Good morning, and welcome to Black Mesa: Decay. Black Mesa: Decay is a complete graphic overhaul of Half Life: Decay, which was released for the PS2 on November 14, 2001, and was brought to the PC community by modders in 2008. Starting development in late 2017, and hoping to release in 2018, is the Black Mesa: Decay mod, which will remaster the classic 4th expansion with high-quality textures, sounds, models, etc.. This mod will... ◦ Include remade levels of the original 10 chapters in the expansion pack with new textures, models, voice acting, etc..
◦ Have familiar levels, as well as some new ones, with puzzles custom-tailored to the Source engine.
◦ Will run on the award-winning Source engine, using assets from the Half Life 1 remake; Black Mesa.
◦ Have singleplayer and multiplayer support. (Multiplayer will only be available once the mod is fully released.)
◦ Have custom levels for a singleplayer campaign, which will have puzzles designed to be completed by one player, and likewise, multiplayer will have custom maps with puzzles that require 2 players to complete.
Thank you for supporting this mod's development, and have a very safe day
(if want to join the team join discord)
This new media update consists of videos the videos show the progress we made so far with mapping(solo)
credit to our team -
jean sausage (poster)
@̷̧̟̭̺͕̜̦̔̏̊̍ͧ͊́̚̕͞ (for haveing weird username)
dubstep_kicks (newest mapper)
creamy monkey (advertizement)
sparten (waiting imputs)
taz (first map)
mikegent(doing events of the first map and improving on it) (outside uplink)
Uplink outside -
This is a easter egg added in to the map no sounds and no animations yet for the car, but content more or less
decay map 1-
played by one of the lead devs here is a early version of the incident, very early vershion need to improve on voice timeing and move the lever over and add ambiance.
Sorry for only 2 videos for today will try to have more content ASAP
Anyways if you would like to help and join the team discord is - Discord.gg
Thank you for following the development of Decay Source
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