amount of bullet spread when aiming down the sights will make it easier to get kills on both Close Quarters Engagements and on Long Range Engagements. In addition to this, moving around the weapon to much will make the bullet spread increase, adding more realism to the weapons. This, combined with the recoil on the weapons, makes you think twice before wasting a whole magazine on one target by rapid firing.

Adding weapon attachments like optics and vertical grips has long been an popular feature within First Person Games and is to be included in this modification. But it's to be limited to a certain degree so all weapons can't have all attachments in game, this is to decrease the amount of time of the development going to weapons. So the weapons will most likely only have the attachments that are most popular for the military in the real world.

Taking note to the ability to use whatever weapon you want in other games, even thou the country you're fighting for aren't using those in the real world, this mod will have all factions to have their own weapons that they use in real life. But to make the amount of weapons you can choose between bigger, even weapons that are in limited use will be included, making each country's arsenal bigger.

Taking note to Call Of Duty's somewhat popular and somewhat unrealistic bullet penetration, bullets will be able to penetrate some certain materials like thin metal, however, the bullets will loose some of their damage when they penetrate, this is to make sure that bullets will not always "penetrate" even thou the bullet would probably have penetrated in Call of Duty even thou it was fired from such a range that it shouldn't have penetrated. The damage loss when penetrating combined with the range damage loss will simulate that the bullet didn't even penetrate, even thou it might look like it did. This feature will probably make you feel less safe when taking cover behind certain objects, but will absolutely make you feel more safe than from the safety you feel from Call Of Duty's bullet penetration.

Another goal this modification has is to make the usage of vehicles more fun. So to make it somewhat more enjoyable, new ammunition types are added to several vehicles, like the HE or HEAT rounds, that will absolutely turn any squad of infantry to a pile of dead bodies, unless of course someone destroyed the vehicle with a RPG or perhaps even a stationary ATGM. Some other ammunition types are AP, APFSDS, and the faction exclusive XM1012 Canister and the 9M119/9M117 ATGM. The AP and APFSDS are for fighting other vehicles, this is the recommended type of ammunition to use against other vehicles when operating a tank, however, ATGM missiles are recommended if an APC/IFV is opposed to an enemy tank. The XM1012 Canister is like a giant shotgun for the M1A2 Abrams, it's recommended to use against large groups of infantry that stand not too far from each other. The 9M119 ATGM and 9M117 ATGM are in short like guided APFSDS rounds for the Russian T-90s ,T-72s and for the Russian BMP-3.

In addition to all the other features, another goal for this modification is to improve the visuals and to push the limits of the Refractor 2 Engine. New HD textures and new high quality models are used to make the modification more visually stunning for a Battlefield 2 modification.

Through the way the weapons and the modification is built, this mod will promote teamwork and tactical and strategic thinking to get to victory as some weapons are perhaps unbalanced and in some certain maps you'll either begin with an usually tie breaking advantage or an tie breaking disadvantage that the team can overcome if the team works together properly. Now the Commander and Squad leaders are much more important to get to victory, but those who are the most important ones are the regular soldiers, if they choice to follow or disobey orders will most certainly decide if the team will win or loose. Because in the Final War, every choice and decision matters.


Current State: Alpha

Current Version: 0.44 (0.44 was released on the 21th May, 2015)


New maps, /

New map lighting, /

New Sun Flares, /

Lots of Weapons, /

Heavy machine guns now have limited ammunition, 1 magazine has 50 rounds and all heavy machine guns will have 20 magazines (1000 rounds), X

New weapon attachments, /

Weapon customization, /

New vehicles, /

Realistic muzzle velocity on tanks and APCs (1100 - 1750 m/s it used to be 150 - 400 m/s), X

