The modification includes one human campaign. Number of maps in the campaign depends on campaign walkthrough.
*Critical improvements that may be implemented (depends on popularity of the project)
After the end of the war with the Fallen, all alliances lost, and Noran was left alone with his problems, devastated lands and undermined economy. "The Third Prophecy" campaign goes from Noran's face so, in those scenarios where player will be able to build and develop settlements, player can only build Norans' buildings and buy only Noran's units.
As you can see, default set of units has changed compared to the original game. By default, the limited list of units is available for buying (Noran's own units). For example, unlike in the original game, it will not be possible to buy elf archers in the barracks. This restriction can be "legally" avoided by using a mercenary camp, where you can buy units of another faction. However, this ability is strongly dependent on the context of the scenario: for example, in elves lands you can buy elves' units, in Noran lands - thugs, and in the Howling Plains lands - no one at all (lol). Moreover, by buying units in the mercenary camp, you will overpay compared to option when you buy same units with factional support.
Noran only has economic bonuses (see table below). This means some advantages in the way resources are extracted and processed. For example, the ability to build a tavern in town settlements
The term of "faction" is used very conditionally and actually means a set of units. In total, 12 factions are planned in the modification.
Each faction that can support the Noran has units with their own unique features, or at least one unit that outperforms a same unit from the Noran faction in terms of value for resources.
Faction support means that you can buy units and make buildings of supporting faction.
Increased morale ratio (x3);
Reduced hunger effect ratio;
Increased resources extraction ratio;
Bonuses for killing enemies;
Beasts can also receive additive bonuses from their factions
Increased morale ratio (x3)
In most cases, you will get support depending on campaign walkthrough, that is, to some extent, it depends on your actions and completion of side quests. Having received support of faction once, you will be able to buy units of supporting faction in each subsequent scenario.
That's all, stay tuned for the further updates!
- INTERRUPTOR
From this article you will know what methods are used to reach deep modification for Armies of Exigo.
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Hola podrias confirmar si estas mejoras se pegan a todas las campañas seria interesante ver que se puedan ver cuando juegas para las 3 razas por igual me gusta mucho este juego lo jugue en su momento en sus 3 dificultades y es a disfrutar el juego una pena que los desarrolladores no a ya n incorporado ellos mismos mas actualizaciones para su propio juego pero al dia de hoy lo tengo y es a disfrutar pero siempre me gusto usar los campeones con sus respectivas clases
Can't wait for this to land !
How's stuff on your end, INTERRUPTOR? I was worried you had abandoned the project when I checked your YT Channel, but it seems like you're doing fine!
Armies of Exigo Is there a Subtitle Editing Program for the game?
No, there is not
When will the mod appear ?
There will be news soon with project's roadmap
Will there be improved AI behavior ?
Yes it will. Mostly for fit new core mechanics and adding combat micromanagement