Set ninety years after A Machine for Pigs, Daryon Wolfinger, a bankrupt detective now finds himself lost and desperated for unknown answers about his disappeared wife, Nathalia, that left him just after a violent fight in their house. Daryon is a very aggressive husband and a terrible father. Living in the shadows, hiding from the monsters and fears in his head, he tries to escape with the famous Amnesia potion, also known as the very popular beer. He breaks his wallet and spend everything on the bar, waste all the opportunities in his life sitting in an old chair in front of a dirty balcony. Every swallow is a pain.
He takes care of a poor child that he dares to call his daughter, Sofia. She has only eleven years old and for him she is everything that he has left in his miserable life. He would do anything for her, but surely she wouldn't do the same. Scared and full of hatred, she blames him for everything that he did with her mom. Beating, struggling, choking... For her, it's unforgivable just like a black eye punch. She hates him, but Daryon, in a last attempt to set things right, tries to track down his now ex-wife to restart his life for everything that he has already done.
He fails again and again... The depression comes, he can't believe or accept the loss... He's a dangerous man, capable of everything... Discounting all his discomfiture on everyone. A shadow emerges, sending them letters about an old machine, a couple with a mask and truthless blood. He investigates the case, tries to call back up to help him to solve the mystery but no one can hear him. He pursue him to the edges of this Land, but again, the answer is the same: failure.
The shadow starts to follow Sofia's feet. She can't run from it. She begs for her father but he's busy drinking on the bar again. When he finally awakes from the torment of disability, it's already too late for both. He sees another one letter from a mysterious man, followed by a broken window in Sofia's bedroom: "I'm with her... You know me very well Dary... But you don't know what I can do to you."He can't afford it. His wife has already been too much, but losing Sofia isn't an option. He picks up the car on the garage and start running to get his daughter back... The queasiness from the beer starts to flow through his body and the worst happens.
He pursues the man but end up plummeting from a cliff, in the thoroughfare of the outskirts of Brennard City... He wakes up in a forest, bleeding, destined to die. With no memory except from hallucinations of a man with a gas mask, holding the hand of a girl, he now must ask himself his purpose and true reason to save the ones he once loved.
Project Amnesia: Fear in Hands started August 2 of 2012. It has been a little bit more than 3 years making this game and people are getting nervous because the game hasn't been released yet. We from Blaster Lizard study in an university, and we all make games. We have already worked in other games and only we know how hard and complicated it is to make one. It require us time, patience and a lot of organization. It doesn't depend only in us but in a lot of different factors. Blaster Lizard isn't the only team behind this game. We have the voice actors/actress that gives life to all the characters of our game, we have third-party programmers, we have musicians that works in the original soundtrack of the game. We really understand that since this is a mod, it should be considered a smaller project, but it's not that way for us. Since we've began developing A:FiH, we have already helped in the development of other two games (Rocket Up by Wlasak Studios, released yesterday in Play Store and Kraven Manor by Demon Wagon Studios, released back in 2013).
Something unforeseen always happens and our team is not really that big. Blaster Lizard is a twelve people partnership company but not 100% of the team works full time in all the projects. When Frictional Games released SOMA, we knew that our time was short and soon The Dark Descent would be forgotten by modders and players (and we weren't expecting less, since the game came out 5 years ago). We would have lost the golden opportunity and that's why we decided to remake it into the HPL 3.0 engine, as a SOMA's custom story. The Amnesia models worked, the particles worked, the voice acting is done, the scripting is not much that different, the mapping was almost 100% done and we would even get the opportunity to test the new mechanics that SOMA had to offer. This would be a golden opportunity.
We are ready to say that the are getting close to a release. We have not said that before. There still are plenty of work to do because we feel that this game deserves more work. We see a lot of potential in what we're doing and we have decided to take a break releasing the news articles here in ModDB just because we don't want to make your hype even bigger. We are happy to say that we are making progress in this game everyday and when the game releases you will all going to love it. I ask for patience. I know it's hard and I know that you're all anxious to try it. We've promised a demo for 2016 and this will happen. We've promised a small short-movie inspired in our game and it will be released Q1 2016. Do not worry... We're not dead.
It's have been already three years since our first hello. The progress we did with this Amnesia mod is insane. We're already about to end everything...
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