Requires BF2: SF (aka xpack) and BF2 1.5/BF2 Complete Collection 1.41

Don't download with Desura!

Goals and some features


This modification aims to add a new experience to Battlefield 2. By balancing arcade and realism, we hope to create a new semi-arcadish and semi-realistic gameplay.

By adding realistic muzzle velocity and realistic fire rates on all weapons, you get a more realistic feeling to the weapons. Also by decreasing the amount of bullet spread when aiming down the sights will make it easier to get kills on both Close Quarters Engagements and on Long Range Engagements. In addition to this, moving around the weapon to much will make the bullet spread increase, adding more realism to the weapons. This, combined with the recoil on the weapons, makes you think twice before wasting a whole magazine on one target by rapid firing.

Adding weapon attachments like optics and vertical grips has long been an popular feature within First Person Games and is to be included in this modification. But it's to be limited to a certain degree so all weapons can't have all attachments in game, this is to decrease the amount of time of the development going to weapons. So the weapons will most likely only have the attachments that are most popular for the military in the real world.

Taking note to the ability to use whatever weapon you want in other games, even thou the country you're fighting for aren't using those in the real world, this mod will have all factions to have their own weapons that they use in real life. But to make the amount of weapons you can choose between bigger, even weapons that are in limited use will be included, making each country's arsenal bigger.

Taking note to Call Of Duty's somewhat popular and somewhat unrealistic bullet penetration, bullets will be able to penetrate some certain materials like thin metal, however, the bullets will loose some of their damage when they penetrate, this is to make sure that bullets will not always "penetrate" even thou the bullet would probably have penetrated in Call of Duty even thou it was fired from such a range that it shouldn't have penetrated. The damage loss when penetrating combined with the range damage loss will simulate that the bullet didn't even penetrate, even thou it might look like it did. This feature will probably make you feel less safe when taking cover behind certain objects, but will absolutely make you feel more safe than from the safety you feel from Call Of Duty's bullet penetration.

Another goal this modification has is to make the usage of vehicles more fun. So to make it somewhat funnier, new ammunition types are added to several vehicles, like the HE or HEAT rounds, that will absolutely turn any squad of infantry to a pile of dead bodies, unless of course someone destroyed the vehicle with a RPG or perhaps even a stationary ATGM. Some other ammunition types are AP, APFSDS, and the faction exclusive XM1012 Canister and the 9M119/9M117 ATGM. The AP and APFSDS are for fighting other vehicles, this is the recommended type of ammunition to use against other vehicles when operating a tank, however, ATGM missiles are recommended if an APC/IFV is opposed to an enemy tank. The XM1012 Canister is like a giant shotgun for the M1A2 Abrams, it's recommended to use against large groups of infantry that stand not to far from each other. The 9M119 ATGM and 9M117 ATGM are in short like guided APFSDS rounds for the Russian T-90s ,T-72s and for the Russian BMP-3.

In addition to all the other features, another goal for this modification is to improve the visuals and to push the limits of the Refractor 2 Engine. New HD textures and new high quality models are used to make the modification more visually stunning for a Battlefield 2 modification.

Through the way the weapons and the modification is built, this mod will promote teamwork and tactical and strategic thinking to get to victory as some weapons are perhaps unbalanced and in some certain maps you'll either begin with an usually tie breaking advantage or an tie breaking disadvantage that the team can overcome if the team works together properly. Now the Commander and Squad leaders are much more important to get to victory, but those who are the most important ones are the regular soldiers, if they choice to follow or disobey orders will most certainly decide if the team will win or loose. Because in the Final War, every choice and decision matters.

