Battle Realms' gameplay is like many other real-time strategy games. There are several factions which all have various types of available structures and units to produce. Unlike other real-time strategy games though, the basic worker units (peasants), which are used for resource gathering and construction, also act as the base unit to be upgraded into military units. Thus, military buildings in Battle Realms are used for transforming and upgrading units rather than producing them directly.Another unusual trait is unit generation, where peasants are produced automatically at no cost. The rate at which new peasants are produced is inversely proportionate to the current population of the player's army.Peasants gather two resources in the game: rice and water. They also round up horses which can be used to enhance military units or can be outfitted as pack horses for peasants. Only one type of builder unit is required. Peasants are the only units that can be produced outright. Most of the buildings available are training structures where peasants are trained to become other units.All factions start off with three basic training structures which produce units along different paths of warfare, such as melee or ranged combat. In most cases, units can be trained in three different structures to produce more highly skilled infantry or Battle Gears (commonly abbreviated as BGs) to improve their combat ability. This allows lower tiered units to defeat higher tier units, which they could not normally defeat. BGs also allow the player to further define the role of a unit, such as damage absorption, building destruction, or reconnaissance.Another key element of Battle Realms is the Yin/Yang system. Each army obtains points of Yin or Yang when in combat, depending on their moral alliance to the forces of light or darkness. Hero units, or Zen Masters, require Yin/Yang to be summoned and increase their damage. Yin and Yang are also used by structures in the faction's base for military upgrades. The rate of Yin/Yang growth depends on the strength and flair of the army and how far they are from the main base.FactionsThere are four available factions, called clans in Battle Realms, and each has a different philosophy towards life and combat:

  • The Dragon clan is a race of warriors who favor honorable and valorous combat.
  • The Serpent clan is a renegade offshoot of the Dragon clan which uses stealth, trickery, and brutality to further its goals. Unlike their predecessors, they have mastered weapon technology to a certain extent (especially gunpowder) and has also dabbled into Necromancy.
  • The Lotus clan is an ancient group of sorcerers that delves deeply into the corrupting aspects of magic.
  • The Wolf clan is a race of formerly enslaved miners. Their clan members live basic, healthy lives, and their culture emphasizes strong ties to nature. Their former enslavement allowed them to develop armor made from the shale they used to mine.

Story In single-player, the plot mainly revolves around Kenji, last heir to the Serpent's Throne. When he returns from exile, Kenji comes across bandits raiding a peasant village. He can choose to either kill the bandits and save the peasants, or he can side with the bandits and kill the peasants. If he chooses to save the peasants, he will follow the path of the Dragon clan. If he aids the bandits, he will follow the path of the Serpent clan.In Kenji's Journey, the player may choose which territories he or she wishes to attack first. (Otomo, his lieutenant, gives you the options.) Kenji returns from Malcomson. He must decide whether to rebirth the Dragon Clan and save the peasants honor with righteousness or take up reigns in his brother's and his father, Lord Oja's, footsteps and lead the Serpent Clan. Taking specific territories might give benefits, and other Zen Masters may join Kenji. Later on, the player can summon these Zen Masters from the Keep. The story focuses on an artifact Called Tarrant's Orb/Orb of the Serpent which Kenji, the NPC Clans, and The Wolf and Lotus Clans are seeking out. Kenji must get to the Orb before them.There are four clans in the game: Dragon Clan, Serpent Clan, Wolf Clan, and Lotus Clan, each with their own motivations. The ancient Dragon Clan prizes honor above everything else. Due to their devotion to honor, the Dragon deity assists them during times of great peril. The Serpent Clan have forgotten their honorable ways and have resorted to thievery and deceit. Serpent clansmen are Yin followers. Wolf Clansmen prizes freedom above all else. Wolf Clansmen are down to earth, hardworking people, and take a delight in nature. Lotus clansmen follow the Forbidden Path, which focuses on death and decay.

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Main Changes

Sword Path

Units:

- New prices.
- Fast training time.
- Slow healing rate.
- Slower walking speed.
- Yin/yang damage bonus: 0%
- Linear armors (same value to all armors).
- Efficient battle gears and new innate abilities.
- Better armor and damage with superior training.
- Longer missile range and higher projectile speed.
- New training path for Raider, Musketeer, Brawler, Ballistaman.

World:

- New artificial intelligence.
- Soban joins Lotus at Large Population.
- Grayback joins Wolf at Large Population.
- Kenji, the gun master, joins Serpent at Large Population.
- Kenji, the sword master, joins Dragon at Large Population.
- Caltrops and Mines disappear after 5 minutes and have a greater number cap.

Heroes:

- High armor.
- High damage.
- Cost only yin/yang points.
- Powerful and efficient battle gears.

Animals:

- Trample stuns.
- Firebreath damages units.
- Wolves have poison attacks.
- Horses collect 48 water, 48 rice.

Peasants:

- Quick spawn rate.
- Good melee damage.
- Collect 12 water, 12 rice.

Buildings:

- New prices.
- Faster build time.
- Short line of sight.
- Efficient techniques.
- New building tech tree.
- Watchtower minimum range: 0
- Huts don't increase spawn rate.
- Town Center yin/yang gain bonus: 0%
- Watchtower BG has higher range and damages units.

Techniques:

- Attack Techniques: +50% damage.
- Health Techniques: +50% hit points.
- Armor Techniques: +50% armor.
- Range Techniques: +25% range.
- Stamina Techniques: -50% stamina consumption.
- Clan Techniques (E.g. Meditation): +100% effect.
- Movement Techniques: +25% movement speed.
- Training Cost and Training Speed Techniques: +50%
- Projectile Evasion Techniques: x3 Evasion.
- Area of Effect Techniques: +25%

Find a detailed list with changes in the mod file: Main Changes.

I invite you to play with me on Steam: 318502593 (my friend code).
Steam Group: Join!

Warning: The mod works only with the Steam Version!

Install:
Go in your Battle Realms folder, backup Battle Realms.dat and paste the modded one.

Step By Step Guide:
1. Go in Steam\steamapps\common\Battle Realms
2. Copy "Battle Realms.dat" and paste it in a new folder named "Original Game".
3. Paste "Battle Realms.dat" from the mod into Steam\steamapps\common\Battle Realms
Note: If you are asked to replace the old file, confirm.

Uninstall:
1. Go in Steam\steamapps\common\Battle Realms
2. Copy "Battle Realms.dat" from the "Original Game" folder and paste it in Steam\steamapps\common\Battle Realms
Note: If you are asked to replace the old file, confirm.

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Guest
Guest - - 689,764 comments

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Tarydax
Tarydax - - 4 comments

Does anyone have an archive of the old maps on battlerealms.cc (aka the Gaming Territory forums)? I recently reinstalled the game and wanted to get the maps from there (Serpenterra in particular), but it seems like the site is dead along with the download links.

If I still have a backup of some of the maps on an old hard drive, I might post them here (obviously with credit to the creators as well as the original map descriptions if possible).

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KoMiKoZa
KoMiKoZa - - 2 comments

discord.gg/enBRxF5

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