This is a mod of the game Battle Realms, a wonderful RTS made by Liquid Entertainment. In this mod i tried to add new features to the game, and my main focus was adding new units, buildings and heroes in a believable manner. And also, trying to maintain the original content so that you wouldn't be "losing" anything in this mod. 1 "new" unit was added to each clan (trained in a "new" building). Also, at least 1 new "ultimate" hero was added for each clan. *FOR FULL DETAILS GO TO DESCRIPTION (Click Summary)*.
An increment of MOD v1.2.2 (See full description at the "Summary" link above and new changes in the "Description" below).
Same as MOD v1.3, but ultimate (trained) heroes are in the Keep. No need to train them or worry about them dying and not reviving.
This is a re-realease of the same MOD after fixing the crash problem on the Serpentholm mission. This MOD basically changes the campaigns to use Ultimate...
This MOD basically changes the campaigns to use Ultimate Kenji (Dragon or Ultimate Serpent depending on your choice) and Ultimate Grayback
This MOD basically changes the campaign so that Kenji is either Ultimate Dragon or Ultimate Serpent depending on your choice: Dragon/Serpent path
Same as MOD v1.2.2, but ultimate heroes (with auras) are in the Keep. No need to train them or worry about them dying and not reviving.
An increment of MOD v1.2.1 (See full description at the "Summary" link above and new changes in the "Description" below).
Same as MOD v1.2.1, but the ultimate heroes are in the Keep (instead of needing to train them). Don't have to worry about them dying and not reviving...
A minor increment of MOD v1.2 (See full description at "Summary"). Changes: Accelerated upgrade rate of new buildings. Upgrade is almost instant now.
An increment of MOD v1.1 (See full description at "Summary" and changes in "Description" below)
An increment of original MOD. (See full description at "Summary" and changes in "Description" below)