Progress


Current State: Alpha

Current Version: 0.44g (0.27k was released on the 18th May, 2014)

Features:

New maps, /

New map lighting, /

New Sun Flares, X

Lots of Weapons, /

Heavy machine guns now have limited ammunition, 1 magazine has 50 rounds and all heavy machine guns will have 20 magazines (1000 rounds), X

New weapon attachments, /

Weapon customization, /

New vehicles, /

Realistic muzzle velocity on tanks and APCs (1100 - 1750 m/s it used to be 150 - 400 m/s), X

Realistic muzzle velocity on weapons, X

Realistic Fire Rate, X

Bullet Penetration, X

Bullet Drop, X (is done but needs to be tweaked)

Suppression, X

Lots of Factions, /

New HUD, X

New HD Ground Textures, X

New HD Static Object Textures, /

Outdoor and Indoor Gun Sounds, X

Rush Game mode, -

Prone animations on some weapons, /

Water damage level increased to 1.8 on tanks (you need to cover the top hatchet before you start taking any water damage) (except for the T72, T90 and the Leopard 2, they have 5.1 as water damage level. This feature can be very useful when taking heavy anti tank fire and for crossing "deep" rivers like on Midnight sun), X

Different types of Tank Ammunition, X

Different types of APC Ammunition, X

Factions:

USA and allies:

United States of America, /
United Kingdom, /
Canada,
Vietnam,
Colombia,
Bulgaria,
Czech Republic,
Denmark,
Australia,
Georgia, /
Germany,
Poland,
Romania,
Sweden, /
Norway, /

CSTO and Allies:

Russia, /
Kazakhstan, /
Kyrgyzstan,
Armenia,
Afghanistan,
Serbia,
China, /
Moldova,
Iran, /
Indonesia,
Pakistan,
Italy,

Other Factions:

French Peacekeepers
Ukrainian National Guard -
Donbass People's Militia/Donetsk Armed Forces -

X = Finished
/ = Being worked on.
- = Likely to be dropped.


Credits: Separate credits per release



Battlefield 2: Final War

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Vyzhenka (W.I.P) *2KM* Iveco LMV "Lynx/Rys" Iveco LMV "Lynx/Rys"
Blog RSS Feed Report abuse Latest News: Battlefield 2: Final War Alpha Released and upcoming patch

12 comments by [FW]ACE on May 25th, 2014


Hello soldiers! As you may know, the Battlefield 2: Final War Public Alpha was released on the 18th May this year. As told here it was released in Q2, this was due to a load of multiplayer/co-op bugs the Closed Alpha Trial testers found and to all the new features that was added. The Public Alpha currently features new map lighting new sun flares, new weapons, a basic customization system using the vanilla unlock system and DieSoft Lite (aka SP Unlocker), some new vehicles, bullet penetration, new HUD, new ground textures, limited ammo on HMGs, realistic muzzle velocities, realistic fire rates, different types of tank and apc ammunitions and more. A full feature list can be found here.

While the Alpha is absolutely not bug or error free, the lead developer couldn't resist to add some more features to an upcoming patch. Some of the new features coming up in the patch are; Minimap added, outdoor and indoor gun sounds, new menu and loading music, new animations for AK-74 and an increased bot difficulty.
The lead developer has not found a solution for many of the bugs reported, some bugs that were reported are; ground textures disappearing when using SP Unlocker, floating soldiers on some maps, Frostbite map crash while loading and controls not working.
However, work to find solutions will not stop until absolute certain that no fixes exists.

Notice: The patch has been delayed until further notice.


Below are some screenshots from 0.31b

Official Mirrors

Download Battlefield 2 Final War Alpha From ModDB
Battlefield 2: Final War 0.27k
Download Battlefield 2 Final War Alpha From MediaFire

Unofficial Mirrors

Download Battlefield 2 Final War Alpha From Gamefront

Download Battlefield 2 Final War Alpha From MegaGames

Download Battlefield 2 Final War Alpha From Jeuxvideo.fr


Note: This mod requires Battlefield 2 Complete Edition 1.41 or Battlefield 2 1.5 + the expansion Battlefield 2 Special Forces 1.5.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Battlefield 2: Final War 0.27k

Battlefield 2: Final War 0.27k

May 18, 2014 Full Version 64 comments

The long awaited Public Alpha has finally arrived. This Alpha will have tons of features, new map lighting, new Sun flares, new weapons, a basic weapon...

