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THE TERRIFYING CONCLUSION IS COMING SOON
Amnesia: Fear in Hands

STORY

Set ninety years after A Machine for Pigs, Daryon Wolfinger, a bankrupt detective now finds himself lost and desperate for unknown answers about his disappeared wife, that left him after a fight in their house. Daryon is a very aggressive husband and a terrible father, living in the shadows, hiding from the monsters in his head with the famous potion of Amnesia, also known as the very popular beer. He takes care from a poor girl named Sofia, his daughter of only 11 years old and for him she is everything that he has left in his life. He will do anything for her, but she wouldn't do the same, since she hates him for everything that he has done with her mother. Daryon, in a last attempt to set things right, tries to track down his now ex-wife Nathalia. He fails and again run to the nearest bar to forget his total failure.

A shadow emerges... It start running in Sofia's direction. She is sleeping at her room, but Daryon isn't at home. When he comes back home, he find a letter from an unknown man, with all the answers that he wants. He has his wife and daughter and he can't believe in what his eyes are seeing. He pursues the man but end plummeting from a cliff, in the thoroughfare of the outskirts of Brennard City... He wakes up in a forest, bleeding, destined to die. With no memory except from hallucinations of a man with a gas mask, holding the had of a girl, he now must ask himself his purpose and true legacy to save the ones he once loved.

FEATURES

- Game Duration: 3-4 hours length to complete it entirely;
- Main Story: Three main campaigns;
- Open World: Access anything. Every room, district and location since the beginning of the game;
- Global Localisation: Available in three different languages (Russian, Brazilian-Portuguese & English)
- Development: New mechanics, and a totally different game style for Amnesia;
- V.A: Professional voice acting;

DISTRIBUTION & PLATFORMS

Amnesia: Fear in Hands will be available on ModDB & Linkr game platforms.

RELEASE DATE

Full Game: 2016*
*The launch date might change without major announcements.

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Mandus Sewers Fear will rise... And no one can run from it. Slaughterhouse - The Mandus Remains
Blog RSS Feed Post news Report abuse Latest News: Amnesia: Fear in Hands Statics

4 comments by BlasterLizard on May 20th, 2015

May/02/15

Recorded more dialogues lines with Lucas Favero Paim (Daryon Wolfinger actor for Brazilian Portuguese) and Philicia Clarke (Sofia Wolfinger for English). Almost everything went out perfectly, but we still have to do some audio mixing and editing before adding it to the game.

May/08/15

We have exhibited for the first time a 100% working chapter of the game on a press conference in Facebook for the Brazilian fans that are supporting us all of these years of hard work. It was a short 7 minute demo gameplay introducing the monsters, the new features involving scenario manipulation, multiple illumination system and of course some of the new monsters of the game.

May/09/15

Talked to Adriano Jordison, our leader tester about playing our full game for the first time before it reaches a BETA status. Adding the final details in the demonstration build to finally release it for internal testing. Fear in Hands still has a lot of bugs and glitches that can even come with a fatal error, but besides that, the game runs pretty smoothly.

May/20/15

Working on the illumination system for the game. Today we have reunited the team to create & develop a weather script that interacts with the environment. We were able to make a whole house go dark after a heavy thunderstorm via scripting. We're planning to add more of those kind of details in the future levels of FiH.

May/30/15

Finishing the GDD (Game Design Document) of Fear in Hands, that has been started on December of last year. We'll soon begun searching for other game developers to help us finish the game, putting extra content and supporting us with basic and complex scripting.

Juny/21/15

Today we have reached an incredible milestone, showing for the first time in years a full playable build of Amnesia: Fear in Hands, that is now exiting from Pre-Alpha to Alpha and luckily, in the next months, to Beta stage. Been played in a locked room, two players tried our game for twenty minutes until they reached the end. The criticism was pretty good, where most of the people that saw the showcase told that the major problems with the game were the bugs. Simple task to resolve.

They liked the new mechanics and the environment, finding it very dark & spooky. We can't tell how happy we are right now. Simply outstanding! In the new few months, we will be finally releasing the Public Demo for everyone here in ModDB. Now the mission is to increase the player experience by adding more cool features, fixing the incomplete or buggy ones and increasing the details of each level of the game.

Juny/29/15

Will be showing tomorrow an updated version of the Amnesia: Fear in Hands demo to a group of game designers that works for PlayStation Brazil. Currently, we're trying to fix most of the bugs that has been found on our previous showcase, during an exhibition in Fnac.

