ANCIENT CIVILIZATIONS


Ancient Civilizations is a mod set at 395 BC during the late Achaemenid Empire. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.

Features:

- Campaign set at 395 BC
- Improved AI
- Scripts for immersion and to help AI in finances and military
- Complex recruitment with a government system
- Immersive strat models of the era
- Immersive traits and ancillaries
- Immersive building trees
- Immersive interfaces, info images, events, etc
- Complete overhaul to all interface stuff and audio for an immersive gameplay
- 4 Turns per Year
- Overhaul to almost everything
- Functional Hot-Seat campaign

Factions:

Playable factions:

- Sparta
- Athens
- Syracuse
- Macedonia
- Etruscans
- Rome
- Carthage
- Berbers
- Egypt
- Satrapy of Syria (Persians)
- Satrapy of Cilicia (Persians)
- Satrapy of Lydia (Persians)
- Sarmatians
- Gauls
- Thracians
- Illyrians

Other factions:

- Thebes
- Taranto
- Rhodes
- Persia (vanilla papal faction)

Cultures:

- Greek
- Italic
- Phoenician
- Desert Tribal
- Egyptian
- Persian
- Scythian
- Western Tribal

Credits:

- De Bello Mundi (terrain textures, settlements, trade ship models)
- Riczu (diplomats, ships, Gallic generals/captains models)
- Algaman (generals/captains models)
- Paeninsula Italica II (base interface)
- Normal's Rome II Unit Icons (unit cards)
- Mobjay's Rome II Golden Emblems (faction symbols)
- Europa Barbarorum II (mouse cursor, some traits and scripts)
- PiterAI (AI)
- z3n (Pathfinding)
- Ancient Conquest (campaign map, factions/faction descriptions)
- Gigantus (Recruitment Limitation Script, other scripts)

INSTALLATION:

1- Extract to your Medieval II Total War\mods.
2- Go to the new folder AC_v08 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

If the game is opened in a small window do this:

Open Configuration.cfg with a text editor (preferably Notepad++) and you see this part:

[video]
movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 1 to windowed = 0

Then in game options chose the native resolution of your monitor, after that you can change to windowed = 1 again and you'll still have full screen.

How to create a shortcut to launch the mod from your desktop:

- Go to AC_v08 folder, right click on the Executable file and chose "Create shortcut" and move the shortcut to the desktop.
- Copy/paste the icon that is also in AC_v08 folder to the desktop.
- Right click on the shortcut you created, chose properties and "Change icon...", then chose "Browse..." and then chose Desktop, you should have the icon there, just chose the icon.
- Rename your shortcut to whatever you want, for example: Ancient Civilizations
- You can now launch the mod always from your desktop.

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Ancient Civilizations

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Here are my other mods for this game you might like:

Regnum Caelorum (mod set at 1174 AD in the "Holy Land" during the Crusades)(includes Real Time Battles)
Bronze Age Empires (mod set at 1290 BC during the late Bronze Age)
Aurei Imperii (mod set at 150 BC during the late Roman Republic)
Hellenika Total War (mod set at 360 BC in Classical Greece)
Diadochi - Alexander's Legacy (mod set at 272 BC during the Hellenistic Period)

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Ancient Civilizations v0.8

Ancient Civilizations v0.8

Full Version 3 comments

Reversed some scripts as the game would eventually crash, overhauled economy (much easier now), bug fixes.

Ancient Civilizations v0.5

Ancient Civilizations v0.5

Full Version 4 comments

This is the first version of the mod, I'm not aware of any bugs, report any you find.

Post comment Comments  (0 - 10 of 27)
AramKurdo
AramKurdo - - 11 comments

wow great thanksss

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,922 comments

This comment is currently awaiting admin approval, join now to view.

thewanderingknight Creator
thewanderingknight - - 2,790 comments

New version v0.8 RELEASED

Reversed some scripts as the game would eventually crash, overhauled economy (much easier now), bug fixes.

Reply Good karma+2 votes
thewanderingknight Creator
thewanderingknight - - 2,790 comments

New version v0.7 RELEASED

Revised economy, new scripts, events and traits. Some rebalance.

Reply Good karma+2 votes
Guest
Guest - - 689,922 comments

real time battles?

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ariel127711
ariel127711 - - 86 comments

why not add Judah?

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ovidiu00013
ovidiu00013 - - 46 comments

crash

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ariel127711
ariel127711 - - 86 comments

why not add Judah?

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Guest
Guest - - 689,922 comments

Also crashes on campaign start(

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BagaturKhan
BagaturKhan - - 7,876 comments

I recommend you to add real-time battles in future. Its would be more good for your mod

Reply Good karma Bad karma+4 votes
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