Same as MOD v1.2.2, but ultimate heroes (with auras) are in the Keep. No need to train them or worry about them dying and not reviving.
READ HERE FOR FULL MOD DESCRIPTION
In general the changes were:
========================= DRAGON =========================
Monastery (Upgrade from Shrine)
Monk (Train peasant in Monastery)
Dragon Kenji (Train in Dragon Monument)
Kazan (must trade him with Tao in Monastery)
========================= SERPENT =========================
Kenji (2nd form)
Soul Flame (Upgrade from Thieves Guild)
Ninja (Train peasant in Soul Flame)
Serpent Kenji (Train in Necromancer's Throne)
Budo (must trade him with Vetkin in Bath-house)
========================= LOTUS =========================
Nightvol (ninja form)
Soban's Lab (Upgrade from Peasant Hut)
Lotus orb (Upgrade from Warlock Tower)
(You can still train "Master Warlock" after upgrade)
Spider infested one (Train peasant in Soban's Lab)
No Corruption Zymeth
Nightvol 2nd Form
Soban (must trade him with Koril in Soban's Lab)
========================= WOLF =========================
Shale Mine (Upgrade from Shalery)
Wolf Orb (Upgrade from Cairn)
(You can still get "blessings" BG after upgrade)
Poison Digger (Train peasant in Shale Mine)
White Wolf Grayback
White Wolf Gaihla
======================== Issues and feedback ========================
1 - If you have problems running this mod with the GOG version of Battle Realms, you can try deleting the "goggame.dll" file inside the folder (Credit for discovering this to "Gregor8356")
2 - An issue that might happen is the mini-map going mostly black...in my case, simply minimizing and returning solves that problem (alt+tab).
3 - If Battle Realms say it can't open the ".dat" file after you copied the new one, make sure it is spelled exactly as the old one was...that is, "Battle Realms.dat".
Also, i welcome any type of feedback such as balance suggestions, and suggestions for new content.
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