For more news, keep tracked to this specific update.

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Fear in Hands Full Original Soundtrack

Fear in Hands Full Original Soundtrack

Sep 16, 2012 Music 12 comments

As we promised, here is, the upcoming Soundtrack .rar file with the full and official soundtrack of Amnesia: Fear in Hands PLEASE CLICK IN VIEW DETAILS...

Post comment Comments  (60 - 70 of 307)
umbakarna
umbakarna Aug 26 2014, 7:24am says:

Oh wait a second, this is "THAT" mod? Oh all right, in that case I must wait when this is out because I must find out what will the statue do to me. I am looking forward.

+3 votes     reply to comment
BlasterLizard Creator
BlasterLizard Aug 26 2014, 1:41pm replied:

What do you mean? HAHA! I promise that soon you will find what you're looking for!

+2 votes   reply to comment
umbakarna
umbakarna Aug 26 2014, 4:42pm replied:

Under one of the uploaded images, the image called "Code Red"
I mentioned something about the statue. That is what I mean. If that statue moves I will hate it.

+3 votes     reply to comment
BlasterLizard Creator
BlasterLizard Aug 26 2014, 7:01pm replied:

Well, we might be answering this in the Livestream that we're going to participate in a few hours on TwitchTV

+2 votes   reply to comment
SonofX51
SonofX51 Aug 11 2014, 2:06am says:

Man it's been a while since you guys updated, how close are you guys on finishing bug squashing and prepping final release? .3.

+3 votes     reply to comment
BlasterLizard Creator
BlasterLizard Aug 16 2014, 3:29pm replied:

Everything is going pretty well, as we've imagined. The whole team got very sick because of the weather here, but by the next Monday we will be returning to the development! We're just finishing some of the maps, the audio recordings and editing everything! Expect news about the playable Demo in October!

+2 votes   reply to comment
TheUnbeholden
TheUnbeholden Jul 30 2014, 10:58pm says:

You guys are really going all out with this. I'll be awaiting eagerly. Machine for Pigs was pretty disappointing for me from a gameplay perspective and the story although had more to it certaintly than Amnesia, it was the one thing that managed to grab enough to play towards the end. I would like to see what you guys come up with.

+3 votes     reply to comment
BlasterLizard Creator
BlasterLizard Aug 2 2014, 12:36pm replied:

A demo is already coming out. We are re-doing a lot of things because people wanted custom assets in the game, so we heard them. The entire Torturer Mansion is being remade with the custom assets, plus we wanted a demo that would be more than just a level of the game. Since the game has three main campaigns plus an epilogue episode, we wanted to give an entire campaign as a playable demo. This will require a lot of time, plus the testing process etc.

We are working like crazy on this game hahaha! But I promise that around October / November we will come back with more valuable information that you guys want about the game. The more time we spend developing the game, the more hype this game is getting and the last thing we want is people to compare our game with Watch Dogs. We really want to deliver something different. We have even paused Canis Lupus development to focus only on FiH at this moment. Hope that all of you guys will love the result! :D

+2 votes   reply to comment
JonH4und4ctor
JonH4und4ctor Jun 22 2014, 4:38pm says:

Hello there, I would like to know if there are any available positions for a voice acting spot, I can be a valuable asset to you Please contact me if your looking for any assistance in this mod. Contact me in this site or at my twitter @Jonh4und4ctor

+2 votes     reply to comment
BlasterLizard Creator
BlasterLizard Jun 25 2014, 2:19am replied:

We'll for sure take a look on your voice work mate.
We're already following you on Twitter.

If you're interested, send to us a message with a sample of your voice on blasterlizardbrazil@gmail.com OR lyauteyfoca@gmail.com

We will be contacting you in a few days. There still is some spots for voice actors, but just a few.

+3 votes   reply to comment
Drlb117
Drlb117 Jun 1 2014, 1:02am says:

I would like to know if I can apply for a voice acting spot, too. I'm an excellent reader, and can voice act very well. Please, contact me on Twitter @Drlb118. Message me on Twitter for my Skype! Cheers!

+2 votes     reply to comment
BlasterLizard Creator
BlasterLizard Jun 2 2014, 12:09am replied:

Yes, we are looking for additional secondary voice actors for sub-characters for the side quests of the game! Still is being a very long process of translation of the script to English (originally wrote in PT-BR Portuguese), so it can take some time before you'll actually receive a real message. But yes, we'll for sure contact you. That's why I'm already following you on Twitter, to keep contact! :D

+2 votes   reply to comment
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