Battle Realms MOD v.1.3
Full Version 37 commentsAn increment of MOD v1.2.2 (See full description at the "Summary" link above and new changes in the "Description" below).
READ HERE FOR FULL MOD DESCRIPTION
In general the changes were:
========================= DRAGON =========================
Kenji
Monastery (Upgrade from Shrine)
Monk (Train peasant in Monastery)
Dragon Kenji (Train in Dragon Monument)
Kazan (must trade him with Tao in Monastery)
========================= SERPENT =========================
Kenji (2nd form)
Soul Flame (Upgrade from Thieves Guild)
Ninja (Train peasant in Soul Flame)
Serpent Kenji (Train in Necromancer's Throne)
Budo (must trade him with Vetkin in Bath-house)
========================= LOTUS =========================
Nightvol (ninja form)
Soban's Lab (Upgrade from Peasant Hut)
Lotus orb (Upgrade from Warlock Tower)
(You can still train "Master Warlock" after upgrade)
Spider infested one (Train peasant in Soban's Lab)
No Corruption Zymeth
Ungodly Yvaine
Nightvol 2nd Form
Soban (must trade him with Koril in Soban's Lab)
========================= WOLF =========================
Shale Mine (Upgrade from Shalery)
Wolf Orb (Upgrade from Cairn)
(You can still get druidess "blessings" BG after upgrade)
Poison Shaman (Train peasant in Shale Mine)
White Wolf Grayback
White Wolf Gaihla
White Wolf (train WildEye)
======================== Issues and feedback ========================
1 - If you have problems running this mod with the GOG version of Battle Realms, you can try deleting the "goggame.dll" file inside the folder (Credit for discovering this to "Gregor8356")
2 - An issue that might happen is the mini-map going mostly black...in my case, simply minimizing and returning solves that problem (alt+tab).
3 - If Battle Realms say it can't open the ".dat" file after you copied the new one, make sure it is spelled exactly as the old one was...that is, "Battle Realms.dat".
Also, i welcome any type of feedback such as balance suggestions, and suggestions for new content. Have fun, hope you enjoy the mod!
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An increment of MOD v1.2.2 (See full description at the "Summary" link above and new changes in the "Description" below).
Same as MOD v1.3, but ultimate (trained) heroes are in the Keep. No need to train them or worry about them dying and not reviving.
This is a re-realease of the same MOD after fixing the crash problem on the Serpentholm mission. This MOD basically changes the campaigns to use Ultimate...
This MOD basically changes the campaigns to use Ultimate Kenji (Dragon or Ultimate Serpent depending on your choice) and Ultimate Grayback
This MOD basically changes the campaign so that Kenji is either Ultimate Dragon or Ultimate Serpent depending on your choice: Dragon/Serpent path
Same as MOD v1.2.2, but ultimate heroes (with auras) are in the Keep. No need to train them or worry about them dying and not reviving.
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How did you make this mod? I'm interested in learning how you added new units and buildings.
will this work on steam version
I haven't tested it, but most likely not.
This was made before the Steam version existed and it changed a lot of things
I just wanted to ask if the mod is still in development in the future?
Not atm. I still have plans for a last update but i was waiting for the Steam version to have mod support
can you help me how to add all kenji to dragon keep ?
Ofc, send me a Private Message and i'll help you out.
can you create kenji without ultimste just normal kenji
Yes. It's in the regular version here: Moddb.com
Is this mod available on Kenji's journey?
There is a different version for the campaign here: Moddb.com