Post comment Comments  (10 - 20 of 879)
Xythos
Xythos Nov 12 2014, 10:56pm says:

I love the botnames, they're different from most games, however, with the names being so long, they can take up a lot of space on the screen and become distracting. Maybe you can release a botnames.AI file with shorter names so they don't become as much of an annoyance. Otherwise, fantastic job

+3 votes     reply to comment
tjfwodnjs
tjfwodnjs Nov 12 2014, 3:43am says:

What is BGM name

+1 vote     reply to comment
cahit271995
cahit271995 Nov 11 2014, 5:42am says:

nice

0 votes     reply to comment
LoLsNiPeRz
LoLsNiPeRz Nov 11 2014, 4:55am says:

if i download dis mod without complete only Bf2 1.5 do i crash???

+1 vote     reply to comment
ZZ_Manu_ZZ
ZZ_Manu_ZZ Nov 11 2014, 9:50am replied:

Yes, believe me, it happened to me. Here daownload this:
Moddb.com
It will give you the info of SF, to play any mod.
NOW, USE THE MIRRORS!!!!!!!!!!!!!! U MUST USE THE MIRROR:
"" DBolical SJC #3 (CALIFORNIA, US)
663 downloads served, 123% capacity ""
Why? Because it is the only one that is actually fast, all others are extremely slow.
Hope i helped.

+2 votes     reply to comment
LoLsNiPeRz
LoLsNiPeRz Nov 14 2014, 3:37am replied:

Thanks so much ^_^

+2 votes     reply to comment
ZZ_Manu_ZZ
ZZ_Manu_ZZ Nov 15 2014, 11:23pm replied:

NO problem n.n did it work?

+1 vote     reply to comment
ZZ_Manu_ZZ
ZZ_Manu_ZZ Nov 10 2014, 11:17pm says:

Can someone tell me how to change the Russian skins, they are awfull. Why cant they put them helmets, they look like rookies. I have some skin that r far better than the actual ones, but i dont know how to replace them. Any1 that can help me? Thanks!

0 votes     reply to comment
*Pro*Noobkiller2
*Pro*Noobkiller2 Nov 5 2014, 1:55pm says:

My nation is in this mod?
Lol!
I thought they forgot the Moldova and us
But for that...

+1 vote     reply to comment
Guest
Guest Oct 15 2014, 5:12pm says:

Italy and Norway are US allies. Please put them on the correct sides.

+2 votes     reply to comment
DukeOfJudea
DukeOfJudea Oct 21 2014, 12:17am replied:

Yeah really why britian is fighting norway?
Dude please try to make it realistic and make nato member countries and their allies (australia,israel,south korea) against middle east countries,russia,china,north korea and vietnam.
or atleast remove norway and italy from the csto alliance and put bulgaria and vietnam there because it makes not sense that they're there.

+1 vote     reply to comment
[FW]ACE Creator
[FW]ACE Oct 25 2014, 8:00am replied:

Norway maybe, but not Italy. It wouldn't make any sense for Italy to go against one of their long term friends. U know, during WW2 Italian soldiers actually treated soviet prisoners quite well. The same for the soviet side, I think. Also, Italy exports armoured vehicles to Russia (the Iveco LMV Lynxs for example), so it wouldn't make any sense for them to be at war with Russia who they supply with armoured vehicles.

Last time I checked, Bulgaria and Vietnam had closer relations to the U.S. than to Russia.

+1 vote   reply to comment
MrXiskovTheLynx
MrXiskovTheLynx Nov 8 2014, 10:02am replied:

In my opinion, i would swap of places Italy and Vietnam. Russia, even after the fall of the USSR, it keeps being the most important ally of Vietnam.

+1 vote     reply to comment
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Platform
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Developer
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Release Date
Coming Q4 2015
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Battlefield 2: Final War
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