Realistic muzzle velocity on weapons, X

Realistic Fire Rate, X

Bullet Penetration, X

Bullet Drop, /

Suppression, /

Lots of Factions, /

New HUD, /

New HD Ground Textures, X

New Normals for the Ground Textures,

New HD Static Object Textures, /

Outdoor and Indoor Gun Sounds, X

Rush Game mode, -

Prone animations on some weapons, /

Water damage level increased to 1.8 on tanks (you need to cover the top hatchet before you start taking any water damage) (except for the T72, T90 and the Leopard 2, they have 5.1 as water damage level. This feature can be very useful when taking heavy anti tank fire and for crossing "deep" rivers like on Midnight sun), X

Different types of Tank Ammunition, X

Different types of APC Ammunition, X

New Kit Geometries for each team, /


USA and allies:

United States of America, /
United Kingdom, /
Czech Republic,
Georgia, /
Sweden, /
Norway, /

CSTO and Allies:

Russia, /
Kazakhstan, /
China, /
Iran, /

Other Factions:

French Peacekeepers
Ukrainian Armed Forces -
Novorussian Armed Forces -

X = Finished
/ = Being worked on.
- = Likely to be dropped.

Credits: Separate credits per release

Battlefield 2: Final War

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Blog RSS Feed Post news Report abuse Latest News: Battlefield 2: Final War Alpha Released and upcoming patch

12 comments by [FW]ACE on May 25th, 2014

Hello soldiers! As you may know, the Battlefield 2: Final War Public Alpha was released on the 18th May this year. As told here it was released in Q2, this was due to a load of multiplayer/co-op bugs the Closed Alpha Trial testers found and to all the new features that was added. The Public Alpha currently features new map lighting new sun flares, new weapons, a basic customization system using the vanilla unlock system and DieSoft Lite (aka SP Unlocker), some new vehicles, bullet penetration, new HUD, new ground textures, limited ammo on HMGs, realistic muzzle velocities, realistic fire rates, different types of tank and apc ammunitions and more. A full feature list can be found here.

While the Alpha is absolutely not bug or error free, the lead developer couldn't resist to add some more features to an upcoming patch. Some of the new features coming up in the patch are; Minimap added, outdoor and indoor gun sounds, new menu and loading music, new animations for AK-74 and an increased bot difficulty.
The lead developer has not found a solution for many of the bugs reported, some bugs that were reported are; ground textures disappearing when using SP Unlocker, floating soldiers on some maps, Frostbite map crash while loading and controls not working.
However, work to find solutions will not stop until absolute certain that no fixes exists.

Notice: The patch has been delayed until further notice.

Below are some screenshots from 0.31b

Official Mirror

Download Battlefield 2 Final War Alpha From ModDB
Battlefield 2: Final War 0.27k

Unofficial Mirrors

Download Battlefield 2 Final War Alpha From Gamefront

Download Battlefield 2 Final War Alpha From MegaGames

Download Battlefield 2 Final War Alpha From

Note: This mod requires Battlefield 2 Complete Edition 1.41 or Battlefield 2 1.5 + the expansion Battlefield 2 Special Forces 1.5.

Media RSS Feed Latest Video
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Battlefield 2: Final War 0.44 Alpha

Battlefield 2: Final War 0.44 Alpha

May 21, 2015 Full Version 24 comments

Note 1: Requires BF2 1.5 and BF2: SF 1.5 (aka, xpack) Note 2: Don't download with Desura! Note 3: Geometries and Textures MUST be set to High! Note 4...

Battlefield 2: Final War 0.27k (Obsolete)

Battlefield 2: Final War 0.27k (Obsolete)

May 18, 2014 Full Version 71 comments

The long awaited Public Alpha has finally arrived. This Alpha will have tons of features, new map lighting, new Sun flares, new weapons, a basic weapon...

Post comment Comments  (70 - 80 of 982)
MartinTheWolf Feb 21 2015 says:

What patch do you need cuz I have pacth 1.41 .

+2 votes     reply to comment
Reborn:X Feb 21 2015 replied:

You need the full version of BF2 and I see you need it also with the Special Forces expansion pack all fully patched up to the latest.

This is the one that you now need to install:

+1 vote     reply to comment
MartinTheWolf Feb 24 2015 replied:

Really?!?!?!? This is Battlefield 2 Not Battlefield 2142.

