As we promised, here is, the upcoming Soundtrack .rar file with the full and official soundtrack of Amnesia: Fear in Hands PLEASE CLICK IN VIEW DETAILS...
Set ninety years after A Machine for Pigs, Daryon Wolfinger, a bankrupt detective now finds himself lost and desperated for unknown answers about his disappeared wife, Nathalia, that left him just after a violent fight in their house. Daryon is a very aggressive husband and a terrible father. Living in the shadows, hiding from the monsters and fears in his head, he tries to escape with the famous Amnesia potion, also known as the very popular beer. He breaks his wallet and spend everything on the bar, waste all the opportunities in his life sitting in an old chair in front of a dirty balcony. Every swallow is a pain.
He takes care of a poor child that he dares to call his daughter, Sofia. She has only eleven years old and for him she is everything that he has left in his miserable life. He would do anything for her, but surely she wouldn't do the same. Scared and full of hatred, she blames him for everything that he did with her mom. Beating, struggling, choking... For her, it's unforgivable just like a black eye punch. She hates him, but Daryon, in a last attempt to set things right, tries to track down his now ex-wife to restart his life for everything that he has already done.
He fails again and again... The depression comes, he can't believe or accept the loss... He's a dangerous man, capable of everything... Discounting all his discomfiture on everyone. A shadow emerges, sending them letters about an old machine, a couple with a mask and truthless blood. He investigates the case, tries to call back up to help him to solve the mystery but no one can hear him. He pursue him to the edges of this Land, but again, the answer is the same: failure.
The shadow starts to follow Sofia's feet. She can't run from it. She begs for her father but he's busy drinking on the bar again. When he finally awakes from the torment of disability, it's already too late for both. He sees another one letter from a mysterious man, followed by a broken window in Sofia's bedroom: "I'm with her... You know me very well Dary... But you don't know what I can do to you."He can't afford it. His wife has already been too much, but losing Sofia isn't an option. He picks up the car on the garage and start running to get his daughter back... The queasiness from the beer starts to flow through his body and the worst happens.
He pursues the man but end up plummeting from a cliff, in the thoroughfare of the outskirts of Brennard City... He wakes up in a forest, bleeding, destined to die. With no memory except from hallucinations of a man with a gas mask, holding the hand of a girl, he now must ask himself his purpose and true reason to save the ones he once loved.
- Game Duration: 3-4 hours length to complete it entirely;
- Main Story: Three main campaigns;
- Open World: Access anything. Every room, district and location since the beginning of the game;
- Global Localisation: Available in three different languages (Russian, Brazilian-Portuguese & English)
- Development: New mechanics, and a totally different game style for Amnesia;
- V.A: Professional voice acting.
- Sound Design: Original Score composed by Jackson Thomaz, from Pasttronic, exclusively for the game.
Our expectation is to release the game late 2016. We are pushing our teams to the limit to offer a complete experience by the end of this deadline, but we won't regret if we have to delay the release of the game if we think it would be necessary. Since we care more about the quality of the game over quantity, we will not release an unfinished product and won't start any beta testing before the game is fully complete. The game still will be updated after release with the correction of possible pos-release bugs & glitches, and with the addition of more languages support, like French, Spanish or any other possible language.
You can expect that the game won't take much longer to be available. When we finish the game and release it to the public, it will be available to download on ModDB and Linkr, for Windows, Mac & Linux, with possible updates for a VR official compatibility.
Recorded more dialogues lines with Lucas Favero Paim (Daryon Wolfinger actor for Brazilian Portuguese) and Philicia Clarke (Sofia Wolfinger for English). Almost everything went out perfectly, but we still have to do some audio mixing and editing before adding it to the game.
We have exhibited for the first time a 100% working chapter of the game on a press conference in Facebook for the Brazilian fans that are supporting us all of these years of hard work. It was a short 7 minute demo gameplay introducing the monsters, the new features involving scenario manipulation, multiple illumination system and of course some of the new monsters of the game.
Talked to Adriano Jordison, our leader tester about playing our full game for the first time before it reaches a BETA status. Adding the final details in the demonstration build to finally release it for internal testing. Fear in Hands still has a lot of bugs and glitches that can even come with a fatal error, but besides that, the game runs pretty smoothly.
Working on the illumination system for the game. Today we have reunited the team to create & develop a weather script that interacts with the environment. We were able to make a whole house go dark after a heavy thunderstorm via scripting. We're planning to add more of those kind of details in the future levels of FiH.
Finishing the GDD (Game Design Document) of Fear in Hands, that has been started on December of last year. We'll soon begun searching for other game developers to help us finish the game, putting extra content and supporting us with basic and complex scripting.
Today we have reached an incredible milestone, showing for the first time in years a full playable build of Amnesia: Fear in Hands, that is now exiting from Pre-Alpha to Alpha and luckily, in the next months, to Beta stage. Been played in a locked room, two players tried our game for twenty minutes until they reached the end. The criticism was pretty good, where most of the people that saw the showcase told that the major problems with the game were the bugs. Simple task to resolve.
They liked the new mechanics and the environment, finding it very dark & spooky. We can't tell how happy we are right now. Simply outstanding! In the new few months, we will be finally releasing the Public Demo for everyone here in ModDB. Now the mission is to increase the player experience by adding more cool features, fixing the incomplete or buggy ones and increasing the details of each level of the game.
Will be showing tomorrow an updated version of the Amnesia: Fear in Hands demo to a group of game designers that works for PlayStation Brazil. Currently, we're trying to fix most of the bugs that has been found on our previous showcase, during an exhibition in Fnac.
Finishing the voice acting, creating more custom assets for the game, editing the new trailer, testing new mechanics (that soon will be revealed) and modeling the final version of the Torturer enemy.
For more news, keep tracked to this specific update.
Latest tweets from @gtblaster
And this guy on the right is the one who has created Blaster Lizard in first place... CAN YOU BELIEVE IT? So iconic! T.co
Jul 29 2015, 10:25pm
Just have reunited with @JThomaz23 yesterday to compose the brand new soundtrack for Amnesia: Fear in Hands. The song is called "Blindness".
Jul 28 2015, 10:51pm
Jul 27 2015, 2:16am
Good luck for our Creative Designer @ariel_zambon that is showcasing on Campus Party Recife! You're the best girl! Go for it!
Jul 22 2015, 11:29pm
Working hard with Gustavo Evangelista in the Sketch of the Torturer for FiH. The colors that we are using for him are simply amazing!
Jul 22 2015, 11:06pm
Jul 21 2015, 11:45pm
Have you guys seen this yet? T.co
Jul 19 2015, 3:48am
Planning to add an art book to some downloadable versions of Fear in Hands. It might be a wonderful idea.
Jul 17 2015, 2:43pm
Para aqueles que tem o interesse de saber, estamos trabalhando duro na dublagem em português brasileiro do FiH. Passamos meses trabalhando!
Jul 17 2015, 2:42pm