+2 votes     reply to comment
[FW]ACE Creator
[FW]ACE Feb 24 2015 replied: +1 vote   reply to comment
[FW]ACE Creator
[FW]ACE Feb 21 2015 replied:

Actually, I tested with 1.41 and it works as long as you have all the expansions. However if he doesn't have all expansions, it's probably best to just patch it to 1.5 and download this:

+1 vote   reply to comment
[FW]ACE Creator
[FW]ACE Feb 15 2015 says:

Greetings comrades!

I'm back from a pretty long brake (about 1 month) from modding and ModDB. I'll start working on the mod again shortly, though due to personal life and school, progress will probably be slow. However, I'm still aiming to release the full mod sometime in Q4 or early 2016.

Also, due to the incredibly buggy 0.27k, I'm going to give you the link to 0.33g, which should be less buggy. Here's the link anyways:

Note: I'm probably not going to upload 0.31g to ModDB cause I don't really have the time to upload it, especially with my upload speed. Though anyone else may redistribute/upload it here on ModDB if it's uploaded and linked to the mod's page.

+6 votes   reply to comment
lolwut400 Feb 19 2015 replied:

Hello! I just tried the new version (0.31g) and it crashes everytime at 15%! I don't know why, But it has to do something with 'Objects' which I know that it has to be something about the weapons from either the Russians, Or the Americans.

Found the problem, Just don't know how to solve it...


+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 19 2015 replied:

Can you show me the full error?

+2 votes   reply to comment
lolwut400 Feb 19 2015 replied:

Nevermind! I forgot I didn't had Special Forces (Xpack) installed! Thank you for your time though ^-^.

+1 vote     reply to comment
jaimeBR Feb 15 2015 replied:

even when I press on spawn after two seconds back to desktop . Already performed in a window but does not appear error

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 15 2015 replied:

Try using Debug mode.

+2 votes   reply to comment
jaimeBR Feb 15 2015 replied:

I do not have the bf2_r.exe I searched on google to download but not found :(

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 15 2015 replied:

Do you have BF2: Editor?

+2 votes   reply to comment
jaimeBR Feb 15 2015 replied:

I have , I just download

+1 vote     reply to comment
jaimeBR Feb 15 2015 replied: +1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 15 2015 replied:

You can press continue on the first ones.

+2 votes   reply to comment
jaimeBR Feb 15 2015 replied: +1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 15 2015 replied:

Go to the mod folder and zip the debug/error folder and send it to me. (ex: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\CSTO_USA_War)

+2 votes   reply to comment
jaimeBR Feb 15 2015 replied: +1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 15 2015 replied:

Hmm, you never got past those first two errors... Were you using Windows XP Compatibility Mode? Cause otherwise debug mode won't work properly.

+2 votes   reply to comment
jaimeBR Feb 15 2015 replied:

started in compatibility mode and created a new folder in logs stats

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 16 2015 replied:

Upload the menu folder and the files: ClientArchives.con, ServerArchives.con and Mod.desc, and send them to me.

+2 votes   reply to comment
jaimeBR Feb 16 2015 replied:

this al the folder

but I have a question will be that this error has not to do with my xpack folder?

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 18 2015 replied:

I'm sorry, but I don't understand your question.

EDIT: What version of BF2 do you have? And do you have BF2:SF?

+1 vote   reply to comment
jaimeBR Feb 18 2015 replied:

versão 1.5 special forces: xpack

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Feb 20 2015 replied:

Sorry, but the error doesn't make any sense at all, the file the error refers to is present in your version, actually, it's present in all versions. Sorry again, but it seems that you'll have to reinstall the mod.

+1 vote   reply to comment
[FW]ACE Creator
[FW]ACE Feb 15 2015 replied:

Note: Please uninstall any previous versions before installing.

+1 vote   reply to comment
DukeOfJudea Feb 15 2015 replied:


+1 vote     reply to comment
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Battlefield 2: Final War
Battlefield 2: Final War
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